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webgpu-claude-skill

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Updated 10-16 03:44

About this skill

webgpu-claude-skill

Catalogue stub — full package: dgreenheck/webgpu-claude-skill

Decision tree

  1. Is the package already installed? Check: ~/.design-agent-skills/skills/webgpu-claude-skill/SKILL.md exists.

    • Yes → invoke webgpu-claude-skill and proceed
    • No → go to step 2
  2. Do you have shell access?

    • Yes → run the install command below, then invoke the skill
    • No → show the install command; in Claude Code, send it as a chat message starting with ! — add -g for global install or omit for project-only

Install command

npx skills add dgreenheck/webgpu-claude-skill

Invoke after install

  • Skill name: webgpu-claude-skill
  • Trigger phrases: "WebGPU", "TSL Three.js", "GPU compute shaders", "WGSL"

What it does

Provides deep knowledge of the WebGPU rendering pipeline within Three.js (r183+), including the Three.js Shading Language (TSL) for node-based material authoring, GPU compute shaders for non-rendering workloads, advanced post-processing with WebGPU passes, and WGSL shader integration. Ships in dual format compatible with both Claude Code and Cursor. Use when building high-performance 3D experiences that require GPU compute or next-generation shader authoring.

When NOT to use

  • Standard Three.js scenes without WebGPU — use cloudai-threejs instead
  • GLSL shader work on WebGL — use a standard Three.js skill instead
  • Architecture/BIM workflows — use threejs-claude-skill-package instead