SuperAPI AI Directory

apple-design-os

Design & creation

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Updated 10-16 02:30

About this skill

Apple Design — OS Surfaces & Components

Designing native-feeling app UI across Apple's platforms, plus the standard component library.

When to use

  • Laying out an iOS/iPadOS/macOS/visionOS/watchOS screen or its chrome.
  • Choosing/standardizing a component (nav bar, list style, button hierarchy, sheet, alert, empty state).

Core rules

  • Anchor primary controls in reach — bottom on iPhone (tab bar 49pt + safe area), and prefer the platform's native bar/sheet patterns over reinventing chrome.
  • Sheets use detents (medium/large/custom) with a grabber; modals are for focused tasks, not navigation.
  • Match the platform's input model: touch (44pt targets) on iOS, pointer precision + the global menu bar on macOS, gaze (60pt targets) + eye/pinch on visionOS, Digital Crown + glanceability on watchOS.
  • Use the documented button hierarchy (borderedProminent → bordered → borderless) and the right list style (plain / grouped / insetGrouped); always design empty states (ContentUnavailableView).
  • iOS 26 / macOS Tahoe restyle controls in Liquid Glass (floating, translucent) — see apple-design-materials.

References

File Use for
references/ios-ipados.md Home/lock/control surfaces, nav/tab/sheet metrics, iOS 26 glass, iPad windowing
references/macos.md Windows, traffic lights, toolbars, sidebars, menu bar, vibrancy, Tahoe glass
references/visionos-watchos.md Spatial windows/ornaments/immersion + watchOS complications/crown/glance
references/app-component-anatomy.md The full UIKit/SwiftUI component catalog + CSS mimics of iOS lists/toggles/segments

Common mistakes

  • Top-only controls out of thumb reach; faking native chrome with wrong metrics.
  • Touch-sized targets on a pointer OS (or vice-versa); modal overuse; missing empty states.
  • Tiny gaze targets / motion-sickness triggers in visionOS; dense watch faces.

Related: the glass on these surfaces → apple-design-materials · their motion/gestures → apple-design-motion · spacing/type → apple-design-foundations.