SuperAPI AI Directory

power-ui

Frontend & websites

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Updated 10-16 00:22

About this skill

Power-UI Construction Manual

Patterns and checklists for power-user interfaces: information-dense, fully keyboard-operable, AI-present. Stack: React + TypeScript + Tailwind CSS. Adapt token names to your design system.


0. When to Use This Skill

Target Archetype

This skill is for power-user tools — apps where the primary user is a daily-driver who values speed, density, and keyboard mastery over discoverability and onboarding.

Good fits: personal dashboards, admin consoles, developer tools, triage interfaces, AI command centers, ops tools.

Not for: marketing sites, onboarding flows, consumer apps prioritizing discoverability, or tools where most users are occasional visitors. For those, use /design alone.

Relationship with /design

The /design skill builds your visual foundation — tokens, typography, color, shadows, animation system, component styling. This skill layers interaction architecture on top: keyboard navigation, information density, AI presence, page structure.

Workflow: Start with /design for tokens and primitives → apply this skill for page structure and interaction patterns.

When both skills apply, this skill overrides these /design defaults:

/design default power-ui override Why
Card variants for content display 36–40px flat rows for lists; cards for detail panels only Density — 3× more items visible
PageHeader with title/description SectionLabel (ALL-CAPS, 11px, count + meta) Vertical space — ~60px saved per page
Generous spacing personality Dense spacing default Power users scan, not browse
Layered shadow depth for premium feel Borders-only or minimal shadows Shadows don't aid scan-line rhythm

Everything not in this table follows /design as-is. The two skills are complementary, not competing.


1. Principles

  1. Dense over spacious. Every pixel earns its place. List rows are 36–40px. Cards are for detail panels — not data grids.
  2. Keyboard-first. Any task achievable by mouse must be achievable by keyboard. j/k to move, Enter to act, Escape to retreat.
  3. AI is a first-class citizen. Contextual "Ask AI" buttons are surface-level — not buried in menus or settings.
  4. Signal over decoration. Color, weight, and icons carry semantic meaning. No chrome for its own sake.
  5. Progressive reveal. Actions appear on hover/focus — they don't consume permanent space.
  6. The interface feels alive. Background activity is visible — pulse indicators, shimmer loading, real-time updates. Static screens feel broken.

1.1 Color Discipline

Color is signal, not decoration. Every hue must answer: "what does this tell the user?" If the answer is nothing, use monochrome.

Rule Guidance
≤ 4 semantic hues Primary (interactive), success, warning, danger. That's it. If you add a fifth hue, you need to justify what signal it carries that the existing four cannot.
Interactive-only primary Accent/primary color appears ONLY on elements users click — buttons, links, focus rings, selected-row accents. Never on decorative icons, informational labels, or category badges.
Monochrome-default badges Category, type, and source badges use gray (muted variant). Only urgency/status badges (critical, overdue, error) earn a semantic color.
Monochrome avatars User/entity avatars are grayscale (initial on surface-raised). No per-entity color hashing — deterministic hue-from-name creates uncontrolled rainbow noise that blows the hue budget.
Anti-AI-purple zone LLM-generated UIs statistically cluster around purple (hues 260–310 at high chroma). If your primary lands there, drop the chroma significantly or shift the hue — otherwise the app reads as "AI default" rather than intentional.
Single-hue gradients If using gradients, stay within one hue family (lightness/chroma ramp at a fixed hue angle). Multi-hue gradients fight semantic color meaning.

Hue budget example (adapt hues/tokens to your palette):

Role Example hue Token Used for
Primary Blue ~240 primary Buttons, links, focus rings, selected-row accent
Danger Red ~25 error Critical alerts, overdue, destructive actions
Caution Amber ~70 warning High priority, needs-attention, VIP
Success Green ~155 success Completed, passing, healthy

An info hue (blue) may exist but should be rare — informational banners only, never alongside more than 2 other semantic hues on one screen.


2. Component Patterns

Token convention: Code examples below use raw Tailwind values (text-[11px], bg-white/[0.03]) for portability. In your project, replace these with semantic tokens from your design system:

Example value Replace with Purpose
text-[11px] text-caption Caption/label text
text-[13px] text-body-sm Body text (small)
bg-white/[0.03] bg-surface-hover Subtle hover state
text-primary/70 text-accent-muted Muted accent text
text-muted-foreground/50 text-faint Faintest text level

See the /design skill for building your token system.

Theme note: Examples use dark-mode-first values. For light mode, invert the opacity pattern: bg-black/[0.03] instead of bg-white/[0.03].

2.1 Section Label

Replace generic page <h1> headers with a structured label: ALL-CAPS entity name · count + optional meta + far-right action cluster.

interface SectionLabelProps {
  label: string; // ALL-CAPS, e.g. "ISSUES"
  count?: number;
  meta?: string; // e.g. "12 unread"
  actions?: React.ReactNode;
}

function SectionLabel({ label, count, meta, actions }: SectionLabelProps) {
  return (
    <div className="flex items-center gap-3 py-2">
      <span className="text-[11px] font-medium uppercase tracking-widest text-muted-foreground">
        {label}
      </span>
      {count !== undefined && (
        <span className="font-mono text-[11px] tabular-nums text-muted-foreground/50">
          · {count}
        </span>
      )}
      {meta && (
        <span className="ml-auto text-[11px] text-muted-foreground/50">
          {meta}
        </span>
      )}
      {actions && (
        <div className={cn("flex items-center gap-1.5", !meta && "ml-auto")}>
          {actions}
        </div>
      )}
    </div>
  );
}

2.2 Data-Table Row (36–40px)

All list views use flat, fixed-height rows. Never use cards for data grids.

