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sharpconsoleui

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Updated 10-16 00:05

About this skill

SharpConsoleUI terminal application framework

Trigger On

  • building an interactive terminal UI: dashboards, wizards, settings screens, admin/monitoring consoles
  • building a full-screen single-window TUI: a .Frameless() (no title bar, no title buttons) + .Maximized() app that owns the whole terminal
  • building a multi-window terminal desktop: overlapping windows with drag/resize/minimize/maximize, z-order, focus routing, modal windows, and mouse support (full-screen and multi-window are equally first-class here)
  • wanting flicker-free rendering that stays clean over SSH (diff-based cell buffer, not full repaints)
  • needing rich terminal controls: data tables, tree/list views, forms, an embedded PTY terminal, markdown, charts, or video
  • shipping a NativeAOT-ready console application with a real UI

Do not trigger for plain line-based CLI tools, argument parsing, or non-interactive scripts.

Install

Workflow

flowchart LR
  A["NetConsoleDriver (RenderMode.Buffer)"] --> B["ConsoleWindowSystem"]
  B --> C["WindowBuilder -> Window"]
  C --> D["window.AddControl(Controls.*)"]
  D --> E["DOM layout: Measure -> Arrange -> Paint"]
  E --> F["windowSystem.AddWindow(window)"]
  F --> G["windowSystem.Run()  (blocks until Shutdown)"]
  G --> H["compositor merges per-window buffers -> terminal"]
  1. Create a NetConsoleDriver and a ConsoleWindowSystem that owns all windows.
  2. Build one or more windows with WindowBuilder (title, size, position, borders, padding).
  3. Add controls to each window with window.AddControl(...), usually via the Controls static factory.
  4. Wire interactivity through control events (e.g. Button.OnClick); call windowSystem.Shutdown() to exit.
  5. windowSystem.AddWindow(window) then windowSystem.Run() starts the render/input loop (blocks until shutdown).
  6. For layout, dialogs, portals/overlays, forms, and the full control set, load the reference files below.

Minimal app (read + show + interact)

using SharpConsoleUI;
using SharpConsoleUI.Builders;
using SharpConsoleUI.Controls;
using SharpConsoleUI.Drivers;

var driver = new NetConsoleDriver(RenderMode.Buffer);
var windowSystem = new ConsoleWindowSystem(driver);

var window = new WindowBuilder(windowSystem)
    .WithTitle("Hello World")
    .WithSize(50, 12)
    .Centered()
    .Build();

window.AddControl(Controls.Markup()
    .AddLine("[bold cyan]Hello, SharpConsoleUI![/]")
    .Build());

window.AddControl(Controls.Button("Quit")
    .OnClick((sender, e, win) => windowSystem.Shutdown())
    .Build());

windowSystem.AddWindow(window);
windowSystem.Run();

Layout + data example

Use a GridControl when you need columns/rows with fixed, size-to-content, or proportional (Star) tracks, and put content controls (tables, lists, markdown) into the cells:

var grid = Controls.Grid()
    .Columns(GridLength.Cells(20), GridLength.Star(1))   // fixed sidebar + fill
    .Rows(GridLength.Auto(), GridLength.Star(1))         // toolbar + body
    .RowGap(1)
    .Place(Controls.Markup("[bold]Dashboard[/]").Build(), 0, 0, colSpan: 2)
    .Place(sidebarList, 1, 0)
    .Place(dataTable, 1, 1)
    .Build();

window.AddControl(grid);

See references/recipes.md for full grid/table/form/dialog examples and references/controls.md for the control chosen per region.

Best practices

  • Describe the UI declaratively (retained mode). Let the framework own redraws, focus, and input — do not mix raw Console.Write into a running app.
  • The app runs on one cooperative UI thread. Never block it: don't call .Result / .Wait() on async work inside a handler (it deadlocks the loop). Push blocking/CPU work off-thread and marshal UI mutations back with EnqueueOnUIThread / InvokeAsync. See references/architecture.md.
  • Use portals for dropdowns, overlays, and toasts, and the built-in Dialogs for confirm/prompt/progress, instead of hand-positioning windows. See references/recipes.md.
  • Apply semantic control Roles (Primary, Success, Danger, …) so colors come from the active theme instead of being hand-set.
  • Style all text with [tag]text[/] markup — it works everywhere text renders (labels, titles, status bars, table cells, tree nodes), including [markdown], [gradient=…], and inline [spinner]. Escape untrusted text with MarkupParser.Escape(...). See references/markup.md.
  • Prefer Controls.* factory + fluent builders over manual control construction for consistent wiring.
  • For a full app (not a single screen), follow the production patterns in references/app-patterns.md: one maximized window with content-swap navigation, an app-owned header/hint bar, custom awaitable modals closed via CloseModalWindow, dialogs clamped to DesktopDimensions, a semantic color/theme layer (no hardcoded hex), and a wrapper so no async action can crash the loop.

Limitations to check before production

  • It is a full retained-mode application framework, not a drop-in for one-off Console.WriteLine output. Small non-interactive tools do not need it.
  • Cooperative single-threaded UI model: unsynchronized cross-thread control mutation, or blocking the UI thread on async work, is a bug — not a shortcut.
  • TerminalControl (the embedded PTY emulator) runs on Linux and Windows 10 1809+ (openpty on Linux, ConPTY on Windows); it throws PlatformNotSupportedException on other OSes. On Linux it requires PtyShim.RunIfShim(args) as the very first line of Main (a safe no-op on Windows) — see references/controls.md.
  • Advanced media (video, Kitty-graphics image rendering) auto-detects terminal capability and degrades to half-block/ASCII/braille fallbacks; verify on the target terminal.
  • NativeAOT is supported (the library is IsAotCompatible and CI-verified), but confirm your own reflection/serialization code is trim/AOT-safe; HtmlControl is the one documented AOT caveat. See references/architecture.md.

Deliver

  • an install + first-run guide ready to paste into a .NET console project
  • a minimal window app and a layout/data example that actually render
  • clear notes on the threading model, portals/dialogs, and terminal-capability tradeoffs

Validate

  • dotnet add package SharpConsoleUI restores and the project compiles.
  • The minimal app above builds and runs, showing a centered window with a working Quit button (Tab to focus, Enter/click to quit).
  • One layout/control sample from references/recipes.md renders correctly.
  • Any control used is confirmed against references/controls.md (correct factory/API).

Load References

  • Control reference — the 40+ control set grouped by purpose, with the factory/API entry point and a "use when" for each group.
  • Markup reference — the [tag]text[/] markup language (colors, decorations, links, [spinner], [markdown], [gradient], MarkupParser API). Markup works everywhere text renders — load this for any styled-text work.
  • Architecture reference — compositor, DOM layout pipeline, cooperative UI-thread model, marshalling, and NativeAOT notes.
  • Recipe reference — full-screen and multi-window apps, window builders, grids, dialogs, portals/toasts, and forms, with verified code.
  • Feature reference — gradients, transparency/alpha blending, compositor effects, animations, desktop background, and image/video/syntax-highlighting rendering.
  • System reference — constructor overloads, state services, panels, configuration, registry, MVVM data binding, flows, plugins, clipboard, shell-pipeline/schost distribution, and the "when to choose this framework" comparison + pattern catalog.
  • Application-pattern reference — how to structure and polish a real production app: single-window shell + content-swap navigation, own-your-header, custom awaitable modals, live process output, the semantic color/theme layer, escaping untrusted text, threading discipline, and a never-crash wrapper. Load this when building a full app, not just one screen.