Output language = question language; terms are always anchored back to the original word, see sw-workflow/terms.md, do not coin translated names.
Core proposition:Being funny is not something stuffed into the dialogue in post; it grows out of the story premise. The comedy writer layers tension on three levels — premise → sequence/scene → dialogue/action; comedy planted in the previous layer will "automatically produce more, bigger, and more seamless laughs" in the next layer (Smith, Writing Television Sitcoms, p0042). So the first move is not to think of jokes, but to ask "is this premise itself a joke-producing machine?"
Writing a half-hour show is not shrinking the parameters of an hour-long show, butswitching wholesale: page count, layout, number of scenes, joke density, structural units, and the operating logic of character relationships all change together. This skill governs that switch. General methods are not rewritten — for dialogue see sw-dialogue, for scene value turns see sw-scene-craft, for hour-long act structure and act out typology see sw-series-structure, for engines and bibles see sw-series-engine-bible, for the full picture of the writers' room see sw-writers-room, for the episode-by-episode table of Fleabag see sw-series-case-studies。
For format specifications, the catalog of joke techniques, and structural templates, see the same directory reference.md。
Which sections to read by task (do not read straight through)
| Task | Read | Skip |
|---|---|---|
| Judge whether a comedy idea holds up | Two (three-level method and predicament) | Six, Ten |
| Write or revise jokes | Three (joke mechanics), move the example library to reference.md | Four, Nine, Ten |
| Lay out a half-hour structure | Four (including selection rules for act length/page count) | Three, Seven |
| Choose format, set page count | Six; for Chinese drafts first see sw-chinese-series-practice page-count conversion |
One–Five |
| Direct-to-camera / device comedy | Seven | Two, Six |
| Diagnose an existing comedy draft | Twelve (diagnostic checklist) | The rest |
⚠️ Section one of reference.md isAmerican formatting specifications(character positions, margins, line spacing): when writing a Chinese draft the entire section does not apply, do not read it.
Sources and their relationship to each book
- Smith, Writing Television Sitcoms (Revised & Expanded, 2009) provides the entire skeleton: the three-level method, nine predicaments, six character mix, joke mechanics, beat counts and three-act page counts, three format sets (Appendix A gives margins by character position), pilot and series format. This skill's numbering system is basically his.
- Landau, The TV Showrunner's Roadmap 1e Tip 21 provides the formula and page-count table(seven-step formula, "bad dog up a tree," multi-camera page allocation, multi-camera vs single-camera differences);2e Chapter 13 provides the comedy writers' room(four room models, alts and candy bag, the debate over the function of the table read).
- Blum, Television and Screen Writing, Chapters 11–12 provide production constraints: teaser/act/tag minutes, multi-camera format rules,3 ideal sets, 5 maximum, one-week shooting schedule.
- Waller-Bridge's "Fleabag: The Scriptures" gives device comedy and the six-episode season skeleton;Douglas's "Writing the TV Drama Series" 3e's Dramedy special topic gives boundaries;Miller's "...And the Hero Succeeds" gives complementary traits;Armstrong's "Succession" script collection gives "comedy carrying tragedy"。
I. The difference between half-hour comedy and one-hour drama: overall switching table
| Dimension | Half-hour comedy | One-hour drama | Source |
|---|---|---|---|
| Page count | film/single-cam 27–30;tape/multi-cam 45–50;animation 40–50 | 48–63 | Smith, Appendix A;Landau 1e p0296 |
| Acts | cold open + 2 acts (multi-camera) or 2–4 acts (single-camera) + tag | teaser + 4/5/6 acts | Landau 1e Tip 21 |
| Act length | teaser 30–60 seconds; each act 10–12 minutes; tag ≤1 minute | each act 10–15 minutes | Blum p0135 |
| First act | extremely short (1–5 pages out of 30), characters and world already established | about 1/4 | Smith p0121 |
| Scene count | multi-camera one episode 15–20 scenes, each act 3–5 scenes, scenes long; single-camera has many short scenes (HIMYM often 40–50, sometimes 80) | depends on format | Landau 1e Tip 21 |
| Sets | 3 ideal (1 main + 2 secondary), maximum 5 | many more | Blum p0143 |
| Structural unit | beat: main line 5–9, subplot 3–5, thread each 3–6 | scenes and act out | Smith p0117–0119 |
| Joke density | 2–4 real laughs per page; in multi-camera almost every line of dialogue is expected to produce a joke | still needs a humorous perspective | Smith p0039/p0083 |
| Stakes | small but crucial to the characters ("tremendous trifle");"sitcoms are smaller" | life and death/career/institution | Landau 1e p0298;Smith p0119 |
| Silence | in multi-camera silence = dead air; in single-camera silence can be cringe "but in a good way" | silence is a resource | Landau 1e Tip 21 |
| Character growth | single episode "selfish→awakening→learns a lesson... reset to zero next episode"; long term relies onexpansionrather than change | cross-season arc | Smith p0139;Lloyd |
- The engine is relationship density, not events. Blum records that producers nitpick "the degree of intimacy between characters" because that is the key to making comedy develop steadily (p0148). The first episode of Fleabag has no "event that pushes the protagonist into a new situation"; it merely spreads out a web of mutually wounding relationships.
