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seedance-3d-cartoon

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Updated 10-16 06:23

About this skill

3D cartoon character short · 3D cartoon character short

One small anthropomorphic character carries the whole film. Spell out its looks part by part, write the style as render settings you can measure, and cut the timeline so each block holds a single action goal.

This Skill carries one prompt structure distilled from 50 human-verified Seedance cases on goodcase.ai. It is a sibling of seedance-prompt-library (all templates in one Skill); install this one when you only want this kind of clip. Do not invent structure from general video-generation knowledge: follow the structure below and ground the draft in one anchor case from references/cases.md.

Use when

  • Pixar-flavoured animated shorts with a cute lead: animal chefs, baby dragons, clay-textured characters that still move smoothly.
  • Chinese: A Pixar-flavored animated short, the protagonist is a cute character: an animal chef, a baby dragon, a clay-textured little guy with smooth motion.

Workflow

  1. Collect inputs. Ask only for what is missing: subject or product, setting, duration, aspect ratio, whether reference images / audio exist, and which language the final prompt should be in.
  2. Pick one anchor case. Read references/cases.md, choose the case closest to the request, and name it in the reply. One anchor, never an average of several.
  3. Fill the structure block by block. Every block below must be present in the final prompt; an empty block is where prompts go vague.
    1. Opening line that fixes the format: duration, 3D animated short, aspect ratio, overall tone
    2. Character paragraph: looks part by part, outfit, personality, then one line that holds it steady
    3. Body split by seconds or by SCENE, one location and one action goal per block
    4. Inside each block, micro-actions and expression changes that carry the emotion
    5. Visual and render paragraph: fur, depth of field, lighting, materials, bokeh
    6. Camera and mood paragraph: push-in, tracking, close-up, plus a line of mood words
    7. Exclusion list to close: appearance changes, face distortion, extra characters, flickering, text and watermark
  4. Apply the guidance and check the pitfalls (next two sections) before returning anything.
  5. Return the finished prompt as one copy-pasteable block, the anchor case link, and a three-line checklist of what to verify in the generated video.

Guidance (from the cases)

  • Write the character as a parts list, then add one line that freezes it. The frog chef spells out skin, eyes, mouth, cheeks, webbed feet and chef jacket, then follows with Keep the exact same frog appearance, outfit, proportions; the otter adventure uses Maintain the exact same character design, proportions, fur pattern.
  • Turn the style word into render settings. The sofa bunny case asks for soft realistic fluffy fur, cinematic depth of field and creamy bokeh, then adds premium Pixar-like quality without copying any specific existing character.
  • Cut the body into labelled blocks. The frog chef runs 0–5 SEC — THE RESTAURANT through 27–30 SEC — THE PAYOFF; the otter adventure uses SCENE 1 — Meadow Chase and names a place and a mood for each block.
  • Write emotion as a physical beat the model can animate. The frog chef gets He moves one tiny vegetable approximately one millimeter and His eyes narrow, and the reveal reads The hedgehog's ears shoot upward, which lands better than saying the animals are amazed.
  • Close with an exclusion list aimed at animation failures. The butterfly case ends on No character changes, face distortion, extra characters, outfit changes, flickering, deformed hands, and the ice-cream otter adds no distorted anatomy, no extra characters.

Pitfalls

  • Dropping the word Pixar and stopping there. The model hands back generic CG; follow the bunny case and list fur, depth of field, lighting and bokeh one by one.
  • Locking the character only once at the top. The look drifts by the middle of the film, so re-name the identifying item at the start of every scene, like the blue scarf or the oversized chef hat.
  • Packing more scenes than the duration holds. The otter short puts nine scenes into 40 seconds, under five seconds each, so the actions only skim past. Cut scenes first and keep one action goal per block.
  • Asking for fine hand work with no guard. Moves like the frog chef placing a herb with tweezers are where extra fingers appear; put deformed hands in the exclusion list or switch to a whole-paw grab.

