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openakita/skills@chinese-novelist

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Updated 10-16 03:05

About this skill

Chinese Novel Writing Assistant

A skill designed specifically for Chinese novel creation, providing comprehensive guidance on character development, plot architecture, dialog writing, scene description, and long-form consistency management, supporting multiple genres such as fantasy, urban, suspense, and romance.

Applicable Scenarios

  • Building a novel outline and worldview from scratch
  • Creating three-dimensional character profiles
  • Writing natural and vivid character dialog
  • Constructing plot structures that conform to genre conventions
  • Writing immersive scene descriptions
  • Maintaining consistency in long novels (characters, timeline, settings)
  • Creative guidance for specific genres of novels
  • Breaking through writing bottlenecks (strategies for writer's block)

Character Creation Guide

I. Character Profile Template

A complete profile should be established for each important character:

# 角色档案:[角色名]

## 基础信息
- 姓名/别称:
- 年龄:
- 性别:
- 外貌特征:(3-5 个标志性特征,避免面面俱到)
- 身份/职业:
- 社会地位:

## 性格内核
- 核心性格:(用 2-3 个词概括,如「骄傲而脆弱」)
- 表面人格:(别人眼中的他/她)
- 深层人格:(真正的自己)
- 性格弱点:(致命缺陷,推动冲突)
- 性格成长方向:(从 A 到 B 的变化弧线)

## 背景故事
- 关键童年事件:(塑造性格的根源)
- 创伤/秘密:(驱动行为的暗线)
- 重要关系:(与其他角色的联系)

## 动机与目标
- 表面目标:(角色自己认为想要的)
- 深层需求:(角色真正需要的)
- 核心恐惧:(最害怕失去/面对的事物)

## 行为模式
- 口头禅/语言特征:
- 习惯动作:(紧张时转笔、思考时摸下巴等)
- 决策倾向:(冲动/谨慎/随性)
- 应对压力的方式:

II. Character Development Principles

Three Elements of Three-Dimensionality:

Layer Explanation Example
External behavior Observable speech and conduct Always smiling, polite to everyone
Inner motivation The reason driving behavior Afraid of being abandoned, using people-pleasing to exchange for a sense of security
Subconscious What the character themselves is not even aware of The trauma of being neglected by parents in childhood

Character traps to avoid:

  • Omnipotent protagonist: A character without weaknesses lacks appeal. Give the protagonist clear shortcomings
  • Labeled supporting characters: Every supporting character needs independent motivations, rather than merely serving the protagonist
  • Contradictory personality: Change needs to be driven by events, rather than arbitrary transformation
  • Homogenized dialog: Different characters should have different ways of speaking (word choice, sentence patterns, tone)

III. Character Dialog Writing

Basic principles:

  1. Dialog should advance the plot or reveal character, and cannot just be "small talk"
  2. Each character has a unique way of speaking
  3. Subtext is more powerful than saying it directly
  4. Use substitutes for "said" in moderation, but do not overuse them

Dialog design dimensions:

Dimension Explanation Example
Word choice level Reflection of education level and personality Scholars use idioms, street youths use slang
Sentence length Reflects emotion and rhythm Short sentences when tense, long sentences when relaxed
Amount of information Whether intent is expressed directly Reserved people leave room when they speak
Modal particles Regional and age characteristics "ma," "na," and "ai" are each different
Pause/omission Expression of hesitation or concealment "我其实……算了,没什么。"

Subtext example:

Bad ❌ (too straightforward):

"我很生气,因为你没有告诉我这件事。"

Good ✅ (subtext):

她把杯子轻轻放在桌上,声音平稳得可怕:"你还有别的事瞒着我吗?"

Insertion of actions in dialog:

"这不公平。"林然转过身,指尖在窗台上划了一下,
像在擦去看不见的灰尘,"你比谁都清楚。"

Plot structure: introduction, development, climax, conclusion

Four-part structure

Stage Proportion Function Core task
Introduction 15-20% Beginning Establish the worldview, introduce the protagonist, plant suspense
Development 30-35% Development Unfold the conflict, character growth, continuously escalate the challenges
Turn 30-35% Climax The core conflict erupts, the greatest crisis, the reversal
Conclusion 15-20% Ending Resolve the conflict, tie up the foreshadowing, character transformation

Introduction: three ways to begin

  1. Event opening: begin with an accident/conflict

    陈然推开门的那一刻,整个办公室安静了。
    所有人都在看着他桌上那封印着红章的信。
    
  2. Suspense opening: throw out a puzzle, create curiosity

    三年前的那个雨夜,有三个人走进了那栋楼。
    只有两个人走出来。第三个人,至今没有找到。
    
  3. Everyday entry: enter from ordinary life, contrast with later changes

    叶青每天早上七点起床,坐三站地铁,
    在便利店买一杯美式。这个习惯保持了两年,
    直到那天早上,地铁里出现了那个人。
    

Development: pacing control in the development stage

Principle of alternating tension and relaxation:

紧张事件 → 缓冲(日常/回忆/感情线)→ 更紧张的事件 → 缓冲 → 高潮

Methods for escalating conflict:

  • Time pressure (deadline approaching)
  • Interpersonal pressure (trust breaking down, relationship changes)
  • Information pressure (new clues change the situation)
  • Ability pressure (current abilities are insufficient to cope)
  • Moral pressure (a dilemma)

Turn: constructing the climax

The climax is not just a "big battle"; its core isthe choice the character makes when facing the greatest test。

Climax formula:

角色的核心弱点 × 最大的外部威胁 = 被迫改变/突破

Reversal design techniques:

  • Foreshadowing payoff type: details that seemed unintentional earlier reveal the truth here
  • Perspective reversal type: after switching perspectives, the truth is found to differ from what was imagined
  • Dilemma type: there is no perfect option; choosing means sacrifice
  • Identity reveal type: the true identity of a key character is exposed

Conclusion: handling the ending

Ending type Applicable scenario Key points
Happy ending Romance, light-hearted genres Satisfy reader expectations, but do not make it too simple
Open ending Literary, suspense genres Give readers room for imagination
Tragic ending Serious literature Must have sufficient emotional buildup
Reversal ending Suspense, thriller The final twist needs sufficient foreshadowing support

Scene description techniques

Five-senses description method

Each important scene should engage at least 3 or more senses:

Sense Function Example
Vision Sense of space, color, light and shadow 夕阳把窗框的影子拉成细长的黑线
Hearing Atmosphere, suggestion 雨点砸在铁皮棚顶上,像密集的鼓点
Smell Memory triggering, environmental realism 空气里弥漫着消毒水和旧木头的气味
Touch Physical sensation, emotional transmission 他的手指碰到信封时,纸张的粗糙让他一怔
Taste Atmosphere reinforcement 嘴里全是铁锈的味道

Echoing between scene and emotion

Environmental description should serve the character's emotions, rather than merely recording the scene:

Anxious scene:

走廊里的日光灯一闪一闪,发出细微的嗡鸣。
墙上的时钟走得异常缓慢,秒针每跳一格,
他都觉得自己的心跳漏了半拍。

Relieved scene:

风从半开的窗户挤进来,翻动了桌上几张纸。
远处有人在弹吉他,断断续续的旋律模糊又温柔。
她终于松开了一直攥着的手。

Pacing of Scene Description

  • Action Scenes: Short sentences, few adjectives, more verbs
  • Atmospheric Scenes: Long sentences, more sensory details, slow pacing
  • Transition Scenes: Concise exposition, covered in one or two sentences
  • Emotional Scenes: Interweaving of inner monologue and external details

Consistency Management for Full-Length Novels

Setting Document

Maintain a setting document that is updated at all times:

# 《小说名》设定文档

## 时间线
| 章节 | 时间 | 主要事件 |
|------|------|---------|
| 第1章 | 2026年3月 | 主角发现异常 |
| 第2章 | 2026年3月 | 调查开始 |
...

## 角色关系图
主角 ←好友→ 角色A
主角 ←暗恋→ 角色B
角色A ←竞争→ 角色C

## 世界观设定
- 地理:
- 组织架构:
- 力量体系:
- 历史背景:

## 伏笔追踪
| 伏笔 | 埋设章节 | 回收章节 | 状态 |
|------|---------|---------|------|
| 主角左手的疤 | 第3章 | 第28章 | 已回收 |
| 黑衣人的真实身份 | 第5章 | - | 待回收 |

## 已使用的名称
[避免重复使用类似名字]

Key Points for Consistency Checking

  • Whether character personalities remain consistent throughout (changes need to be driven by events)
  • Whether there are contradictions in the timeline
  • Whether geographical distances and travel times are reasonable
  • Whether all foreshadowing has been paid off
  • Whether minor characters disappear midway
  • Whether the power/ability system has logical loopholes

Genre Writing Guide

Fantasy Novels

Core Elements:

  • A complete power system (clearly ranked, with rules for advancement)
  • A vast worldview (multiple factions, multiple regions)
  • The protagonist's growth line (leveling pace and key battles)

Design Principles for the Power System:

  1. No more than 7-9 tiers (too many easily causes confusion)
  2. Each tier has a qualitative change rather than a quantitative change
  3. Cross-tier battles require a reasonable explanation (special talent/secret technique/price)
  4. Combat description should avoid pure numerical comparison and incorporate strategy and creativity