- Multi-camera and single-camera are two writing actions, not two types of formatting. Multi-camera is like stage drama: few scenes, long scenes, and you must constantly design entrances and exits for characters in the same set (Michael Patrick King believesmulti-camera is harder, because single-camera "you could just CUT TO: the next scene"); single-camera is like "a small feature film every week," relying on fragmentary scenes and cross-cutting, and depending more on visual jokes. Some executives believe the two have "HUGE creative differences" and when hiring for single-camera dramas only look at single-camera specs—prepare both kinds of samples。
II. premise-driven comedy: the three-layer method
Three sentences (Smith p0092–93):① Weave the funny elements into the story premise; ② exploit and compound them at the sequence/scene level; ③ grow dialogue and action out of the humor inherent in the story. "It's all about building rather than repairing."
2.1 The first layer: the four comedic sources of the premise
Predicaments/Character Mix/Style of Comedy/Casting(p0045–0061)。
A predicament is a joke-producing machine. A predicament within a scene only lasts a few pages; a persistent predicament woven into the premise keeps producing laughs until it is resolved, andan unresolved predicament makes the audience watch with anticipation, so that even unrelated jokes seem funnier(p0046). A series' permanent predicament ("no phone, no lights, no motorcar" in Gilligan's Island) is the first mine to dig for single-episode stories. Preconditions: the audience believes the characters won't really get hurt, and has been signaled that "this is a comedy."
Nine classic predicaments and six character mixes : for their names, original examples, and usage constraints see reference.md §2.
2.2 "Every show is its own genre"
Subcategories (domestic, odd couple) are not genres: Two and a Half Men and The Simpsons are both family shows but have completely different properties,each show's premise defines a set of properties the audience expects. Before writing an existing show, first answer the style checklist: does the humor mainly come from predicament, character relationships, or environment? Belly laughs or smiles-and-nods? Primarily visual or primarily dialogue? Does the ending have an explosive comedy run or is it evenly spread throughout? Two beginner mistakes:Too Funny to Pass Up(no matter how funny, throw out ideas that don't belong to this show);The Genre Shuffle("blending genres throughout is not the same as shifting"). The most ideal episode "expands (but does not change) a show's premise"。
2.3 The second layer: compounding at the sequence and scene level
A sequence = a string of consecutive scenes carrying one continuous action; a scene = one location for one stretch of time, and when the location or time changes it's a new scene. Three actions: ① Compound Story Predicaments—compound predicaments at the story level; the tension "doesn't double but rises exponentially" (p0063); you can stack the same kind (Big Lie → Bigger Lies) or Mix and Match; predicaments at this layer are "more finite, occur in real time," appearing—developing—resolving within one continuous passage. ② Stir Up the Character Mix—temporarily form an "unnatural alliance," and the audience simultaneously waits for the story predicament to be resolvedandfor this alliance to collapse, with the original configuration restored at the end. ③ Three reminders:Escalation(build to a comedy climax at the end; many shows fix a raucous comedy block at the end of each episode);Look to the Series Premise(the best stories come from the protagonist's foibles);Be Consistent(check the laugh intensity of each passage before writing dialogue—once you're dazzled by your own clever lines it's too late). Character basics (Sheldon Bull): sitcom characters "have no self-edit button," act more impulsively, and react hugely to problems ordinary people can laugh off.
3. Joke mechanics (the third layer)
Model:setup(straight line) introduces the topic and hints at some complication/incongruity→creating tension;punchline resolves it with a turn in an unexpected direction→releasing tension. "setups are the true unsung heroes" (p0068). Smith's constraint must be remembered alongside this: the greatest value of these terms lies inrevising and fixing, not in creating(editing and repairing, not creating)。
3.1 Five rules of Setup
- Ordinary and believable——First pull the audience in with a reasonable setup, then hit them over the head with an unexpected punchline; the moment the setup seems odd, the audience knows there's an ambush.