Anatomy:

[Visual] [Identifier] [Title ·············] [Meta] [Timestamp] [Hover actions]
  • Visual — status dot, priority bars, or source icon (14px, shrink-0)
  • Identifier — short ID, font-mono text-[11px] tabular-nums text-primary/70 shrink-0
  • Title — min-w-0 flex-1 truncate text-[13px], bold for unread, muted for seen
  • Timestamp — w-8 font-mono text-[11px] tabular-nums text-muted-foreground/50 shrink-0
  • Hover actions — opacity-0 group-hover:opacity-100, 28px icon buttons
function DataRow({
  id,
  title,
  isNew,
  isFocused,
  isActive,
  timestamp,
  onSelect,
  onAction,
  rowRef,
}) {
  return (
    <div
      ref={rowRef}
      role="row"
      tabIndex={-1}
      aria-selected={isActive}
      onClick={onSelect}
      className={cn(
        "group flex items-center h-9 px-3 gap-2 cursor-pointer border-b border-border transition-colors duration-75",
        "hover:bg-white/[0.03]",
        isActive && "bg-primary/[0.08] border-l-2 border-l-primary",
        isFocused && !isActive && "bg-white/[0.05]",
        isFocused && "ring-1 ring-inset ring-primary/30",
      )}
    >
      <span
        className={cn(
          "inline-block h-2 w-2 rounded-full",
          isNew ? "bg-blue-400" : "bg-muted-foreground/40",
        )}
      />
      <span className="shrink-0 font-mono text-[11px] tabular-nums text-primary/70">
        {id}
      </span>
      <span
        className={cn(
          "min-w-0 flex-1 truncate text-[13px]",
          isNew ? "font-medium" : "text-muted-foreground",
        )}
      >
        {title}
      </span>
      <div className="ml-auto flex items-center gap-2 shrink-0">
        <span className="w-8 text-right font-mono text-[11px] tabular-nums text-muted-foreground/50">
          {timestamp}
        </span>
      </div>
      {/* Hover action cluster — see Section 2.2 hover pattern */}
      <div
        className="flex items-center gap-0.5 shrink-0 opacity-0 group-hover:opacity-100 transition-opacity"
        onClick={(e) => e.stopPropagation()}
      >
        <Tooltip content="Archive (e)">
          <button
            type="button"
            className="p-1 rounded-sm text-muted-foreground hover:text-foreground hover:bg-surface-raised"
            onClick={() => onAction("archive")}
            aria-label="Archive"
          >
            <Archive size={13} />
          </button>
        </Tooltip>
        <Tooltip content="Ask AI (a)">
          <button
            type="button"
            className="p-1 rounded-sm text-muted-foreground hover:text-foreground hover:bg-surface-raised"
            onClick={() =>
              askAI(navigate, `Tell me about: "${title}" (ID: ${id})`)
            }
            aria-label="Ask AI"
          >
            <MessageSquare size={13} />
          </button>
        </Tooltip>
      </div>
    </div>
  );
}

2.3 Slide-Over Drawer (Detail Panel)

Detail views open as a right-side slide-over (~55vw) — not inline expansion, not a modal. Row click or Enter opens it; Escape or backdrop click closes it.

function SlideOver({
  open,
  onClose,
  children,
}: {
  open: boolean;
  onClose: () => void;
  children: React.ReactNode;
}) {
  return (
    <>
      {open && (
        <div
          className="fixed inset-0 z-40 bg-black/20"
          onClick={onClose}
          aria-hidden
        />
      )}
      <div
        className={cn(
          "fixed right-0 top-0 bottom-0 z-50 w-[55vw] max-w-3xl bg-surface border-l border-border",
          "transition-transform duration-200 ease-out",
          open ? "translate-x-0" : "translate-x-full",
        )}
        role="dialog"
        aria-modal="true"
      >
        <div className="flex flex-col h-full overflow-hidden">{children}</div>
      </div>
    </>
  );
}

Escape must close the drawer before the page's list-navigation Escape handler fires — use capture or priority ordering in your keyboard hook.


2.4 Shared Primitives (Required on Every Page)

<SkeletonRow />    {/* repeat 8–12×, same height as real row — loading state */}

<EmptyState        {/* empty state */}
  icon={Inbox} title="No items"
  description="Items appear here once ingested."
  action={<Button size="sm">Refresh</Button>}
/>

<ErrorBanner message="Failed to load." onRetry={refetch} />  {/* error state */}

2.5 Bulk Action Bar

A floating bar that appears when ≥2 items are selected in a list. Shows available bulk actions and a selection count.

When it appears: multi-select active (checkboxes or Shift+click range). Disappears when selection is cleared.