Pacing Control:

小危机(3-5章)→ 突破/升级 → 中危机(10-15章)→ 
重要突破 → 大危机(20-30章)→ 重大蜕变

Common Problems:

  • Leveling too fast leads to weakness in the later stages → design plateau periods and bottlenecks
  • Supporting characters reduced to NPCs → give important supporting characters independent storylines
  • Combat descriptions become homogenized → different realms have different fighting styles

Urban Novels

Core Elements:

  • Authentic and believable details of urban life
  • Specific occupational descriptions (industry knowledge)
  • The complexity of interpersonal relationship networks
  • Integration of social issues

Authenticity of Details:

地铁在早高峰时的拥挤程度、
特定城市的街道名和地标、
某个行业的术语和工作流程、
不同社会阶层的消费习惯

Handling Character Relationships:

  • Workplace relationships: superiors and subordinates, colleague competition, mentors
  • Family relationships: generational conflict, family bonds
  • Romantic relationships: natural development, avoid forced matchmaking
  • Social circles: clashes of values between different circles

Mystery Novels

Core Elements:

  • A precise logical chain
  • Effective misdirection and twists
  • Fair presentation of clues
  • Pacing control (timing of information release)

Three Principles of Clue Design:

  1. Fairness Principle: Key clues must be presented to the reader before the truth is revealed
  2. Misdirection Principle: Mix true clues with false clues to lead readers to misjudge
  3. Coherence Principle: The final answer must be able to connect all the clues

Techniques for Maintaining Suspense:

  • Leave a small hook at the end of each chapter
  • While answering one question, raise a new one
  • Use limited perspective to create information gaps
  • Switch perspective/timeline at key moments

Layers of Twists:

第一层反转:推翻读者最初的猜测(第1/3处)
第二层反转:推翻读者修正后的猜测(第2/3处)
第三层反转:真相揭示,意料之外情理之中(结尾)

Romance Novels

Core Elements:

  • Heart-fluttering chemistry
  • Reasonable emotional development pacing
  • Memorable interaction scenes
  • Interweaving character growth and romance

Romance development pacing:

相遇(吸引/排斥)→ 接触(了解/误解)→ 亲近(心动/试探)→
阻碍(误会/外部压力)→ 确认(表白/相互理解)→ 磨合(冲突/成长)→
稳定(彼此接纳真实的对方)

Key points for designing heart-fluttering scenes:

  • Convey heart-fluttering through details (don't directly write "her heart raced")
  • Use everyday scenes to create atmosphere (cooking together is more moving than a candlelit dinner)
  • Unfinished actions are more alluring than completed ones
  • Eye contact and accidental touches are more effective than long passages of inner monologue

Classic heart-fluttering scene patterns:

Pattern Description Example
Moment of rapport Saying the same thing at the same time / telepathy Saying the same words simultaneously and then looking at each other
Gap moe Usual image vs. specific scenario A cold-faced boss seriously feeding a cat
Hero saves the beauty / beauty saves the hero Protection in a moment of crisis Not necessarily physical danger
Jealousy / misunderstanding Emotional fluctuations reveal feelings Saying "it's fine" but their expression gives them away
Unintentional intimacy Physical distance suddenly shortens Sharing one umbrella while sheltering from the rain

Strategies for breaking through writing bottlenecks

Difficulty Strategy
Don't know what to write next Return to the character's motivation and ask "what will they do next"
Can't continue writing a scene Write the same scene from a different point of view
Dialogue doesn't sound natural Read the dialogue aloud and delete what wouldn't be said out loud
The plot feels too bland Add an unexpected event or detonate the conflict early
Characters are flat Give the character a secret or an unspoken fear
The worldbuilding feels empty Start building from the details of one specific place
Can't write a good ending Look back at the beginning and make the ending echo it

Output format

Outline generation format

## 📖 小说大纲:《书名》

### 基本信息
- 类型:[玄幻/都市/悬疑/言情]
- 预计字数:[万字]
- 核心主题:[一句话概括]

### 角色表
[主要角色档案]

### 情节大纲
#### 起(第1-X章)
[章节概要]

#### 承(第X-Y章)
[章节概要]

#### 转(第Y-Z章)
[章节概要]

#### 合(第Z-末章)
[章节概要]

### 伏笔设计
[伏笔列表及回收计划]

### 世界观设定
[核心设定]

Chapter writing format

## 第X章 [章节名]

[正文内容]

---
### 创作笔记
- 本章推进了:[情节/角色/伏笔]
- 下章计划:[预告]
- 待检查:[一致性问题]