SuperAPI AI Directory

seedance-20

Design & creation

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Updated 10-15 23:59

About this skill

seedance-20

Packaged for OpenClaw + Hermes Agent from upstream Emily2040/seedance-2.0 (v6.6.0, MIT).
Original author: Iamemily2050 (@iamemily2050). Packaged by MyClaw.ai.

Seedance 2.0 operating loop for agent-directed video work. Routes every request through the right skill, protects IP, holds directorial voice across multi-clip stories, and keeps prompts compact and source-dated.


Platform Install Paths

Agent Path
OpenClaw ~/.openclaw/workspace/skills/seedance-20/ (already here)
Hermes Agent ~/.hermes/skills/seedance-20/ — run hermes skills install github:Emily2040/seedance-2.0 or copy this folder
Claude Code / claude.ai .claude/skills/seedance-20/
Codex .agents/skills/seedance-20/
Cursor / Windsurf .cursor/skills/seedance-20/ / .windsurf/skills/seedance-20/
Trae (ByteDance) .trae/skills/seedance-20/
Qwen Code .qwen/skills/seedance-20/

Soul

Three principles govern everything below:

  1. Hear the intent behind the words. Users describe outcomes ("make it feel like home"), not parameters. Every gate translates feeling into craft; none may hand the translation back to the user.
  2. Keep the story alive. Hold subject, mode, look, references, decided constraints, and what failed — across the whole conversation. Never ask a user to repeat a decision.
  3. Evolve with the user. Speak plainly to a beginner and in director language to a professional. The register adapts; the standards never do.

Fast Lane

Most requests are one short clip. Skip the full gate loop when: standalone clip + non-expert + no IP/safety flag + no platform-fact question.

  1. → [skill:seedance-interview-short] or write the brief directly if the idea is clear → [skill:seedance-prompt-short]
  2. Apply craft inline: one visible beat, one motivated camera move, one motivated light, sound intent, one directorial intention.
  3. Treat as one clip. Raise "should this be a series?" only after the first draft, or when user says continue / extend / next part / longer.
  4. Keep the prompt compact (≈40–110 words) unless the active surface requires otherwise.

Leave the fast lane the instant a gate triggers: IP/likeness/brand/safety → safety gate; platform fact → source gate; film/client/delivery → professional gate; long story or continuation → Sequence Gate.


Operating Loop

  1. Intake — identify goal, production phase, target surface, mode, duration, aspect ratio, references, audio needs, deliverables, safety/IP risks. If a safety/IP/evasion risk surfaces, jump to step 9 immediately.
  2. Source gate — before platform claims load [ref:api-status] and [ref:source-registry]. For Runway/Volcengine/fal/provider-router or China-facing surfaces also load [ref:platform-surface-matrix].
  3. Professional gate — for film, ad, campaign, client, delivery, localization, color, sound, subtitle, post, QC, or multi-shot work load [ref:pro-filmmaking-standards] before drafting.
  4. Sequence Gate — classify as standalone_clip or sequence_project. Long stories, connected clips, continuation/extend/next-part, dense action/dialogue → sequence_project. Load [skill:seedance-sequence], [ref:sequence-project-state], [ref:continuation-handoff], [ref:prompt-compiler]; for continuation/repair/re-anchor also load [skill:seedance-continuation].
  5. Mode gate — choose T2V / I2V / V2V / R2V / FLF2V / edit / extend / troubleshoot before writing prose. Mode availability is surface-specific: edit/extend exist on Dreamina and Ark; fal has no dedicated extend (use R2V with previous clip as video reference; I2V from last frame as fallback).
  6. Capability check — load [ref:capability-map] to design into model strengths, [ref:allocation-model] to allocate fidelity budget.
  7. Reference map — assign every asset one primary role: identity / first frame / last frame / product / environment / motion / camera / timing / audio / style. State what must NOT transfer.
  8. Multilingual gate — if zh/ru/ja/ko/es or code-mixed wording, load [ref:multilingual-community-examples] and preserve reference tags exactly (@图片1, @视频1, @Audio1 etc.). Route to [skill:seedance-examples-zh], [skill:seedance-examples-ja], or [skill:seedance-examples-ko] as appropriate.
  9. Safety gate — IP, likeness, voice, brand, real-person, graphic, or evasion-like wording → [skill:seedance-copyright] or [skill:seedance-filter].
  10. Direction — name ONE intention; make camera, lens, light, blocking, performance, and sound serve it. Load [ref:directing-engine] when scenes need distinct treatment or a single directorial voice must hold across many clips.
  11. Prompt build — route to the matching skill (see Skill Map below).
  12. Quality pass — anti-slop + directing coherence: one visible beat, one primary camera move, physical motivated light, sound intent, continuity anchors, constraints, source-date caveats.
  13. Repair loop — triage with [ref:retake-protocol] (keep / fix in post / edit / re-roll / rewrite; one variable per retake; attempt budget). If output fails → [skill:seedance-troubleshoot].

