Pick fantasy subgenre and keep material language consistent.
Subgenres
Medieval low-magic · High fantasy · Dark fantasy · Urban fantasy
Tenets
- Material honesty (wood/stone/leather/magic emissive rules)
- Silhouette heraldry readable
- Magic FX gated by
vfx-fx - Architecture matches tech level
Recipe
Look: warm, material-honest fantasy. Medieval low-magic = golden hour, matte wood/stone (roughness 0.7-0.9), no emission; high fantasy = saturated, soft bloom; dark fantasy = moonlight, desaturated, grimy; magic is the only emissive (strength 2-5).
- Light with
lighting/light_rig.py:golden_hour(medieval/high),moonlight(dark fantasy),overcast(grim low-magic). - Materials via
materials/pbr_material.py: weathered stone[0.3, 0.29, 0.27]roughness0.9; oak[0.25, 0.14, 0.07]roughness0.7; magic crystalemission_color[0.3, 0.5, 1.0]emission_strength4. - Dress with
set-dressing/scatter_props.py(barrels, crates, boxes as market/camp clutter); scatter rocks/trees on terrain withgeometry-nodes/scatter_points.py. - Frame with
camera-cinematography/camera_rig.py(lens_mm35,aspect"2.39:1"), grade withcompositing/comp_grade.pystylized_bloom(high fantasy) orcinematic(dark).
| Item | Scale |
|---|---|
| Door | 2.2 m high, 1.1 m wide |
| Castle wall | 8-12 m high, 2-3 m thick |
| Table / chair seat | 0.75 m / 0.45 m |
import runpy
skills = "<skills_dir>" # parent folder of this skill (the plugin's skills/ directory)
target = "SM_Asset" # object to style / dress
r = {}
r["light"] = runpy.run_path(f"{skills}/lighting/scripts/light_rig.py", init_globals={"ARGS": {"preset": "golden_hour", "target": target}})["result"]
r["mat"] = runpy.run_path(f"{skills}/materials/scripts/pbr_material.py", init_globals={"ARGS": {"name": "MAT_WeatheredOak", "base_color": [0.25, 0.14, 0.07], "roughness": 0.7, "objects": [target]}})["result"]
r["props"] = runpy.run_path(f"{skills}/set-dressing/scripts/scatter_props.py", init_globals={"ARGS": {"target": target, "count": 8, "kinds": ["box", "barrel"]}})["result"]
r["cam"] = runpy.run_path(f"{skills}/camera-cinematography/scripts/camera_rig.py", init_globals={"ARGS": {"target": target, "lens_mm": 35, "aspect": "2.39:1"}})["result"]
r["grade"] = runpy.run_path(f"{skills}/compositing/scripts/comp_grade.py", init_globals={"ARGS": {"preset": "stylized_bloom"}})["result"]
result = r