SuperAPI AI Directory

feature-map

Coding & development

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Updated 10-17 16:43

About this skill

Onyx feature map

.agents/feature-map/ describes every Onyx product surface as one component document: what the user sees, the code paths, the data model, the contracts, what else a change touches, how to verify it, and the known traps.

Find the component

  • From a code path: look it up in .agents/feature-map/PATHS.md. The longest matching prefix wins. A path with no row is unmapped: say so, and read the nearest code and tests yourself.
  • From a feature name: browse .agents/feature-map/INDEX.md.
  • Before you trust a name, read .agents/feature-map/GLOSSARY.md. Onyx uses words such as Persona, Tool, turn and SearchDoc in more than one sense.

Before you change code

Read the component document under .agents/feature-map/components/:

  • §1 and §4: what the code must do.
  • §5 Contracts and invariants: the rules a change can break without any test failing.
  • §7 Blast radius: the other files to check for your kind of change.
  • §9 Footguns: the known traps.

Follow the [[component]] links in §6 for any area your change reaches into.

When you review a diff or PR

Follow .agents/feature-map/VERIFYING.md step by step. Check every invariant in §5 of each touched component and state a verdict for each one. Report what you could not verify.

Keep the map true

If your change alters behaviour that a component document describes, update that document in the same PR. If you add a code path, add its row to PATHS.md. Cite only paths and symbols that exist; a wrong reference is worse than none.