Position: fixed bottom-center, z-40 (above list, below drawer at z-50).

function BulkActionBar({
  selectedCount,
  totalFiltered,
  onArchiveAll,
  onDoneAll,
  onSelectAllFiltered,
  onClearSelection,
}) {
  if (selectedCount === 0) return null;
  return (
    <div className="fixed bottom-4 left-1/2 -translate-x-1/2 z-40 flex items-center gap-3 rounded-lg border border-border bg-surface px-4 py-2 shadow-lg">
      {/* Selection count — tabular-nums for stable width */}
      <span className="text-[13px] font-medium tabular-nums">
        {selectedCount} selected
      </span>
      {/* "Select all N matching filter" — selects entire filtered set, not just visible page */}
      <button onClick={onSelectAllFiltered}>
        Select all {totalFiltered} matching filter
      </button>
      <span className="h-4 w-px bg-border" />
      {/* Bulk action buttons — one per domain action */}
      <button onClick={onArchiveAll}>
        <Archive size={13} /> Archive all
      </button>
      <button onClick={onDoneAll}>
        <Check size={13} /> Done all
      </button>
      <span className="h-4 w-px bg-border" />
      {/* Clear selection */}
      <button onClick={onClearSelection}>Clear</button>
    </div>
  );
}

Smart select button: "Select all N matching filter" selects every item in the current filtered view — not just the visible page. For common triage flows, add a domain-specific shortcut: e.g., "Select all low-priority" one-click selects items matching a priority filter.

Keyboard: wire Ctrl+A / ⌘A (when !isInputFocused()) to select all filtered; Escape clears selection.


2.6 AI Suggestion Chips

Proactive AI-suggested actions rendered as lightweight accept/dismiss chips on each row. Suggestions are computed on read — never stored in the database.

Where they appear: right side of the row, before the hover action cluster, or below the row as a secondary line when the suggestion includes a reason.

Pattern:

Property Behavior
Source Rule engine or classifier annotates each item at API response time
Storage Transient — field on the response DTO, not a database column
Dismiss Hides chip for the current session (local React state); reappears on reload
Accept Performs the suggested action (archive, snooze, etc.) via the standard mutation
No suggest Row renders normally — no chip, no empty placeholder
interface SuggestionChipProps {
  action: string; // "archive" | "snooze" | "respond"
  reason: string; // "Noise-priority item" | "VIP sender — may need reply"
  onAccept: () => void;
  onDismiss: () => void;
}

function SuggestionChip({
  action,
  reason,
  onAccept,
  onDismiss,
}: SuggestionChipProps) {
  return (
    <span className="inline-flex items-center gap-1 rounded-full border border-border bg-surface-raised px-2 py-0.5 text-[11px]">
      <span className="text-muted-foreground">{reason}</span>
      <button
        onClick={(e) => {
          e.stopPropagation();
          onAccept();
        }}
        className="ml-1 rounded px-1.5 py-0.5 font-medium text-primary hover:bg-primary/10"
      >
        {action}
      </button>
      <button
        onClick={(e) => {
          e.stopPropagation();
          onDismiss();
        }}
        className="rounded px-1 py-0.5 text-muted-foreground/50 hover:text-muted-foreground"
        aria-label="Dismiss suggestion"
      >
        ✕
      </button>
    </span>
  );
}

Why rule-based, not LLM: Suggestions render on every list page load (potentially 50+ items). LLM calls per item add unacceptable latency and cost. Use structured metadata (priority, category, sender signals) for deterministic rules. Reserve LLM for upstream classification that already annotates items before they reach the list.

Integration in a row:

{
  /* Inside DataRow, after title span, before hover actions */
}
{
  item.suggestedAction && !dismissed.has(item.id) && (
    <SuggestionChip
      action={item.suggestedAction.action}
      reason={item.suggestedAction.reason}
      onAccept={() => handleAction(item.id, item.suggestedAction.action)}
      onDismiss={() => setDismissed((prev) => new Set(prev).add(item.id))}
    />
  );
}

2.7 Drawer Auto-Advance

When a user completes a triage action inside the detail drawer (done, archive, snooze), the drawer automatically advances to the next item in the list instead of closing.

Interaction flow:

User opens item N → acts (archive/done/snooze) → item N removed from list
→ drawer swaps to item N+1 (slide or crossfade transition)
→ user continues triaging without closing/reopening

Edge cases:

Situation Behavior
Last item in list Drawer closes; list shows EmptyState
Empty after bulk Drawer closes; list shows EmptyState
Action fails Item stays in drawer; error toast; no advance

Implementation hint — shift focusedIndex, swap drawer content:

// Inside useDetailDrawer or equivalent hook
function handleTriageAction(itemId: string, action: string) {
  const currentIndex = items.findIndex((i) => i.id === itemId);
  const removedItem = items[currentIndex]; // capture before state update

  // Optimistically remove item from list
  setItems((prev) => prev.filter((i) => i.id !== itemId));

  // Advance drawer to next item (or close if last)
  const nextIndex = Math.min(currentIndex, items.length - 2);
  if (nextIndex >= 0) {
    setActiveItemId(
      items[nextIndex === currentIndex ? currentIndex + 1 : nextIndex]?.id,
    );
  } else {
    closeDrawer();
  }

  // Fire mutation
  mutation.mutate(
    { itemId, action },
    {
      onError: () => {
        setItems((prev) => [...prev, removedItem]); // revert
        setActiveItemId(itemId);
      },
    },
  );
}

The drawer content should crossfade (150–200ms opacity transition) rather than slide, so the user perceives "next item appeared" rather than "drawer closed and reopened." Keep the focusedIndex in sync so j/k navigation continues from the new item.


3. Navigation Chrome

The sidebar rail IS the chrome. No top header bar, no hamburger menu. A narrow icon rail on the left provides navigation, ambient status, and grouping — always visible, never collapsible.

