SuperAPI AI Directory

ux-psychology

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Updated 10-15 20:04

About this skill

UX Psychology

A skill for applying psychology effects to UI design.

Application Patterns

Landing page

Section Applied Effect Implementation Example
Hero Framing Effect Emphasize positive outcomes
Social Proof Authority Bias Prominent customer logos, media coverage
CTA Loss Aversion "Don't miss out"
Pricing Table Anchoring Effect Display the high-priced plan first

Onboarding

Step Effect Implementation Example
First Time Progressive Disclosure One concept per screen
In Progress Goal Gradient Effect Display a progress bar
Complete Peak-End Rule Celebration animation

Pricing Table

Effect Implementation
Anchoring Effect Display Pro (high price) first
Decoy Effect Make the middle plan the most attractive
Social Proof "Most Popular" badge
Loss Aversion "Save 2 months with annual billing"

Key Psychology Effects

Effects Related to Cognitive Load

Hick's Law As the number of choices increases, decision time increases. → Limit choices to 3-5

Cognitive Load Theory Human working memory has limits. → One action per screen, chunking

Miller's Law 7±2 is the limit of memory capacity. → Limit menu items and number of steps

Effects Related to Behavior Promotion

Goal Gradient Effect Motivation increases as you get closer to the goal. → Progress bar, "X steps left"

Zeigarnik Effect Unfinished tasks are easier to remember. → Display "X% complete"

Gradual Commitment Starting with a small commitment leads to a larger commitment. → Micro-conversions

Effects Related to Trust Building

Social Proof The tendency to refer to others' behavior. → Number of users, reviews, logos

Authority Bias The tendency to trust experts' opinions. → Media coverage, qualifications, awards

Mere Exposure Effect People develop liking for things they see repeatedly. → Consistent branding

Effects Related to Decision Making

Framing Effect Even with the same information, the impression changes depending on how it is presented. → "90% success" vs "10% failure"

Anchoring effect The first number seen becomes the standard. → Display the high-priced plan first

Loss aversion Losses are felt more heavily than gains. → "Don't miss out"

Status quo bias The tendency to avoid change. → Make the default setting the recommended option


Dark patterns prohibited

The following areabsolutely to be avoided:

  • False scarcity (lies such as "only 3 slots left")
  • Concealment of forced recurring billing
  • Intentional confusion (confusing buttons)
  • Excessive notifications
  • Copy that induces guilt
  • Complicated cancellation

Application checklist

  • Minimize cognitive load (one action per screen)
  • Be mindful of the aesthetic-usability effect
  • Place social proof appropriately
  • Apply loss aversion to the CTA
  • Use progress display for the goal gradient effect
  • Confirm the elimination of dark patterns

Related skills

  • ui-ux-pro-max: Visual implementation
  • lp-optimizer: Page optimization
  • marketing-psychology: Psychology from a marketing perspective
  • copywriting: Applying psychology to copy