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Goal
Build Swift application features using the Composable Architecture (TCA) library.
Quick start
- Add the
swift-composable-architecturepackage dependency from1.0.0or newer. - Add the
ComposableArchitectureproduct to your target's dependencies. import ComposableArchitectureas needed
API interface
Full API interface for when solution can't be found elsewhere: references/interface/ComposableArchitecture.swiftinterface
How to build a basic feature
Use this template and customize as needed:
import ComposableArchitecture
@Reducer struct Counter {
@ObservableState struct State {
var count = 0
}
enum Action {
case decrementButtonTapped
case incrementButtonTapped
}
var body: some Reducer<State, Action> {
Reduce { state, action in
switch action {
case .decrementButtonTapped:
state.count -= 1
return .none
case .incrementButtonTapped:
state.count += 1
return .none
}
}
}
}
- DO name action cases literally after what the user does (e.g.
decrementButtonTapped, notdecrement) or data the effect returns (e.g.apiResponse,timerTick, etc.) - DO NOT append
Reducersuffix to the@Reducer's type name (e.g.Counter, notCounterReducer) - DO NOT conform
ActiontoEquatable - DO NOT use legacy
reduce(into:)API (usebodyandReduce, instead) - DO group and alphabetize properties, enum cases, dependencies, feature-local state, etc., unless the user has another style preference.
How to interact with a feature from SwiftUI
Use this template and customize as needed:
import ComposableArchitecture
import SwiftUI
struct CounterView: View {
let store: StoreOf<Counter>
var body: some View {
HStack {
Button {
store.send(.decrementButtonTapped)
} label: {
Image(systemName: "minus")
}
Text("\(store.count)")
Button {
store.send(.incrementButtonTapped)
} label: {
Image(systemName: "plus")
}
}
}
}
#Preview {
CounterView(
store: Store(initialState: Counter.State()) {
Counter()
}
)
}
- DO NOT use legacy
ViewStoreorWithViewStoreAPIs
How to group multiple features together and modify them
Use CombineReducers to collect features together before applying reducer modifiers like ifLet
and forEach:
var body: some Reducer<State, Action> {
CombineReducers {
Scope(state: \.child1, action: \.child1) {
Child1()
}
Scope(state: \.child2, action: \.child2) {
Child2()
}
}
.ifLet(\.$child3, action: \.child3) {
Child3()
}
}
- DO NOT use
CombineReducersto wrap features if no modifier (likeifLet,forEach) is applied toCombineReducers.
How to perform asynchronous work
Return a run effect from a Reduce closure:
@Reducer struct LoginFeature {
@ObservableState struct State { ... }
enum Action {
case loginButtonTapped
case response(Result<LoginResponse, any Error>)
}
@Dependency(APIClient.self) var apiClient
var body: some Reducer<State, Action>
Reduce { state, action in
switch action {
case .loginButtonTapped:
return .run { send in
await send(
.response(
Result {
try await apiClient.login()
}
)
)
}
...
}
}
}
}
- DO NOT use deprecated
TaskResulttype. UseResult, instead.
How to explicitly cancel asynchronous work
Step 1: Introduce a cancellation identifier
@Reducer struct Screen {
@ObservableState struct State { ... }
enum Action { ... }
enum CancelID { case apiRequest }
var body: some Reducer<State, Action> { ... }
}
Step 2: Identify the cancellable effect
var body: some Reducer<State, Action> {
Reduce { state, action in
switch action {
...
case .fetchButtonTapped:
return .run { store in
...
}
.cancellable(id: CancelID.apiRequest)
}
}
}
Step 3: Use the identifier to cancel the effect
var body: some Reducer<State, Action> {
Reduce { state, action in
switch action {
...
case .cancelButtonTapped:
return .cancel(id: CancelID.apiRequest)
}
}
}
How to control a feature's dependency
Use the @Dependency property wrapper to access a controllable dependency from a feature:
@Reducer struct WhatTimeIsIt {
@ObservableState struct State {
var message = ""
}
enum Action {
case questionButtonTapped
}
@Dependency(\.date.now) var now
var body: some Reducer<State, Action> {
Reduce { state, action in
switch action {
case .questionButtonTapped:
state.message = "It's \(now)"
return .none
}
}
}
}
- DO declare the
@Dependencydirectly inside the@Reducer
Use the dependency reducer modifier to override a controllable dependency for a feature:
Scope(state: \.onboarding, action: \.onboarding) {
Onboarding()
.dependency(\.apiClient, MockAPIClient())
}
If a @Dependency is declared, always use it instead of the uncontrolled alternative. For example, if @Dependency(\.uuid) var uuid is declared, use uuid() instead of UUID(), and if @Dependency(\.date.now) var now is declared, use now instead of Date().
- DO prefer controlled dependencies over uncontrolled dependencies (e.g.