3.1 Sidebar Rail

A narrow command rail (48–56px wide) — not a full sidebar with text labels. Monochrome icons only; text labels appear as tooltips on hover.

Active states — opacity-based, not color-based:

State Style
Inactive Icon at 40% opacity, no background
Hover Icon at 70% opacity, no background
Active Icon at 90% opacity, bg-white/[0.05] fill

No borders, no accent colors, no colored backgrounds on active items. The subtle 5% white fill is the only differentiation — this keeps the rail calm and monochrome.

Grouping — organize by function, not alphabet:

Group Contents Position
Primary Core workflows the user visits daily Top
Admin Settings, configuration, system management Bottom area
System Connection status, theme toggle, user/profile Rail footer

Separate groups with subtle spacing (8–12px gap), not dividers or labels.

interface NavItemProps {
  icon: React.ComponentType<{ size?: number }>;
  label: string; // Tooltip text
  path: string;
  isActive: boolean;
  badge?: number; // Unread/active count
  pulse?: boolean; // Activity indicator (cross-ref §5.1)
}

function NavItem({
  icon: Icon,
  label,
  path,
  isActive,
  badge,
  pulse,
}: NavItemProps) {
  return (
    <Tooltip content={label} side="right">
      {/* Replace with your router's <Link> or onClick + navigate */}
      <button
        onClick={() => navigate(path)}
        aria-label={label}
        aria-current={isActive ? "page" : undefined}
        className={cn(
          "relative flex items-center justify-center w-10 h-10 rounded-md transition-all duration-150",
          isActive
            ? "bg-white/[0.05] text-foreground/90"
            : "text-foreground/40 hover:text-foreground/70",
        )}
      >
        <Icon size={18} />
        {badge !== undefined && badge > 0 && (
          <span className="absolute -top-0.5 -right-0.5 min-w-[14px] h-[14px] rounded-full bg-primary text-[9px] font-medium text-primary-foreground flex items-center justify-center px-0.5">
            {badge > 99 ? "99+" : badge}
          </span>
        )}
        {pulse && (
          <span className="absolute -top-0.5 -right-0.5 h-2 w-2 rounded-full bg-emerald-400 animate-pulse" />
        )}
      </button>
    </Tooltip>
  );
}

Adding a nav item: one NavItem in the appropriate group. Wire isActive to the current route. Use a monochrome icon from your icon library (Lucide, Heroicons, etc.) — no custom colored SVGs.

Rail items are reachable via g + letter chord navigation (see Keyboard Architecture, Layer 1) — Tab-based rail traversal is unnecessary since chord navigation is faster for power users.


3.2 Ambient Status

System status lives in the sidebar — not a header bar, not a toast, not a modal.

Where status belongs:

Indicator Location Cross-reference
Connection health dot Rail footer §5.3 ConnectionStatus
Background activity pulse On the relevant nav item §5.1 ActivityPulse
Unread/active count badge On the relevant nav item NavItem badge prop
  • Connection dot: Always visible in the rail footer. Green/amber/red (see §5.3). The user should never have to click to discover connectivity state.
  • Activity pulse: When a section has background work running (syncing, processing, indexing), its nav item shows a small emerald pulse dot. This replaces spinners or toast messages.
  • Badge counts: Unread counts or active item counts on nav items. Use sparingly — only for items that genuinely need attention. A nav rail full of badges is noise.

3.3 No Header Bar

Traditional header bars (logo + nav links + search + avatar) waste 44–64px of vertical space and duplicate functionality that belongs elsewhere.

Where header bar contents go instead:

Traditional header element Keyboard-first location Why
Logo / app name Not needed — daily-driver users know what app they're in Reclaim 44px+ vertical space
Navigation links Sidebar rail (§3.1) Always visible, grouped by function
Search bar Command palette trigger ⌘K (Keyboard Architecture, Layer 3) Search is an action, not a fixture
User avatar / menu Rail footer or command palette Infrequent action, doesn't earn top-row space
Theme toggle Rail footer or command palette One-time setting, not persistent chrome
Notifications bell Badge count on relevant nav item Contextual, not generic

The math: A 44px header on a 900px viewport is ~5% of your screen permanently consumed by chrome. On a 36–40px-row layout, that's ~1.2 rows of data you'll never get back. The sidebar rail costs ~52px of horizontal space but gives you the full vertical viewport for content.

The sidebar IS the chrome. Navigation, status, and identity all live in the rail. The main content area is 100% data.


4. Keyboard Architecture

Four layers, always present. Register all four when adding a new page.

Layer 1 — Global Navigation (g + letter)

Chord-based routing, wired once at app root.

const GO_TARGETS: Record<string, { label: string; path: string }> = {
  i: { label: "Inbox", path: "/inbox" },
  t: { label: "Tasks", path: "/tasks" },
  c: { label: "Chat", path: "/chat" },
  s: { label: "Settings", path: "/settings" },
  // one entry per top-level section
};

// In root layout:
useEffect(() => {
  let gPending = false;
  const onKey = (e: KeyboardEvent) => {
    if (isInputFocused()) return;
    if (e.key === "g") {
      gPending = true;
      setTimeout(() => {
        gPending = false;
      }, 1000);
      return;
    }
    if (gPending && GO_TARGETS[e.key]) {
      navigate(GO_TARGETS[e.key].path);
      gPending = false;
    }
  };
  window.addEventListener("keydown", onKey);
  return () => window.removeEventListener("keydown", onKey);
}, [navigate]);

Adding a page: one entry in GO_TARGETS, unused letter.


