Catalogue stub — full skill: wheresryan22/anatomy
Decision tree
-
Is the full skill already installed?
- Global:
f=~/.agents/skills/anatomy/SKILL.md; [ -f "$f" ] && ! grep -q "^das:" "$f" && echo "installed" || echo "pointer" - Project:
f=.agents/skills/anatomy/SKILL.md; [ -f "$f" ] && ! grep -q "^das:" "$f" && echo "installed" || echo "pointer" installed→ the skill is installed asanatomy, invoke it and proceedpointer→ go to step 2
- Global:
-
Detect scope, then install:
[ -e ~/.agents/skills/anatomy ] && echo "global" || echo "project"
Global:
npx skills add wheresryan22/anatomy --skill anatomy -g -y
Project:
npx skills add wheresryan22/anatomy --skill anatomy -y
Claude Code: send a command as a chat message starting with
!to run it without leaving the conversation.
Heads-up
- License: MIT
Invoke after install
- Skill name:
anatomy - Trigger phrases: "isometric illustration", "anatomy figure", "interactive explainer"
What it does
Invents and draws a real object whose mechanism is the idea being explained, instead of boxes and arrows. One line of prompt ("explain how an LRU cache evicts entries, interactive") yields a self-contained interactive figure: dozens to hundreds of solid parts, one isometric camera looking down at 30°, four-tone shading, painter's order solved per frame, one lit accent part, and a live readout whose numbers come from the same small model that drives the motion.
Work happens in a fixed order — size the figure (Figure / Hero / Epic), collect the real numbers into a model, invent the object, list 40+ parts, plan the world, build geometry once, paint back to front, frame it, make it live, then audit it with screenshots at 4×. Output is framework-free TypeScript that writes SVG and HTML, React/Next.js components, or a printable A4 PDF (poster, drawing, handout). Opt-in keywords in the prompt add WebGL shaders (WebGL) or true 3D (3D), and it respects prefers-reduced-motion with keyboard and pointer interaction.
Six worked examples ship with it, from a ~300-line dial gauge up to a full turbofan engine, and the agent opens the closest one before starting. Expect 30–90 minutes for a normal figure; a Hero is 2–4 hours.
When NOT to use
- Structural or flow diagrams where the boxes-and-arrows abstraction is the point (use
excalidraw-diagram, orhand-drawn-diagramsfor a rough sketch look) - Anything that has to come back in seconds: this skill optimises for detail over speed and will not trade parts for turnaround
- Abstract data charts and infographics (use
antvis-chart-skills), or 3D scenes that are art rather than explanation (usethreejs-claude-skill-packageorshader-dev)