- Two-part: contains at least ① topic + ② one or two beats of development(caused by complication or incongruity). Without the second part, the tension isn't enough, and the punchline just seems like supplementary information. Smith's controlled experiment (cutting Jack's long analysis of Liz's life in the 30 Rock pilot down to one line) concluded that it was "still funny but not as funny as the original, and it seemed more overtly hostile, and untrue to character" (p0071) —the development section simultaneously determines the strength of the joke and the truthfulness of the character。
- It can be split apart and spread far: the parts can be scattered across a scene or even planted several scenes in advance.
- No hinting: "You brought a whole beer keg."→"Yeah. Where can I fill it up?"; ask one more question, "Is that thing full?", and the joke dies.
- Life itself is half a setup: shared life hardships and shared cultural experiences can serve as the first part.
3.2 The Six Rules of the Punchline
Definition: "a sudden twist that makes both sense and nonsense" — it resolves the setup, but comes from outside the direction the audience has been led to expect (p0077).
- Last things last: put the punch word at the end of the sentence. "I think that he thinks it's a paper for people who work. Daily." is far better than "it's a daily paper for people who work." (For the same principle see
sw-dialogue's periodic sentence.) - Don't go past the joke: the punchline is usually also at the end of a line of dialogue, and continuing to talk after it will step on it. Exception: verbosity is this character's rhythm.
- Topper: one setup produces two or three escalating punchlines ("Sex."→"It's illegal... Next best thing."→"Torture."). Three restrictions:top it at most twice(any more and the audience will notice); some jokes should be kept separate (to carry a dramatic moment, to control rhythm);in dramedy toppers are usually not used。
- Running gag / callback: return to a complete joke 2–3 times afterward; a new punchline that refers back to the original joke is called a callback. Three approaches: the same character says it again in a new situation / a different character says it again / a different character says a variation on the same setup. Each return carries a second layer of meaning,and the last one is often ironic or a reversal that lands a big laugh. Terminology note: a running gag is also called a runner, but runner also often refers to "a very small subplot," which isn't necessarily funny.
- If you're stuck, go back and change the setup(swap in a different incongruity or increase the contrast) — rather than continuing to grind away at the punchline.
- Go for Literal: take the literal meaning ("Call me a taxi." / "Okay, you're a taxi."). Literal jokes mostly come fromextremely dumb or extremely smartcharacters.
3.4 Character-Specific Styles of Humor
Ten comedic nuances: Understated Response / Exaggerated Response / Irony / Nervous Babbling / Pulls No Punches / Space-Shot POV / Wordplay / Double Entendre (+ two emotion-driven variants). Each one isthe character's fixed style of humorrather than the writer's toolbox:before writing dialogue, first decide which one or two this character uses, and give him none of the others.
3.5 The Five General Rules
- Hanging a lantern on it: have a character shout "That's crazy!" to let an outrageous premise get through (p0178). Unbelievable things must first be foreshadowed, andonce you plant the seed, you must harvest it。
- Bigger Really Is Better: Not telling the neighbor but broadcasting to the whole country that the boss is bald; not offending one coworker but giving the whole office a lecture on diversity. As long as it doesn't violate the character's nature and the show's premise,think big。
- Small Truths, Big Laughs:"Surf's up, Jim. Watch me ride this wave of inspiration! (GRINS, INTO PHONE) Yes, I'll hold."
- Reiss's three conditions: every joke must simultaneouslybe funny, serve the story, and not make the character unlikable; and no matter how difficult the spot, there is always a joke there, "you may have to look for two hours, but you will find it."
3.6 Density standard
2–4 real laughs per page(p0039/p0083). The method of execution is not estimation butcounting: circle the real laughs in red pen, and fix it if there aren't enough; the opening scenes must be counted one by one—readers won't be lenient just because it's a pilot, and they won't wait until page six for "the comedy to really begin" (p0297). The other end: no producer will say "this script is too funny," but neither can too jokey——the amount and type of laughs must stay consistent from beginning to end. Audience reactions fall into three tiers smile / chuckle / laugh(physical comedy gets a laugh, witty dialogue gets a smile).Toppers and running gags are the most economical means of raising the joke count.
