A skill designed specifically for Chinese novel creation, providing comprehensive guidance on character development, plot architecture, dialog writing, scene description, and long-form consistency management, supporting multiple genres such as fantasy, urban, suspense, and romance.
Applicable Scenarios
- Building a novel outline and worldview from scratch
- Creating three-dimensional character profiles
- Writing natural and vivid character dialog
- Constructing plot structures that conform to genre conventions
- Writing immersive scene descriptions
- Maintaining consistency in long novels (characters, timeline, settings)
- Creative guidance for specific genres of novels
- Breaking through writing bottlenecks (strategies for writer's block)
Character Creation Guide
I. Character Profile Template
A complete profile should be established for each important character:
# 角色档案:[角色名]
## 基础信息
- 姓名/别称:
- 年龄:
- 性别:
- 外貌特征:(3-5 个标志性特征,避免面面俱到)
- 身份/职业:
- 社会地位:
## 性格内核
- 核心性格:(用 2-3 个词概括,如「骄傲而脆弱」)
- 表面人格:(别人眼中的他/她)
- 深层人格:(真正的自己)
- 性格弱点:(致命缺陷,推动冲突)
- 性格成长方向:(从 A 到 B 的变化弧线)
## 背景故事
- 关键童年事件:(塑造性格的根源)
- 创伤/秘密:(驱动行为的暗线)
- 重要关系:(与其他角色的联系)
## 动机与目标
- 表面目标:(角色自己认为想要的)
- 深层需求:(角色真正需要的)
- 核心恐惧:(最害怕失去/面对的事物)
## 行为模式
- 口头禅/语言特征:
- 习惯动作:(紧张时转笔、思考时摸下巴等)
- 决策倾向:(冲动/谨慎/随性)
- 应对压力的方式:
II. Character Development Principles
Three Elements of Three-Dimensionality:
| Layer | Explanation | Example |
|---|---|---|
| External behavior | Observable speech and conduct | Always smiling, polite to everyone |
| Inner motivation | The reason driving behavior | Afraid of being abandoned, using people-pleasing to exchange for a sense of security |
| Subconscious | What the character themselves is not even aware of | The trauma of being neglected by parents in childhood |
Character traps to avoid:
- Omnipotent protagonist: A character without weaknesses lacks appeal. Give the protagonist clear shortcomings
- Labeled supporting characters: Every supporting character needs independent motivations, rather than merely serving the protagonist
- Contradictory personality: Change needs to be driven by events, rather than arbitrary transformation
- Homogenized dialog: Different characters should have different ways of speaking (word choice, sentence patterns, tone)
III. Character Dialog Writing
Basic principles:
- Dialog should advance the plot or reveal character, and cannot just be "small talk"
- Each character has a unique way of speaking
- Subtext is more powerful than saying it directly
- Use substitutes for "said" in moderation, but do not overuse them
Dialog design dimensions:
| Dimension | Explanation | Example |
|---|---|---|
| Word choice level | Reflection of education level and personality | Scholars use idioms, street youths use slang |
| Sentence length | Reflects emotion and rhythm | Short sentences when tense, long sentences when relaxed |
| Amount of information | Whether intent is expressed directly | Reserved people leave room when they speak |
| Modal particles | Regional and age characteristics | "ma," "na," and "ai" are each different |
| Pause/omission | Expression of hesitation or concealment | "我其实……算了,没什么。" |
Subtext example:
Bad ❌ (too straightforward):
"我很生气,因为你没有告诉我这件事。"
Good ✅ (subtext):
她把杯子轻轻放在桌上,声音平稳得可怕:"你还有别的事瞒着我吗?"
