SuperAPI AI Directory

ux-psychology

Design & creation

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Updated 11-06 23:57

About this skill

UX Psychology for Frontend Design

Apply psychological principles to create more effective, engaging user interfaces.

Workflow

1. Identify Design Goal

Determine the primary objective:

  • Conversion: Pricing, signup, checkout
  • Engagement: Retention, time-on-site, repeat visits
  • Usability: Task completion, error reduction
  • Trust: Credibility, security perception

2. Select Relevant Concepts

Based on goal, consult the appropriate reference file:

Goal Reference File Key Concepts
Conversion references/cognitive-biases.md Anchoring, Loss Aversion, Framing
Engagement references/engagement.md Gamification, Variable Reward, Social Proof
Usability references/behavioral-patterns.md Cognitive Load, Progressive Disclosure, Default Effect
Visual Appeal references/visual-design.md Aesthetic-Usability, Visual Hierarchy

3. Apply Concepts to Design

For each selected concept:

  1. Read the detailed pattern from reference file
  2. Identify specific UI elements to apply it to
  3. Implement with code examples provided

Quick Reference: 43 Concepts

Cognitive Biases (→ references/cognitive-biases.md)

Anchoring Effect, Confirmation Bias, Expectation Bias, Familiarity Bias, Framing Effect, Halo Effect, Loss Aversion, Sunk Cost Effect, Survey Bias

Behavioral Patterns (→ references/behavioral-patterns.md)

Cognitive Load, Decision Fatigue, Default Effect, Foot-in-the-Door, Goal Gradient Effect, Intentional Friction, Nudge Effect, Progressive Disclosure, Reactance, Reactive Onboarding, Selective Attention, Temptation Bundling, Zeigarnik Effect

Visual Design (→ references/visual-design.md)

Aesthetic-Usability Effect, Banner Blindness, Visual Hierarchy, Visual Anchor, Skeuomorphism, Serial Position Effect, Priming Effect

Engagement (→ references/engagement.md)

Curiosity Gap, Decoy Effect, Doherty Threshold, Empathy Gap, Endowment Effect, Gamification, Hawthorne Effect, Labor Illusion, Peak-End Rule, Pygmalion Effect, Scarcity, Social Proof, User Delight, Variable Reward

Common Design Patterns

Pricing Page

Applied concepts:
- Anchoring: Show highest-priced plan first
- Decoy Effect: Make middle plan look like best value
- Social Proof: "Most Popular" badge
- Visual Anchor: Highlight recommended plan visually

Signup Flow

Applied concepts:
- Foot-in-the-Door: Start with email only, ask details later
- Cognitive Load: One task per screen
- Goal Gradient: Show progress bar
- Default Effect: Pre-select recommended options

E-commerce Product Page

Applied concepts:
- Scarcity: "Only 3 left in stock"
- Social Proof: Reviews and ratings
- Loss Aversion: "Don't miss out..."
- Aesthetic-Usability: High-quality product images

Ethical Guidelines

Dark Patterns to Avoid

  • False scarcity claims
  • Hidden fees
  • Difficult cancellation flows
  • Manipulative loss aversion messaging
  • Forced opt-ins

Ethical UX Design

  • Prioritize user benefit
  • Provide transparent information
  • Respect user choice
  • Build trust over tricks

Source

Based on: https://www.shokasonjuku.com/ux-psychology