SuperAPI AI Directory

esx-framework

Coding & development

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Updated 10-16 03:48

About this skill

ESX Framework Development

Language rule: Internal reasoning is in compact English. All messages and output displayed to the user must be in the user's language.

This skill provides guidelines and patterns for developing resources using the ESX Framework (Legacy).

1. Core Object Retrieval

ESX Legacy (New Way):

local ESX = exports["es_extended"]:getSharedObject()

Legacy / Backwards Compatible:

local ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)

2. Key Concepts

Player Data (Server-side)

  • xPlayer: The main object for player interaction server-side.
  • ESX.GetPlayerFromId(source): Retrieves the xPlayer object.
  • xPlayer Methods: xPlayer.addMoney, xPlayer.setJob, xPlayer.addInventoryItem.

Callbacks (Server -> Client Data)

  • ESX.RegisterServerCallback (Server): Respond to client requests.
  • ESX.TriggerServerCallback (Client): Request data from server.

Items & Database

  • Items are defined in the database (items table) or ox_inventory.
  • Database typically uses oxmysql.

3. Standard Resource Structure

my-resource/
├── fxmanifest.lua
├── config.lua
├── client/
│   └── main.lua
├── server/
│   └── main.lua
└── locales/
    └── en.lua

4. Best Practices

  1. Use New Exports: Prefer exports["es_extended"]:getSharedObject() over the event trigger.
  2. Validate xPlayer: Always check if xPlayer then before using it.
  3. Secure Events: Use ESX.SecureNetEvent (if available) or manual checks.
  4. OneSync: Develop with OneSync Infinity in mind (server-side entity creation).

5. Documentation