@Dependency(\.uuid) var uuidanduuid()instead ofUUID()).
How to modify store state directly and via bindings
Step 1: Add bindable domain to the feature
Conform Action to BindableAction, introduce a binding case, and add BindingReducer() to the feature body:
@Reducer struct Counter {
@ObservableState struct State {
var count = 0
}
enum Action: BindableAction {
case binding(BindingAction<State>)
}
var body: some Reducer<State, Action> {
BindingReducer()
}
}
- DO NOT apply legacy
@BindableStateproperty wrapper toStateproperties
Step 2: Derive bindings from a bindable store
@Bindable var store: StoreOf<Counter>
...
Stepper("\(store.count)", value: $store.count)
How to derive a binding for a state/action pair
For a given reducer:
@Reducer struct Counter {
@ObservableState struct State {
var count = 0
}
enum Action {
case stepperChanged(Int)
}
var body: some Reducer<State, Action> {
Reduce { state, action in
switch action {
case .stepperChanged(let int):
state.count = int
return .none
}
}
}
}
Derive a binding from a bindable store:
@Bindable var store: StoreOf<Counter>
...
Stepper(
"\(store.count)",
value: $store.count.sending(\.stepperChanged)
)
How to compose a child feature into a parent
Step 1: Add child domain to parent
@Reducer struct Parent {
@ObservableState struct State {
...
var child: Child.State
}
enum Action {
...
case child(Child.Action)
}
var body: some Reducer<State, Action> {
...
Scope(state: \.child, action: \.child) {
Child()
}
}
}
Step 2: Scope parent store into child store to hand off to child feature
struct ParentView: View {
let store: StoreOf<Parent>
var body: some View {
...
ChildView(store: store.scope(state: \.child, action: \.child))
}
}
How to present a child feature from a parent
Step 1: Add optional child domain to parent
@Reducer struct Parent {
@ObservableState struct State {
...
@Presents var child: Child.State?
}
enum Action {
...
case child(PresentationAction<Child.Action>)
}
var body: some Reducer<State, Action> {
Reduce { state, action in
...
}
.ifLet(\$.child, action: \.child) {
Child()
}
}
}
- DO NOT use legacy
@PresentationStateproperty wrapper
Step 2: Scope parent store into child store to hand off to child feature
struct ParentView: View {
@Bindable var store: StoreOf<Parent>
var body: some View {
...
.sheet(item: $store.scope(state: \.child, action: \.child)) { childStore in
ChildView(store: childStore)
}
}
}
- DO NOT use legacy
sheet(store:)or similar APIs
How to manage a collection of features in a parent
Step 1: Add collection of child domain to parent
@Reducer struct Parent {
@ObservableState struct State {
...
var children: IdentifiedArrayOf<Child.State> = []
}
enum Action {
...
case children(IdentifiedActionOf<Child>)
}
var body: some Reducer<State, Action> {
Reduce { state, action in
...
}
.forEach(\.children, action: \.children) {
Child()
}
}
}
Step 2: Scope parent store into child stores to hand off to child features
Display a list of child features:
let store: StoreOf<Parent>
...
ForEach(
store.scope(state: \.children, action: \.children),
id: \.state.id
) { childStore in
ChildView(store: childStore)
}
How to provide stack navigation to a feature
Step 1: Add "path" feature that models all navigable destinations
@Reducer enum Path {
case counter(Counter)
case scoreboard(Scoreboard)
}
- DO NOT nest
Pathfeature inside parent feature (prefix the feature with the parent name, instead, e.g.ParentPathfor the featureParent)
Step 2: Add path domain to parent
@Reducer struct Parent {
@ObservableState struct State {
...
var path: StackState<Path.State> = []
}
enum Action {
...
case path(StackActionOf<Path>)
}
var body: some Reducer<State, Action> {
Reduce { state, action in
...
}
.forEach(\.path, action: \.path) {
Path.body
}
}
}
Step 3: Scope parent store into child stores to hand off to child features
@Bindable var store: StoreOf<Parent>
...
NavigationStack(path: $store.scope(state: \.path, action: \.path)) {
RootView()
} destination: { pathStore in
switch pathStore.case {
case .counter(let counterStore):
CounterView(store: counterStore)
case .scoreboard(let scoreboardStore):
ScoreboardView(store: scoreboardStore)
}
}
How to dismiss a feature
A child feature can dismiss/remove itself from its parent:
@Reducer struct Child {
@ObservableState struct State {
...
}
enum Action {
...
}
@Dependency(\.dismiss) var dismiss
var body: some Reducer<State, Action> {
Reduce { state, action in
switch action {
...
case .closeButtonTapped:
return .run { _ in
await dismiss()
}
}
}
}
}
How to debug a feature
Use the _printChanges modifier to add logging to a feature.
var body: some Reducer<State, Action> {
CombineReducers {
...
}
._printChanges()
}