Layer 2 — List Navigation (j/k cursor)

Per-page hook. Manages focused index, scrolls into view, dispatches action keys.

function useListKeyboard({ itemCount, onNavigate, onAction, enabled = true }) {
  const [focusedIndex, setFocusedIndex] = useState(-1);
  useEffect(() => {
    if (!enabled) return;
    const handler = (e: KeyboardEvent) => {
      if (isInputFocused()) return;
      if (e.key === "j" || e.key === "ArrowDown") {
        e.preventDefault();
        setFocusedIndex((i) => Math.min(i + 1, itemCount - 1));
      } else if (e.key === "k" || e.key === "ArrowUp") {
        e.preventDefault();
        setFocusedIndex((i) => Math.max(i - 1, 0));
      } else if (e.key === "Enter" && focusedIndex >= 0)
        onNavigate?.(focusedIndex);
      else if (e.key === "Escape") setFocusedIndex(-1);
      else if (focusedIndex >= 0) onAction?.(e.key, focusedIndex);
    };
    window.addEventListener("keydown", handler);
    return () => window.removeEventListener("keydown", handler);
  }, [enabled, focusedIndex, itemCount, onNavigate, onAction]);
  return { focusedIndex, setFocusedIndex };
}

const isInputFocused = () => {
  const el = document.activeElement;
  return (
    el instanceof HTMLInputElement ||
    el instanceof HTMLTextAreaElement ||
    (el as HTMLElement)?.isContentEditable
  );
};

Pass isFocused={focusedIndex === index} to each row and a rowRef callback for scroll-into-view. Disable the hook while drawer or search are open.

Implementation note: The focusedIndex read inside the keydown handler may be stale due to closure capture. Use a ref (focusedIndexRef.current) or a reducer for production code.


Layer 3 — Command Palette (⌘K)

Global fuzzy search + action launcher. Opens with ⌘K, Escape closes.

function CommandPalette({
  open,
  onClose,
}: {
  open: boolean;
  onClose: () => void;
}) {
  const [query, setQuery] = useState("");
  const results = useSearch(query); // entity + action search
  return (
    <Dialog open={open} onOpenChange={onClose}>
      <DialogContent className="max-w-xl p-0">
        <input
          autoFocus
          value={query}
          onChange={(e) => setQuery(e.target.value)}
          placeholder="Search or jump to…"
          className="w-full px-4 py-3 bg-transparent text-[14px] outline-none border-b border-border"
        />
        <ul role="listbox" className="max-h-96 overflow-y-auto py-1">
          {results.map((r) => (
            <CommandResult key={r.id} result={r} onSelect={onClose} />
          ))}
        </ul>
      </DialogContent>
    </Dialog>
  );
}

Every result should offer an "Ask AI about this" secondary action.


Layer 4 — Shortcut Bar + Overlay

ShortcutBar — persistent bottom strip, route-driven hints.

function getHints(pathname: string): Hint[] {
  if (pathname === "/inbox")
    return [
      { keys: ["j", "k"], label: "navigate" },
      { keys: ["↵"], label: "open" },
      { keys: ["e"], label: "archive" },
      { keys: ["a"], label: "ask AI" },
      { keys: ["?"], label: "help" },
    ];
  // ... per-page branches
  return [
    { keys: ["g…"], label: "go to" },
    { keys: ["⌘K"], label: "search" },
    { keys: ["?"], label: "help" },
  ];
}

ShortcutOverlay — full reference opened with ?.

const SECTIONS: ShortcutSection[] = [
  {
    heading: "Navigation",
    rows: [
      { keys: [["g"], ["i"]], label: "Go to Inbox" },
      // one row per GO_TARGET
    ],
  },
  {
    heading: "Global",
    rows: [
      { keys: [["⌘K"]], label: "Command palette" },
      { keys: [["?"]], label: "Keyboard reference" },
      { keys: [["Esc"]], label: "Close / cancel" },
    ],
  },
  {
    heading: "List pages",
    rows: [
      { keys: [["j"], ["k"]], label: "Next / Previous" },
      { keys: [["↵"]], label: "Open item" },
      { keys: [["a"]], label: "Ask AI about item" },
      { keys: [["/"]], label: "Focus search" },
    ],
  },
  // append one section per page
];

Adding a page: one Hint[] branch in getHints() + one ShortcutSection in SECTIONS.


Layer Priority & Conflict Resolution

When multiple layers could handle the same keypress, highest priority wins. Lower layers must not fire.

Priority Layer Example
1 (highest) Modal / Drawer focus trap Escape closes drawer before clearing list focus
2 Command palette Escape closes palette; typing routes to search input
3 List navigation j/k/Enter when no overlay is open
4 (lowest) Global navigation g+letter chords

Implementation pattern — enabled booleans:

Each layer's hook accepts an enabled flag. Disable lower layers when a higher layer is active:

// Page component
const [drawerOpen, setDrawerOpen] = useState(false);
const [paletteOpen, setPaletteOpen] = useState(false);

useListKeyboard({
  itemCount: items.length,
  onNavigate: openDrawer,
  enabled: !drawerOpen && !paletteOpen,
});

For apps with many layers, centralize with a shared context:

const layer = useActiveLayer(); // returns 'modal' | 'palette' | 'list' | 'global'
useListKeyboard({ enabled: layer === "list" });

Escape key chain — explicit priority order:

if (drawerOpen)        → close drawer
else if (paletteOpen)  → close palette
else if (focusedIndex >= 0) → clear list focus (set to -1)
else                   → no-op

Each consumer calls e.stopPropagation() after handling, so lower layers never see the event.