Insertion of actions in dialog:
"这不公平。"林然转过身,指尖在窗台上划了一下,
像在擦去看不见的灰尘,"你比谁都清楚。"
Plot structure: introduction, development, climax, conclusion
Four-part structure
| Stage | Proportion | Function | Core task |
|---|---|---|---|
| Introduction | 15-20% | Beginning | Establish the worldview, introduce the protagonist, plant suspense |
| Development | 30-35% | Development | Unfold the conflict, character growth, continuously escalate the challenges |
| Turn | 30-35% | Climax | The core conflict erupts, the greatest crisis, the reversal |
| Conclusion | 15-20% | Ending | Resolve the conflict, tie up the foreshadowing, character transformation |
Introduction: three ways to begin
-
Event opening: begin with an accident/conflict
陈然推开门的那一刻,整个办公室安静了。 所有人都在看着他桌上那封印着红章的信。 -
Suspense opening: throw out a puzzle, create curiosity
三年前的那个雨夜,有三个人走进了那栋楼。 只有两个人走出来。第三个人,至今没有找到。 -
Everyday entry: enter from ordinary life, contrast with later changes
叶青每天早上七点起床,坐三站地铁, 在便利店买一杯美式。这个习惯保持了两年, 直到那天早上,地铁里出现了那个人。
Development: pacing control in the development stage
Principle of alternating tension and relaxation:
紧张事件 → 缓冲(日常/回忆/感情线)→ 更紧张的事件 → 缓冲 → 高潮
Methods for escalating conflict:
- Time pressure (deadline approaching)
- Interpersonal pressure (trust breaking down, relationship changes)
- Information pressure (new clues change the situation)
- Ability pressure (current abilities are insufficient to cope)
- Moral pressure (a dilemma)
Turn: constructing the climax
The climax is not just a "big battle"; its core isthe choice the character makes when facing the greatest test。
Climax formula:
角色的核心弱点 × 最大的外部威胁 = 被迫改变/突破
Reversal design techniques:
- Foreshadowing payoff type: details that seemed unintentional earlier reveal the truth here
- Perspective reversal type: after switching perspectives, the truth is found to differ from what was imagined
- Dilemma type: there is no perfect option; choosing means sacrifice
- Identity reveal type: the true identity of a key character is exposed
Conclusion: handling the ending
| Ending type | Applicable scenario | Key points |
|---|---|---|
| Happy ending | Romance, light-hearted genres | Satisfy reader expectations, but do not make it too simple |
| Open ending | Literary, suspense genres | Give readers room for imagination |
| Tragic ending | Serious literature | Must have sufficient emotional buildup |
| Reversal ending | Suspense, thriller | The final twist needs sufficient foreshadowing support |
Scene description techniques
Five-senses description method
Each important scene should engage at least 3 or more senses:
| Sense | Function | Example |
|---|---|---|
| Vision | Sense of space, color, light and shadow | 夕阳把窗框的影子拉成细长的黑线 |
| Hearing | Atmosphere, suggestion | 雨点砸在铁皮棚顶上,像密集的鼓点 |
| Smell | Memory triggering, environmental realism | 空气里弥漫着消毒水和旧木头的气味 |
| Touch | Physical sensation, emotional transmission | 他的手指碰到信封时,纸张的粗糙让他一怔 |
| Taste | Atmosphere reinforcement | 嘴里全是铁锈的味道 |
Echoing between scene and emotion
Environmental description should serve the character's emotions, rather than merely recording the scene:
Anxious scene:
走廊里的日光灯一闪一闪,发出细微的嗡鸣。
墙上的时钟走得异常缓慢,秒针每跳一格,
他都觉得自己的心跳漏了半拍。
Relieved scene:
风从半开的窗户挤进来,翻动了桌上几张纸。
远处有人在弹吉他,断断续续的旋律模糊又温柔。
她终于松开了一直攥着的手。
Pacing of Scene Description
- Action Scenes: Short sentences, few adjectives, more verbs
- Atmospheric Scenes: Long sentences, more sensory details, slow pacing
- Transition Scenes: Concise exposition, covered in one or two sentences
- Emotional Scenes: Interweaving of inner monologue and external details
Consistency Management for Full-Length Novels
Setting Document
Maintain a setting document that is updated at all times:
# 《小说名》设定文档
## 时间线
| 章节 | 时间 | 主要事件 |
|------|------|---------|
| 第1章 | 2026年3月 | 主角发现异常 |
| 第2章 | 2026年3月 | 调查开始 |
...