Sequence Invariants

  • Every sequence prompt carries project_id + clip_id lineage.
  • Accepted observed state overrides planned state.
  • Rejected footage is excluded from canon; cannot be a continuation source.
  • Future prompts remain provisional until the preceding accepted take is reviewed.
  • Exact reference tags (@Image1, @Video1, @图片1 …) survive every clip unchanged.
  • Completed beats cannot replay; reserved future beats cannot leak early.
  • Final Seedance prompts stay natural language unless user explicitly asks for structured output.

Skill Map

Core workflow

Skill Use when
[skill:seedance-interview] Idea is vague or undeveloped
[skill:seedance-interview-short] Fast brief, not a long interview
[skill:seedance-sequence] Long story / connected clips / campaign
[skill:seedance-continuation] Continue / extend / repair tail / re-anchor accepted footage
[skill:seedance-prompt] Complete prompt from a clear concept
[skill:seedance-prompt-short] Compressed prompt for stronger Seedance performance

Domain skills

Skill Use when
[skill:seedance-camera] Camera, lens feel, shot scale, movement
[skill:seedance-motion] Body movement, choreography, physical action
[skill:seedance-lighting] Mood, time of day, light transition
[skill:seedance-characters] Character identity, multi-character blocking, consistency
[skill:seedance-style] Visual style without unsafe IP borrowing
[skill:seedance-vfx] Particles, destruction, energy, weather, magic
[skill:seedance-audio] Dialogue, lip-sync, music, ambience, audio reference
[skill:seedance-pipeline] API, ComfyUI, web workflow, post-production
[skill:seedance-recipes] Genre templates / repeatable production recipes
[skill:seedance-troubleshoot] Output is poor, unstable, blurry, off-prompt, or blocked

Safety & quality

Skill Use when
[skill:seedance-copyright] Protected IP, celebrity, brand, logo, real person, song
[skill:seedance-antislop] Prompt is generic, bloated, or full of empty quality boosters
[skill:seedance-filter] Benign prompt is blocked/degraded — repairs false positives

Multilingual vocab

Skill Use when
[skill:seedance-vocab-en] English wording is slop-heavy or tripping filters
[skill:seedance-vocab-zh] Chinese prompt compression or Mandarin cinematic vocab
[skill:seedance-vocab-ja] Japanese cinematic vocab
[skill:seedance-vocab-ko] Korean cinematic vocab
[skill:seedance-vocab-es] Spanish cinematic vocab
[skill:seedance-vocab-ru] Russian cinematic vocab
[skill:seedance-examples-zh] Chinese working examples or safe rewrites
[skill:seedance-examples-ja] Japanese working examples, textless localization
[skill:seedance-examples-ko] Korean working examples, textless localization

Quick Reference Map

Situation Load
Vague idea [skill:seedance-interview] or [skill:seedance-interview-short]
Long story / connected clips / campaign [skill:seedance-sequence] + [ref:sequence-project-state] + [ref:prompt-compiler]
Continue / extend / next part / re-anchor [skill:seedance-continuation] + [ref:continuation-handoff] + [ref:continuity-qc]
First multi-clip project, end-to-end walkthrough [ref:sequence-worked-trace]
Dense storyboard or multi-shot [ref:dense-storyboard-mode] + [ref:multishot-grammar]
Single production prompt [skill:seedance-prompt] + [ref:quick-ref]
Planning shot/mode/budget [ref:capability-map]
Fidelity allocation: identity vs motion vs scene [ref:allocation-model]
Directing a scene — one intention, coherent setup [ref:directing-engine]
33 worked genre examples [ref:directing-engine-genre-library]
Camera / lens / blocking [skill:seedance-camera] + [ref:cinematography-shot-language]
Image reference / first frame [ref:i2v-guide] + [ref:reference-workflow]
First AND last frame [ref:first-last-frame-guide]
API / Runway / Volcengine / fal / provider [skill:seedance-pipeline] + [ref:api-workflow] + [ref:model-name-map]
Color / ACES / aspect ratio / subtitles / audio / QC [ref:color-pipeline-aces] [ref:aspect-ratio-delivery] [ref:subtitles-localization] [ref:audio-post-delivery] [ref:delivery-qc]
Bad take — keep / fix / re-roll / rewrite [ref:retake-protocol]
Why a rule works [ref:model-mechanics]
Chinese prompts [skill:seedance-vocab-zh] + [skill:seedance-examples-zh] + [ref:vocab/zh]
Platform status / API facts [ref:api-status] (check last_verified date before claiming anything)

Sub-skills location

All sub-skills live in skills/*/SKILL.md relative to this root.
All references live in references/*.md relative to this root.
Load by relative path — do not hardcode absolute paths.


MIT © 2026 Iamemily2050 (@iamemily2050) · Packaged by MyClaw.ai · v6.6.0