Common conflicts and solutions:

Key Conflict Solution
/ Focus search input vs type in input Guard with isInputFocused() — only intercept when no input has focus
Enter Open list item vs submit form List hook skips when document.activeElement is a form control
Escape Multiple consumers (drawer, palette, list) Priority chain above — highest open layer consumes first
j / k Scroll page vs list navigation e.preventDefault() in list hook; guard with isInputFocused()

5. Liveness Patterns

A static screen feels broken. Every page must communicate activity, progress, and connectivity without the user asking.

5.1 Activity Pulse

An animated indicator showing that background processes are running. Place near the entity being processed, in the sidebar nav, or in a status area.

function ActivityPulse({ active, label }: { active: boolean; label?: string }) {
  return (
    <span
      className="inline-flex items-center gap-1.5"
      aria-label={label ?? (active ? "Processing" : "Idle")}
    >
      <span
        className={cn(
          "h-2 w-2 rounded-full transition-colors duration-300",
          active ? "bg-emerald-400 animate-pulse" : "bg-muted-foreground/30",
        )}
      />
      {label && (
        <span className="text-[11px] text-muted-foreground">{label}</span>
      )}
    </span>
  );
}

Placement guidance:

  • Sidebar nav item — next to the label when that section has background work in progress.
  • Section header — inside SectionLabel meta slot: <ActivityPulse active={isSyncing} />.
  • Status bar — persistent footer area for global process status.

5.2 Skeleton Shimmer

Skeleton rows must match real row height to prevent layout shift. For 36–40px data rows, use h-9 (or h-10 for metadata-dense rows). Render 8–12 skeleton rows to fill the viewport.

function SkeletonRow() {
  return (
    <div className="flex items-center h-9 px-3 gap-2 border-b border-border animate-shimmer">
      {/* Status dot placeholder */}
      <span className="h-2 w-2 rounded-full bg-muted-foreground/10" />
      {/* ID placeholder */}
      <span className="h-3 w-12 rounded bg-muted-foreground/10" />
      {/* Title placeholder */}
      <span className="h-3 flex-1 max-w-[60%] rounded bg-muted-foreground/10" />
      {/* Timestamp placeholder */}
      <span className="h-3 w-8 rounded bg-muted-foreground/10 ml-auto" />
    </div>
  );
}

function SkeletonList({ rows = 10 }: { rows?: number }) {
  return (
    <div role="status" aria-label="Loading">
      {Array.from({ length: rows }, (_, i) => (
        <SkeletonRow key={i} />
      ))}
    </div>
  );
}

animate-shimmer is a custom Tailwind class (not built-in) — the CSS keyframe block below is required:

@keyframes shimmer {
  0% {
    background-position: -200% 0;
  }
  100% {
    background-position: 200% 0;
  }
}

.animate-shimmer {
  background: linear-gradient(
    90deg,
    transparent 25%,
    rgba(255 255 255 / 0.03) 50%,
    transparent 75%
  );
  background-size: 200% 100%;
  animation: shimmer 1.5s infinite;
}

Critical rule: Skeleton h-9 must match DataRow h-9. If your rows use a different height, match it exactly. Height mismatch causes visible jump when real data loads.


5.3 Connection / Health Status

An ambient dot showing system connectivity. Place in the sidebar footer or a persistent status area — never in a modal or toast.

State Color Meaning
Healthy bg-emerald-400 All systems connected
Degraded bg-amber-400 Partial connectivity
Down bg-red-400 animate-pulse Connection lost
function ConnectionStatus({
  state,
  details,
}: {
  state: "healthy" | "degraded" | "down";
  details?: string;
}) {
  const colors = {
    healthy: "bg-emerald-400",
    degraded: "bg-amber-400",
    down: "bg-red-400 animate-pulse",
  };

  return (
    <Tooltip content={details ?? state}>
      <span
        className={cn("inline-block h-2 w-2 rounded-full", colors[state])}
        role="status"
        aria-label={`Connection: ${state}${details ? ` — ${details}` : ""}`}
      />
    </Tooltip>
  );
}

Placement: Sidebar footer, bottom-left, next to version or user info. Always visible — never hidden behind a click.


5.4 Real-Time Updates

When new items arrive in a list, they should fade in at the top with a brief highlight — not cause a hard re-render that resets scroll position or focus.

Pattern:

  • New items prepend to the list with a CSS transition: opacity-0 → opacity-100 over 200ms.
  • Apply a temporary highlight class (e.g., bg-primary/[0.06]) that fades after 1–2 seconds.
  • Preserve the current focusedIndex — if the user is at index 3, they should stay on the same item, not shift down.

