SuperAPI AI Directory

visant-design

Design & creation

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Updated 11-02 16:15

About this skill

Visant Design

Takes "clean the slop" or "improve the UX" to a finished screen you have looked at. Rulebooks can't see your product or your result; this process makes you see both.

<skill-dir> is the folder holding this file. Other playbooks are next to it: read ../<name>/SKILL.md. If one is missing: npx skills add pedrojaques99/visant-skills-public --skill <name>.

Work to the end without stopping to ask. Ask only what the code cannot answer and would change what gets built. Follow the product's own design system and components; only create a new one if nothing exists.

Pick one track:

The ask Track
"Clean the slop", "looks AI-made", remove the tells Clean
"Improve", "redesign", "UI/UX end-to-end", "this looks bad" End to end
"Audit", "review", "is this good" visant-killer, and change nothing
One detail: motion, chart, panel, component demo Single topic

Clean

Keep the design. Remove the tells.

  1. node <skill-dir>/scripts/check.mjs <ui paths> --url <running app>
  2. Fix every finding at its cause. Hiding what a finding points at does not count.
  3. Read the images. Fix the tells no detector sees: decorative gradients, purple as "AI", glow, emoji as icons, cards in cards, eyebrow labels over every heading, hype words, invented numbers.
  4. Run it again until it is clean. Report what you removed.

End to end

  1. See it first. Start the app and run check.mjs as above. Read the screenshots before reading the code. If the app cannot start, say so and fix that first.
  2. Name the job. Write one line per screen: who arrives, what they came to do, which number moves. Read the file for that surface:
    • Landing, pricing, signup, onboarding: acquisition
    • Queue, table, editor, admin: work
    • Payment, permission, deletion, money: trust
  3. Diagnose from the image. Run foundations.md on the screenshot, in order. List what is wrong, biggest first.
  4. Cut before adding. For each element ask which decision it helps. No answer, it goes. Most screens get better by losing things.
  5. Build. The product's tokens and components first. Motion and data get their playbook only if this screen needs them. Write copy from what the product really does; a number you don't have stays a visible placeholder.
  6. Look at the result. Run check.mjs again and read the new screenshots at every width, next to the old ones. Ask the most exacting designer's question: what would I screenshot and send back? Fix the biggest thing and repeat, up to three rounds.
  7. Report. What changed and which number each change is meant to move; what you cut and why; the widths you looked at; what you did not check. A redesign is a hypothesis: say how to measure it.

If check.mjs says NOT VERIFIED, the first line of your answer says so. The work is not done. Stop any server you started.

Single topic

The ask Read
Animation, transition, loading, skeleton visant-motion
Chart, gauge, slider, metric tile, control panel visant-refine
Hierarchy or what to remove on one screen visant-frontend
Too cluttered, too many labels declutter
Component demo, library page, mock product component-showcase
Fake product UI for a hero, cursor demo stageshow, third party: npx skills add benjitaylor/skills --skill stageshow

Before writing a component, check the repo's primitives, then @visant/ui.

Neighbors

  • [[visant-killer]]: audit what exists
  • [[visant-frontend]]: decide what should exist
  • [[visant-motion]]: how it moves
  • [[visant-refine]]: data and controls
  • [[stageshow]]: a fake product UI for a hero or feature card
  • [[visant-copy]]: the words on the screen
  • [[visant-preflight]]: a large client project, before any screen