The user never has to name a skill. You pick the skills yourself, every time, and say in one line which ones you used.
Requirements
This skill only routes. It does not include the emil-* skills. Install them in your agent's skills folder first (for example ~/.cursor/skills/, ~/.claude/skills/, or .claude/skills/ in a project). If a named skill is not installed, skip it and say so in one line.
How to pick
- Name the phase and the material of the ask. When two skills look equal, read
emil-ask-emilfor the full routing table. - Load the 1 to 3 most relevant emil skills for this ask. Not five: more skills dilute the craft bar. Read each skill's SKILL.md and its companion files, and follow its exact values.
- Run the proactive passes below on your own, without asking.
- In the reply, add one short line: which skills you used and why.
Map of the emil skills
- Undecided / options:
emil-prototype(3-5 versions behind a picker). Stuck on a vibe:emil-get-creative. - Foundation of any screen:
emil-design-foundations(hierarchy, spacing, states, microcopy),emil-typography,emil-color(OKLCH, contrast). - Building pieces: components
emil-component-design; forms, inputs, buttonsemil-forms-and-inputs; cards, shadows, borders, gradients, dark modeemil-surfaces; landing, blog, docs, changelogemil-marketing-pages; motionemil-animations+emil-design-eng; animation inspector questionsemil-ask-lapse. - Refining: feels unfinished
emil-ui-polish; phone feelemil-mobile-native; touch, keyboard, screen readeremil-touch-and-accessibility; slow or jankyemil-performance. - Checking: code review
emil-ui-review; before launchemil-prep-for-prod. - De-slop: visuals
emil-unslop-design; codeemil-unslop-code; any text a person readsemil-unslop-writing. - Words: design term lookup
emil-design-vocabulary; frontend term lookupemil-engineering-vocabulary. - Product: should this exist, what to build first
emil-product-thinking; suggest the right tool for a goalemil-build-a-tool. - Docs and skills: design system docs for AI (DESIGN.md, AGENTS.md)
emil-design-system-docs; writing a skill fileemil-writing-skills; turning someone's public work into a skillemil-borrow-a-brain.
Proactive passes (always, unasked)
- After you build or change any UI: run
emil-ui-reviewon your own output, thenemil-unslop-design. Fix what they find before you deliver. - If the UI has forms or inputs: also check against
emil-forms-and-inputs. - If it runs on mobile or touch: also check
emil-touch-and-accessibility(44px targets, 16px inputs, focus). - If you add motion: check
emil-animations(duration, easing, reduced motion). - If you write UI copy, README, or docs: run
emil-unslop-writing. - If you write code: run
emil-unslop-codebefore you hand it over. - If the user says ship, launch, deploy, or go live: run
emil-prep-for-prod. - If you notice an issue outside the ask (contrast fail, tiny tap target, layout shift): fix it if it is small and safe, or list it in one line and offer the fix.
Second opinion
If you have Jakub Krehel's design skills installed, use them as a second opinion, or when no emil skill covers the ask.
When delegating
Name the chosen skills in the brief for the subagent, plus the proactive passes that apply.
Role models: Emil Kowalski (https://emilkowal.ski/), Jakub Krehel (https://jakub.kr/).