Language

Reply in the user's language. The prompt itself can stay in English when that is what the user's Seedance workflow expects; ask if unclear. The Chinese version of this structure follows.

Chinese: 3D cartoon character short

A single anthropomorphic little character carries the whole film. The appearance is written out item by item and repeated throughout, the art style is written as measurable rendering items, and the timeline is cut into one action goal per segment.

Structure:

  1. The opening line defines the film type: duration, 3D animated short, aspect ratio, overall tone
  2. Character section: appearance item by item, clothing, personality, with a line at the end saying it stays unchanged
  3. The main body is divided by seconds or by SCENE, each segment has one location plus one action goal
  4. Within each segment, write micro-actions and expression changes, so the emotion comes through the actions
  5. Visual and rendering section: fur, depth of field, lighting, materials, bokeh
  6. Camera and emotion section: push-in, tracking shot, close-up, plus a line of mood words
  7. End with an exclusion list: appearance changes, face collapse, extra characters, flickering, text watermarks

Key points:

  • Write the character as a parts list, then add a line to freeze it. The frog chef one writes out skin, eyes, mouth, cheeks, webbed feet, and chef uniform item by item, then follows with Keep the exact same frog appearance, outfit, proportions; the otter adventure one uses Maintain the exact same character design, proportions, fur pattern。
  • Replace style words with rendering items. The sofa cute bunny one calls for soft realistic fur, cinematic depth of field, creamy bokeh, then adds a line premium Pixar-like quality without copying any specific existing character。
  • The main body is cut into titled segments. The frog chef goes from 0–5 SEC — THE RESTAURANT all the way to 27–30 SEC — THE PAYOFF; the otter adventure uses SCENE 1 — Meadow Chase, each segment names the location and emotion.
  • Write emotions as body actions that can move. The frog chef one writes He moves one tiny vegetable approximately one millimeter and His eyes narrow, and the reveal beat writes The hedgehog's ears shoot upward, which lands more easily than writing a line that everyone is very surprised.
  • End with an exclusion list aimed at animation failures. The little butterfly one ends with No character changes, face distortion, extra characters, outfit changes, flickering, deformed hands , and the ice cream otter one adds no distorted anatomy, no extra characters。

Common pitfalls:

  • Just throwing in a Pixar style and calling it done. The model gives you back generic CG; follow the cute bunny one and write out fur, depth of field, lighting, and bokeh item by item.
  • The character is locked only once at the beginning. By the middle of the film the appearance starts to drift; restate the identifying features at the start of each scene, such as the blue scarf or the oversized chef hat.
  • More scenes than the duration can hold. The otter one crammed 9 scenes into 40 seconds, less than five seconds each, so the action can only slide by. Cut scenes first, and keep one action goal per segment.
  • Letting the character do fine hand operations without safeguards. Actions like the frog chef arranging herbs with tweezers are the most likely to grow extra fingers; write deformed hands into the exclusion list, or change it to grabbing with the whole claw.

Copy-ready lead-in / copy-ready lead-in

For users who would rather paste into a chat model than run this Skill, hand them this line above the structure:

I want a 3D cartoon animated short. [The lead is a small hedgehog in a red scarf, round eyes, waddling when it walks.] [The story: on a rainy night it guides a lost firefly back home.] Using the prompt template below, rewrite it into one ready-to-use Seedance video prompt for me:

I want to make a 3D cartoon animated short, [the protagonist is a little hedgehog wearing a red scarf, round eyes, wobbling as it walks], [the story is that on a rainy night it leads a lost firefly home]. Please use the prompt template below to help me rewrite it into a Seedance video prompt that can be used directly:

Notes

  • references/cases.md is generated from data/ in LearnPrompt/awesome-seedance and refreshed daily; do not hand-edit an installed copy.
  • Prompts in the reference file belong to their creators (linked on every card). Transfer the structure; do not present a close copy as original work.
  • For the full library across every model, install the goodcase Skill from LearnPrompt/goodcase-lite.