Optimistic UI for user actions:

Remove acted-on items immediately — never wait for a server round-trip. Use the useOptimisticAction pattern to encapsulate the update → mutate → revert cycle:

function useOptimisticAction<T extends { id: string }>(
  setItems: React.Dispatch<React.SetStateAction<T[]>>,
  showErrorToast: (message: string) => void,
) {
  return useCallback(
    (
      item: T,
      mutationFn: (id: string) => Promise<void>,
      opts?: { onSuccess?: () => void },
    ) => {
      // Assumes item exists in current list
      // 1. Capture position for revert
      const snapshot = { item, index: -1 };
      setItems((prev) => {
        snapshot.index = prev.findIndex((i) => i.id === item.id);
        return prev.filter((i) => i.id !== item.id); // optimistic remove
      });

      // 2. Fire mutation
      mutationFn(item.id)
        .then(() => opts?.onSuccess?.())
        .catch(() => {
          // 3. Revert: re-insert at original position
          setItems((prev) => {
            const next = [...prev];
            next.splice(snapshot.index, 0, snapshot.item);
            return next;
          });
          showErrorToast(`Action failed — item restored.`);
        });
    },
    [setItems, showErrorToast],
  );
}

Usage (simple list action):

const optimisticAction = useOptimisticAction(setItems, toast.error);

// In a row's archive button:
<button onClick={() => optimisticAction(item, archiveItem)}>Archive</button>;

For drawer auto-advance (triage flows where the detail panel should swap to the next item after an action), see §2.7 — it extends this pattern with focus-index management and drawer content transitions.

When to use optimistic UI:

Scenario Optimistic? Why
User-initiated actions (archive, done, delete) ✅ Yes Action intent is clear; revert is simple (restore item)
Toggle actions (star, pin, mute) ✅ Yes Binary state flip; revert is the inverse toggle
Bulk actions on selected items ✅ Yes Same as single-item but batched; revert restores the set
Inline edits (rename, re-label) ✅ Yes Single field update; revert restores old value
Data fetches / list refreshes ❌ No No user intent to predict; show loading state instead
Server-computed values (scores, rankings) ❌ No Client can't predict the result; wait for server response
Multi-step operations (wizards, workflows) ❌ No Intermediate state is complex; partial revert is error-prone
Actions with confirmation dialogs ❌ No The dialog already absorbs perceived latency; optimism adds no UX value

6. AI Integration

6.1 Contextual "Ask AI" Navigation

Surface AI at point of need — rows, detail panels, command palette. Never behind menus.

// lib/ask-ai.ts
// Replace "/chat" with your app's AI interface route,
// or adapt to open an inline AI panel.
export function askAI(navigate: NavigateFunction, message: string): void {
  navigate("/chat", { state: { prefill: message } });
}

// Chat page: read prefill on mount and auto-submit
const { state } = useLocation();
useEffect(() => {
  if (state?.prefill) {
    setInput(state.prefill);
    submitMessage(state.prefill);
  }
}, []);

Message format — include entity type, title, and ID:

// Row hover button
onClick={() => askAI(navigate, `Tell me about this issue: "${item.title}" (ID: ${item.id})`)}

// Detail panel header button
onClick={() => askAI(navigate, `Summarize ${item.id}: "${item.title}". What should I do next?`)}

// Command palette secondary action
{ label: `Ask AI about "${result.title}"`, onSelect: () => askAI(navigate, `...`) }

6.2 AI Confidence Indicator

Show AI confidence inline for any AI-generated content (rankings, suggestions, summaries):

function ConfidenceDots({ score }: { score: number }) {
  // 0–1
  const filled = Math.round(score * 4);
  return (
    <span className="flex items-center gap-0.5">
      {[0, 1, 2, 3].map((i) => (
        <span
          key={i}
          className={cn(
            "w-1 h-1 rounded-full",
            i < filled ? "bg-primary" : "bg-muted",
          )}
        />
      ))}
    </span>
  );
}

7. Visual Impact Planning

The Invisible Change Trap

Spreading micro-adjustments across many files — 2-4px spacing tweaks, subtle color shifts, slightly different font weights — produces zero visible transformation. Each change is correct in isolation, invisible in aggregate. The user sees "nothing changed" despite dozens of modified files.

Phase Sizing Rules

  1. Every phase = one page or one major component, fully transformed. Don't split a page's redesign across multiple phases.
  2. 5-second test per phase: compare before/after screenshots side-by-side. If the change isn't visible within 5 seconds of looking, combine it with other changes until it is.
  3. Screenshot diff required: take before and after screenshots of the affected page. If they look the same at arm's length, the phase isn't meaningful — merge it into a larger phase.
  4. Technical-only phases are OK when they're prerequisites (token migration, hook refactors, build changes) — but label them clearly as "infrastructure" and don't count them as visual progress.

Organize by Page, Not by Concern

❌ Bad (by concern) ✅ Good (by page)
Phase 1: Update all color tokens Phase 1: Redesign Inbox page
Phase 2: Update all shadows Phase 2: Redesign Focus page
Phase 3: Update all typography Phase 3: Redesign Settings page
Phase 4: Update all components Phase 4: Redesign Chat page

Why "by concern" fails: each phase touches every file in the codebase, produces no visible page-level transformation, and makes rollback impossible — reverting Phase 2 means unwinding shadow changes across every component.

Why "by page" works: each phase produces a complete, shippable transformation for one area. Users see an obvious before/after. Rollback is surgical — revert one page without touching others. Progress is visible and demoable after every phase.