IV. Half-hour structure
4.1 Beat sheet (one page)
Main line 5–9 beats; each subplot 3–5; thread structure (Seinfeld-style four equally weighted lines) 3–6 each. A beat = a moment/discovery/event that changes the protagonist's goal or raises the tension, often in two halves of "action→reaction," abbreviated into one sentence: "Character One blabs secret—claims (new lie) to cover up." For multiple lines, list each separately first and then weave them together;each beat begins with the name of the central characterand is then rewritten as his reaction (Ellen Sandler). If the story on this page doesn't build, isn't logical, isn't funny, isn't surprising, go back to the drawing board. Terminology flag: in a drama production, "beat sheet" instead refers to a multi-page, numbered-scene, telegraphic outline. Terminology flag: in a drama production, "beat sheet" instead refers to a multi-page, numbered-scene, telegraphic outline.
4.2 Three acts and page numbers for a single main line
Typical path: the protagonist encounters a new problem/opportunity→pursues it byoutlandish(rather than reasonable, otherwise there's no story) means→obstacles escalate, the goal becomes more urgent→at the end it backfires, is exposed, is embarrassing, "learns the error of his ways. Sort of." Act one is extremely short(the inciting incident occurs within one or two beats);act two is the longest(occupying 1/2–2/3, "think development, not repetition," often ending with a major revelation plus a major choice);act three is about 1/4(accelerate, rise to the climax, confrontation, truth, resolution). Page counts (film format 30 pages, single main line): 1–5 pages/15–20 pages/5–10 pages. For a thread show, the four lines are each about 1/4 (7–8 pages), and it's impossible to predict on which page each act falls.
⚠️ This set of page numbers and the switching table's "10–12 minutes per act" are two mutually exclusive schemes, with a fourfold difference in the requirements for act one (1–5 minutes vs 10–12 minutes). Rule for choosing: decide the number of acts first.
- Two acts(cold open + 2 acts + tag, common in multi-camera): 10–12 minutes per act, act one is not short.
- Three-act single main line(film format 30 pages): 1–5/15–20/5–10 pages, act one is extremely short, because the characters and world are already established.
- Pilot exception: Episode 1 has to build the world and characters, so the first act will inevitably be longer than 1–5 pages,do not judge it as failing on this criterion. Diagnostic ⑦ applies only to non-pilot episodes with three acts and a single main storyline.
4.4 dramatic structure vs broadcast format
"act" has two meanings: an act of dramatic structure vs. a segment between commercials.Commercial breaks do not necessarily line up with dramatic act turns—the commercial that comes after the first act in the broadcast sense may fall in the middle of the second act in the dramatic sense. What you mark in the outline/script as ACT ONE, ACT TWO is broadcast format. The approach: first do a beat sheet, then in the outline move the key plot points to before the commercial breaks customary for that show; it is fine if they cannot all be aligned, but if a beat can be amplified, do it—a newcomer writing a strong act break in a spec will earn major points。
4.5 Landau's seven-step formula
For the full seven steps (the definition of tremendous trifle, which act ending the midpoint reversal goes at, the metaphor of the mad dog chasing the cat up the tree, and the function of the tag), see reference.md §3.
4.6 key dramatic moment and block comedy scene
Matt Williams: every episode must build toward a key dramatic moment(decision/discovery/reconciliation), with everything moving toward it and then away from it, and itlands in the block comedy scene nine times out of ten(p0126). Corollary: first define this moment, then decide which scene it falls in; that scene must also be the episode's biggest comedy set piece.
4.8 Six-episode season (single author, streaming half-hour)
For the episode-by-episode skeleton of each of Fleabag's two 6-episode seasons, the template for a single episode's cold open → TITLES → segments → button, and the two ending rules (the season-finale button resolves the theme; one object runs through the whole season, changing hands once per episode), see reference.md §4.
5. Characters: who deserves to be put into this machine
- They do not have to be likable, but they must have drive, purpose, a soft spot, and a unique skill—at minimum they need "some small spark of passion" (p0296). Michael Scott is an arrogant and often cutting idiot, but he is the company's top salesman, and he always wants to do the right thing (and then fails to)."in comedy, it's usually the troublemakers that we like best."
- Proximity counts: the premisemust contain some scene or dramatic device that regularly forces the characters together, so that they keep colliding with each other episode after episode. It does not have to be another office/living-room show (single-camera allows roaming around), but this device cannot be missing.
- Conflict must occur between regular characters: if two series regulars argue over "which way the toilet paper should hang," the audience will watch.