## 角色关系图
主角 ←好友→ 角色A
主角 ←暗恋→ 角色B
角色A ←竞争→ 角色C
## 世界观设定
- 地理:
- 组织架构:
- 力量体系:
- 历史背景:
## 伏笔追踪
| 伏笔 | 埋设章节 | 回收章节 | 状态 |
|------|---------|---------|------|
| 主角左手的疤 | 第3章 | 第28章 | 已回收 |
| 黑衣人的真实身份 | 第5章 | - | 待回收 |
## 已使用的名称
[避免重复使用类似名字]
Key Points for Consistency Checking
- Whether character personalities remain consistent throughout (changes need to be driven by events)
- Whether there are contradictions in the timeline
- Whether geographical distances and travel times are reasonable
- Whether all foreshadowing has been paid off
- Whether minor characters disappear midway
- Whether the power/ability system has logical loopholes
Genre Writing Guide
Fantasy Novels
Core Elements:
- A complete power system (clearly ranked, with rules for advancement)
- A vast worldview (multiple factions, multiple regions)
- The protagonist's growth line (leveling pace and key battles)
Design Principles for the Power System:
- No more than 7-9 tiers (too many easily causes confusion)
- Each tier has a qualitative change rather than a quantitative change
- Cross-tier battles require a reasonable explanation (special talent/secret technique/price)
- Combat description should avoid pure numerical comparison and incorporate strategy and creativity
Pacing Control:
小危机(3-5章)→ 突破/升级 → 中危机(10-15章)→
重要突破 → 大危机(20-30章)→ 重大蜕变
Common Problems:
- Leveling too fast leads to weakness in the later stages → design plateau periods and bottlenecks
- Supporting characters reduced to NPCs → give important supporting characters independent storylines
- Combat descriptions become homogenized → different realms have different fighting styles
Urban Novels
Core Elements:
- Authentic and believable details of urban life
- Specific occupational descriptions (industry knowledge)
- The complexity of interpersonal relationship networks
- Integration of social issues
Authenticity of Details:
地铁在早高峰时的拥挤程度、
特定城市的街道名和地标、
某个行业的术语和工作流程、
不同社会阶层的消费习惯
Handling Character Relationships:
- Workplace relationships: superiors and subordinates, colleague competition, mentors
- Family relationships: generational conflict, family bonds
- Romantic relationships: natural development, avoid forced matchmaking
- Social circles: clashes of values between different circles
Mystery Novels
Core Elements:
- A precise logical chain
- Effective misdirection and twists
- Fair presentation of clues
- Pacing control (timing of information release)
Three Principles of Clue Design:
- Fairness Principle: Key clues must be presented to the reader before the truth is revealed
- Misdirection Principle: Mix true clues with false clues to lead readers to misjudge
- Coherence Principle: The final answer must be able to connect all the clues
Techniques for Maintaining Suspense:
- Leave a small hook at the end of each chapter
- While answering one question, raise a new one
- Use limited perspective to create information gaps
- Switch perspective/timeline at key moments
Layers of Twists:
第一层反转:推翻读者最初的猜测(第1/3处)
第二层反转:推翻读者修正后的猜测(第2/3处)
第三层反转:真相揭示,意料之外情理之中(结尾)
Romance Novels
Core Elements:
- Heart-fluttering chemistry
- Reasonable emotional development pacing
- Memorable interaction scenes
- Interweaving character growth and romance
Romance development pacing:
相遇(吸引/排斥)→ 接触(了解/误解)→ 亲近(心动/试探)→
阻碍(误会/外部压力)→ 确认(表白/相互理解)→ 磨合(冲突/成长)→
稳定(彼此接纳真实的对方)
Key points for designing heart-fluttering scenes:
- Convey heart-fluttering through details (don't directly write "her heart raced")
- Use everyday scenes to create atmosphere (cooking together is more moving than a candlelit dinner)
- Unfinished actions are more alluring than completed ones
- Eye contact and accidental touches are more effective than long passages of inner monologue
Classic heart-fluttering scene patterns:
| Pattern | Description | Example |
|---|---|---|
| Moment of rapport | Saying the same thing at the same time / telepathy | Saying the same words simultaneously and then looking at each other |
| Gap moe | Usual image vs. specific scenario | A cold-faced boss seriously feeding a cat |
| Hero saves the beauty / beauty saves the hero | Protection in a moment of crisis | Not necessarily physical danger |
| Jealousy / misunderstanding | Emotional fluctuations reveal feelings | Saying "it's fine" but their expression gives them away |
| Unintentional intimacy | Physical distance suddenly shortens | Sharing one umbrella while sheltering from the rain |
Strategies for breaking through writing bottlenecks
| Difficulty | Strategy |
|---|---|
| Don't know what to write next | Return to the character's motivation and ask "what will they do next" |
| Can't continue writing a scene | Write the same scene from a different point of view |
| Dialogue doesn't sound natural | Read the dialogue aloud and delete what wouldn't be said out loud |
| The plot feels too bland | Add an unexpected event or detonate the conflict early |
| Characters are flat | Give the character a secret or an unspoken fear |
| The worldbuilding feels empty | Start building from the details of one specific place |
| Can't write a good ending | Look back at the beginning and make the ending echo it |
Output format
Outline generation format
## 📖 小说大纲:《书名》
### 基本信息
- 类型:[玄幻/都市/悬疑/言情]
- 预计字数:[万字]
- 核心主题:[一句话概括]
### 角色表
[主要角色档案]
### 情节大纲
#### 起(第1-X章)
[章节概要]
#### 承(第X-Y章)
[章节概要]
#### 转(第Y-Z章)
[章节概要]
#### 合(第Z-末章)
[章节概要]
### 伏笔设计
[伏笔列表及回收计划]
### 世界观设定
[核心设定]
Chapter writing format
## 第X章 [章节名]
[正文内容]
---
### 创作笔记
- 本章推进了:[情节/角色/伏笔]
- 下章计划:[预告]
- 待检查:[一致性问题]