8. New Page Checklist

Structure

  • SectionLabel with ALL-CAPS label + count + meta + actions (no generic <h1>)
  • Skeleton rows (same height as real rows) for loading state
  • EmptyState with icon + title + description + CTA
  • ErrorBanner with retry for error state

Keyboard Integration

  • useListKeyboard wired for every list on the page
  • Page hints added to ShortcutBar getHints()
  • Page shortcuts added to ShortcutOverlay SECTIONS
  • g+letter entry added to GO_TARGETS (new top-level pages only)

Navigation & Discovery

  • Route registered in app router
  • Sidebar/nav item added (top-level pages)
  • ⌘K navigation command added to command palette
  • Entity registered in universal search (if searchable)
  • Cross-entity links where applicable (name → profile)

Quality Gates

  • Screenshot test — would you share this as an example of great UI?
  • Mouse-free test — can a user complete the #1 action without touching the mouse?
  • 5-second test — does a new user understand the page's purpose in 5 seconds?
  • AI-visible test — is AI's contribution surface-level, not buried?
  • Distinctiveness test — does the page have a visual element or interaction that no other app has?

Liveness

  • Skeleton loading matches real row height — no layout shift
  • 8-12 skeleton rows rendered during loading
  • Activity indicators visible when background processes run
  • New items animate into list (fade-in, not hard swap)

Navigation Chrome

  • Sidebar nav item added with monochrome icon (if top-level page)
  • Active state uses opacity shift, not color or border
  • Unread/active count badge (if applicable)

9. New Row Component Checklist

Layout

  • Fixed height h-9 / h-10 (36–40px) — single flex line, no wrapping
  • group flex items-center h-9 px-3 gap-2 cursor-pointer border-b border-border
  • onClick opens slide-over or triggers primary action
  • *RowSkeleton companion for loading state

States

  • Hover: hover:bg-white/[0.03]
  • Active (drawer open): bg-primary/[0.08] border-l-2 border-l-primary
  • Keyboard-focused: bg-white/[0.05] ring-1 ring-inset ring-primary/30
  • Props: isFocused: boolean, isActive: boolean, rowRef: RefCallback

Content

  • Title: min-w-0 flex-1 truncate text-[13px] — never wraps
  • Timestamps: font-mono text-[11px] tabular-nums in faintest foreground
  • Identifiers: font-mono text-[11px] tabular-nums text-primary/70

Hover Actions

  • Wrapper: opacity-0 group-hover:opacity-100 transition-opacity
  • Each button: p-1 rounded-sm text-muted-foreground hover:text-foreground hover:bg-surface-raised
  • "Ask AI" button included: askAI(navigate, contextualMessage)
  • Each button in <Tooltip content="Action (key)"> showing keyboard shortcut
  • onClick={(e) => e.stopPropagation()} on action wrapper

Accessibility

  • role="row" · tabIndex={-1} · aria-selected={isActive}
  • aria-label on every icon-only button

10. Anti-Patterns & Quality Gates

Anti-pattern Problem Fix
Cards for data-grid lists 4× space waste; breaks scan rhythm Use 36–40px flat rows
Modal for detail view Loses list context Use slide-over drawer (~55vw)
AI hidden in settings/menus AI never gets used Surface "Ask AI" on hover in every row
Mouse-required primary actions Excludes keyboard users Wire every action to a key
Decorative icons Visual noise without signal Every icon must carry semantic meaning
Wrapping row content Destroys scan-line rhythm truncate on all text, single flex line
Raw color values in JSX Breaks theming Token classes only (text-primary, not #3b82f6)
Generic <h1> page headers Wastes vertical real estate SectionLabel with count + meta
Uncontrolled color / rainbow badges Blows hue budget; color loses signal value ≤4 semantic hues; monochrome-default badges (§1.1)
Triage actions that close the drawer User re-opens drawer 50× per session Drawer auto-advance to next item (§2.7)

Screenshot test: Before shipping, ask — would someone screenshot this as an example of excellent UI? Common failures: excess whitespace, no keyboard hints visible, AI nowhere in sight, inconsistent row heights.

5-second test: A stranger should identify the page's purpose and primary action within 5 seconds. If not, the information hierarchy is broken.

Wow Factor Checklist

Final pre-ship gut check (see Quality Gates in the New Page Checklist for detailed per-page verification):

  • Does this phase produce a visible 5-second change? (see Visual Impact Planning)
  • Would you use this page in a portfolio or demo?

Studying Reference Apps

When analyzing competitors or inspiration:

Steal Don't copy
Interaction patterns (keyboard model, triage flow) Visual identity (colors, logo treatment)
Information density model (row height, column layout) Domain-specific IA (their nav hierarchy)
Liveness cues (how they show activity) Features specific to their domain
Shortcut discovery patterns (how hints appear) Onboarding flows (different audience)

Document your reference mapping: "From [App]: steal [pattern], skip [feature]."


11. Related Skills

Skill Use when
/design Starting a design system from scratch; token philosophy; visual craft principles
/testing Writing behavioral tests for keyboard interactions and component state
/debug Diagnosing keyboard event conflicts, focus trapping issues, z-index stacking bugs

Boundary with /design

These two skills target different layers of the stack:

  • /design = visual foundation layer (tokens, typography, color palettes, shadow systems, animation curves, core component styling)
  • power-ui = interaction architecture layer (keyboard navigation, information density, AI presence, page structure, row patterns)

When building a power-user app: load both skills. Let /design set up your token system and component primitives first. Then apply power-ui for page layouts, row patterns, and keyboard wiring. Where they conflict (see override table in Section 0), this skill wins.

When building a standard SaaS app: use /design alone. This skill's density and keyboard patterns add unnecessary complexity for apps without a power-user audience.