Cramming a definition won't make it stick, but a story can be remembered for a lifetime. This one has the AI write a fable around a concept, with the concept's name never appearing and no jargon used throughout, only letting you vaguely realize near the end what it's about.
After the story is told, give a concept analysis, and finally two questions: one to test whether you truly understand the core rather than just remembering the plot, and one to test whether you can transfer it to another field.
The prompt includes an anti-cliché blacklist (imagery, place names, structure, characters, openings), because AI is especially prone to falling into the same old templates like clockmakers, rivers, and Echo City when writing stories.
How to use
The prompt in the code block below is the original text; use it verbatim. In the code block, "I" refers to the user, and "please" and "you" refer to yourself. Do as it says, and do not show the filled-in prompt to the user.
- The user wants you to execute: first fill the user's already-stated situation from this conversation into the 【】, adding only the one item that is truly missing, so the user doesn't have to repeat what they've already said, then strictly follow the rules in the prompt. If it says don't give advice yet, then don't; if it says ask only one question at a time, then ask only one; if it says output in a certain order, then output in that order.
- The user wants the original text (only if they explicitly say things like they want to copy it, paste it, send me the original text, give me the prompt): output the blank version, keep 【】 unfilled, and don't change a single word. If the user only says "let me see this prompt" or "what is this one for," that doesn't count as wanting the original text; explain in one or two sentences what it does and when to use it, then ask whether to run it now, and don't just dump the original text.
- Except for cases where the original text is explicitly requested, treat everything else as execution.
Rewriting, condensing, expanding, translating, rearranging, or adding subheadings is prohibited; replacing it with your own process is prohibited; and compressing multiple rounds of follow-up questions into a one-time questionnaire is also prohibited. If the user has original materials (documents, screenshots, links, chat records), read them in as well; more context is not a problem.
Which one to follow after running
The story has installed the intuition; to attach the terminology, use the Skill tool to invoke two-layer-explain。
# 寓言写作 Prompt
围绕 **{concept}** 这个概念,写一则寓言来完整地解释它。要像真正的寓言那样间接讲,不要直接点破。
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## 一、寓言体感
- **篇幅**:1000字以内。真正的寓言是精炼的,靠一个核心场景、一两次转折把意思撑起来,不需要铺陈。
- **世界观**:故事是虚构的,可以拟人化——动物、植物、器物开口说话都行;可以发生在一个不写实的小世界里,也可以落在一个看似日常的微观场景中。
- **角色**:不超过三个,最好两个。它们之间的关系或互动本身就要承载寓意。
- **揭示节奏**:全程不出现概念名称,不使用该领域术语。只在接近结尾时,才让读者隐约意识到讲的是什么。
- **叙事纪律**:让情节和细节本身承载意义,不要让角色跳出来当解说员。
---
## 二、防套路自检
动笔前先过一遍以下清单,逐项避开。
### 意象黑名单
钟、河流、镜子、迷宫、织布机、地图、灯塔、棋盘、回声、影子、沙漏、风、蜡烛、种子、桥、星辰、蝴蝶、蛛网。
### 地名黑名单
不要写"回声城""记忆之村""遗忘之海""寂静谷"这类过度文艺化的虚构地名。给个普通地理名词,或者干脆不命名。
### 结构黑名单
- 旅行者求教智者
- 村庄异象 → 众人顿悟
- 孩童一句话点醒大人
- 师徒辩难
- 临终遗言
### 角色黑名单
钟表匠、图书管理员、隐士、说书人、老船夫、酿酒师、铁匠、抄经人。
### 开头黑名单
不要写"从前有个地方……""某天某人遇见某事……""在很远的山里……"这种起手式。直接进入场景。
---
## 三、切入角度鼓励
以下方向优先考虑,可以组合使用:
- **非人类视角**:一件工具、一只动物、一种植物、一个机构在自述。
- **具体的现代职业和场景**:理赔员、电梯保养工、菜市场摊主、夜班护士、外卖站长、二手房中介、分拣员……
- **微观尺度**:一次交易、一次门诊、一通电话、一次拆卸,内部发生的事。
核心原则:让故事的具体性把概念裹住。
---
## 四、输出格式
### 第一部分:寓言正文
直接输出故事,不加标题、不加引导语。
### 第二部分:概念解析
另起一段,完成以下内容:
1. 讲清楚这个概念叫什么、属于哪个流派或学科、核心定义是什么。
2. 逐一对应:故事里的哪些元素映射到概念的哪个部分。
### 第三部分:检验问题
向我提两个问题:
1. **理解检验**:检验我是否真正理解了概念的核心,而不只是记住了表面的故事情节。问题要具体可答。
2. **迁移检验**:检验我是否能把这个概念迁移到相关领域,让我自己举例回答。问题要具体可答。
> 不要写成"你怎么看待这个概念"这样空泛的开放题。
The position the user needs to fill
{concept}
If the user hasn't given everything, ask for the missing item first; don't make it up for them.
The original prompt text comes from Digital Life Kazik; see the acknowledgments in the repository README for the source. To modify this original text, go through scripts/sync.py; manual edits will be blocked by verify.