SuperAPI AI Directory

genre-narrative-vn

Design & creation

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Updated 10-31 12:25

About this skill

Genre: Narrative / VN / Walking Sim

Emotion cameras. Backgrounds plate-ready. Sparse interaction highlights.

Recipe

Plate-ready backgrounds: 1920x1080, 35 mm eye-level camera, soft key with warm/cool contrast, light film grade; leave the lower third calm for dialogue boxes.

  1. Light with light_rig.py preset golden_hour (warm emotional key) or overcast for melancholy.
  2. Frame the plate with camera_rig.py: lens_mm 35, elevation_deg 5, dof_fstop 2.8, aspect 16:9.
  3. Dress sparsely with scatter_props.py (count 4, clusters 2); only props that tell story.
  4. Render quality with render_preset.py preset eevee_final.
  5. Grade with comp_grade.py preset cinematic, vignette 0.25.
import runpy
skills = "<skills_dir>"  # parent folder of this skill (the plugin's skills/ directory)
target = "SM_Asset"      # object to style / dress
r = {}
r["light"] = runpy.run_path(f"{skills}/lighting/scripts/light_rig.py", init_globals={"ARGS": {"preset": "golden_hour", "target": target}})["result"]
r["cam"] = runpy.run_path(f"{skills}/camera-cinematography/scripts/camera_rig.py", init_globals={"ARGS": {"name": "CAM_Plate", "target": target, "lens_mm": 35, "elevation_deg": 5, "dof_fstop": 2.8, "aspect": "16:9"}})["result"]
r["props"] = runpy.run_path(f"{skills}/set-dressing/scripts/scatter_props.py", init_globals={"ARGS": {"target": target, "count": 4, "clusters": 2}})["result"]
r["render"] = runpy.run_path(f"{skills}/rendering/scripts/render_preset.py", init_globals={"ARGS": {"preset": "eevee_final"}})["result"]
r["grade"] = runpy.run_path(f"{skills}/compositing/scripts/comp_grade.py", init_globals={"ARGS": {"preset": "cinematic", "vignette": 0.25}})["result"]
result = r
Item Value
Eye height (walking sim) 1.6 m
Doorway 0.9 x 2.1 m
Corridor width 1.2-2 m
Interactable highlight 1 per view