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wc-decision-logger

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Updated 10-16 04:18

About this skill

wc-decision-logger — log the choice, the option set, and the why

Implements footballfantasy/context/frameworks/decision-log-format.md. The key difference from a normal decision log: here we record a choice among presented options, including the recommendation, the override, and the manager's reasoning — because three learning loops feed on exactly that (archetype scoreboard, revealed preferences, specialist calibration). A bare "chose B" teaches nothing.

Inputs (from the Director, after the manager picks)

  • The board (option set with lineage + fitness + variance + dissent), the recommended default.
  • The manager's pick, any modification, their stated reasoning, the objective θ/k in force.

Workflow

- [ ] 1. Build the log entry (schema below) — capture the full option set + pick + reasoning + override flag
- [ ] 2. Append atomically to tracker/decisions-log.md (never overwrite)
- [ ] 3. Archive the generation to generations/<round>/ (population, fitnesses, offspring lineage, board, pick)
- [ ] 4. Update tracker/archetype-scoreboard.md (which genotype's blocks were chosen)
- [ ] 5. On override/modification, append a revealed-preference note to manager-profile.md
- [ ] 6. Return the decision_id

Entry schema (per decision-log-format.md)

### {iso8601} | {decision_type} | round {round_id}
- decision_id: {round_id}-{decision_type}-{NN}
- objective: θ={..}, k={..}
- board_options: [ A "{handle}" — lineage — fitness — variance ; B … ; C … ]
- recommended_default: {option}
- manager_pick: {A | modified A | own plan}
- manager_modification: {what they changed}
- manager_reasoning: {their stated why — verbatim/close; this is gold}
- override?: {yes/no}
- key_assumptions: {what the pick bets on}
- dissent_carried: {strongest case against the pick}
- confidence: {0–1}
- will_verify_on: {round id}
- outcome: {filled by round-review}
- outcome_recorded_on: {filled later}
- what_we_learned: {filled later}

decision_type ∈ squad-build | matchday | transfer | captain | chip | ad-hoc.

Generation archive (the evolutionary trail)

Write generations/<round>/<decision_type>.md capturing the whole search: the population (each archetype's candidate + self-dissent), the fitness table with decompositions, the offspring with lineage + repair logs, the diversity report, the board, and the manager's pick. This is how the search is audited and how memetic learning reconstructs which genotypes produced winning blocks.

Scoreboard + revealed-preference updates

  • Archetype scoreboard: increment the count of "blocks chosen" for each genotype whose block appears in the picked candidate. After the round (via round-review) attach the points outcome so the scoreboard reflects which genotypes win, not just which get picked.
  • Revealed preferences: when the manager overrides or modifies, append a one-line note to manager-profile.md describing the tilt (e.g. "took the differential captain but refused the second punt → will gamble the armband, not the whole squad"). These become soft fitness terms.

Guardrails

  • Append-only. Never overwrite a prior entry. Outcomes are filled in later by round-review, in place.
  • Log the option set and the reasoning, always — not just the pick. The override rows are the highest-value training signal; capture the manager's words.
  • One entry per decision; one generation archive per decision. Keep decision_ids unique and chronological.