SuperAPI AI Directory

polyhaven-material-swap

Design & creation

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Updated 10-16 09:16

About this skill

PolyHaven Material Swap

Applies multiple PolyHaven PBR textures to the same object one by one and renders each — perfect for showing product finish variants (matte black, glossy white, brushed metal, marble, etc.).

How to Run

node polyhaven-material-swap/scripts/polyhaven-material-swap.js --object Mesh_0 --textures "marble_01,brushed_metal,carbon_fiber" --output ~/Desktop/variants
node polyhaven-material-swap/scripts/polyhaven-material-swap.js --object Mesh_0 --preset metals --output ~/Desktop/metals

Options

Option Description Default
--object Blender object name required
--textures Comma-separated PolyHaven texture IDs required (or use --preset)
--output Output directory for rendered images required
--preset Texture set: metals, woods, stones, fabrics none
--resolution Texture resolution: 1k, 2k 2k
--render-width Render image width 1920
--render-height Render image height 1080
--samples Render samples 64
--port Blender MCP port 9876

Presets

  • metals — brushed_metal, rusty_metal, painted_metal_02, corrugated_iron
  • woods — wood_cabinet_worn_long, plywood, bark_brown_02, wood_floor
  • stones — marble_01, concrete_wall_003, rock_face, gravel_floor_02
  • fabrics — fabric_pattern_07, leather_red_02, denim_fabric, burlap_01