- complementary traits(Miller):Situations are not funny; characters are—an incubator, an apartment, a hospital, or a restaurant is not funny in itself. The traditional route is the Aristotelian "imitation of men worse than the average" (It's Always Sunny, Curb); contemporary work has a softening trend:complementary character traits(flawed but well-intentioned) is more relatable. Three replicable moves from the Modern Family pilot's character sheet:describe everyone in positive terms; any pairing of two characters can produce laughs; each person's point of view has its own validity.
- Ten behavioral character types: Supportive Parent/Idiot Savant/Idiot Idiot/Clown/Operator/Mentor/Confidant/Irritant/Romantic Interest/Critic. The qualifier matters: these aretemporary behavioral modesrather than fixed labels—in one episode of Frasier he is a supportive parent to his father, and in the next he is a childlike idiot.
- Supporting-character naming method(Fleabag): useOne traitNamed and never changed for life (Arsehole Guy, Bus Rodent, Bank Manager, Godmother), while the protagonist has no name. The naming method itself must be the protagonist's ability/flaw—her whole life she can shrink a person into "a bus rodent" or "an arsehole guy"—so later there must be an episode where she pays the price for it (Priest = the first person she cannot label).
Six, Three Formats and Hard Page-Count Metrics
Three formats =live-action film(single-camera)/live-action tape(multi-camera)/animation; the real difference is single-camera or multi-camera.To write a spec for an existing show, go get that show's real script and copy the layout exactlyThe page counts of the three formats, margins (by character position), line spacing, scene numbering, entrance/exit underlining,END OF COLD OPEN/END OF ACT ONE/TAG/END OF EPISODE the notation for , the items a spec deliberately omits, set economics, and the two animation items, see reference.md §One.
Seven, Direct Address and the Device Comedy (Fleabag)
Direct address ((to camera))is not a style but the character's psychological defense: one day she wakes up and finds there is an audience watching her, so she does the only thing she can do—"she put on a show" (〈Who is Fleabag?〉). This characterization determines that it can become plot in Season 2. Three basic uses: narration-style setup ("You know that feeling when...") / a single inner annotation in the middle of dialogue (say A, turn to us and say B, then turn back and say C) / a silent glance ("She looks at the camera." as a reaction shot).
- Test the device for feasibility first, then write the script. could not crack the adaptation problem for a year, and in the end it was Vicky Jones who used a phone to film her talking to camera in the kitchen for five minutes, put the phone down: "It works."—Treat the device as a testable hypothesis, not a writing decision.
- Rule of three plus a fourth beat flipped by someone else. gives the adjective first, then the evidence,the evidence is always one notch lower than the adjective: "He's a feminist." / "I have a sister."; or "don't say it—don't say it—said it" (three head turns within five beats).Hand the power to flip it to the opponent, not to the protagonist.
- Tell jokes only to the camera, tell the truth to people. gives her once and only once in the whole seasonnot to cameraa long monologue (the confessional), and that is the emotional high point of the entire series.
- The device itself is the season arc. In Season 1 it is an accomplice; at the season finale the first reversal (she hides from the camera, the camera chases her into a corner and forces out the flashback); in Season 2 leta character see itand escalate step by step: discovery ("Where did you just go?") → interrogation ("it's like you disappear") → ordering her to stop → she pushes it away → she asks it not to follow (the final line is a stage direction written to the camera: "Goodbye.").Once the device has walked this road, the show is over.
- Visual sentences: write the trauma as a 2–4 second image (Boo standing across the road, traffic sweeping past), and insert it at the moment when the protagonist "looks fine" (laughing, having sex, walking down the street), so the audience immediately knows she is not okay—do not have the character recount it. When the director gave this image, they said "that was all we needed".
The standard beat of an emotional scene is "pain—laugh—pain": truth → a visual gag or a bitchy line → back to the truth. Two companion rules:Let the protagonist lose the argument(After her impassioned speech, she proves on the spot with a prop that she backed the wrong side, then lets a supporting character upgrade the theme in two lines);The season-finale confession is allowed to be said three times, and the answer is given in only two words, then close with a seven-beat anti-climax (confession → gentle rejection → the other person gives something back → an everyday misfortune → a purely comedic prop → an object related to the deceased → a device farewell).
Eight, dramedy and "comedy carrying tragedy"
The criteria for dramedy (Douglas): In 1960s American networks institutionalized "half-hour = sitcom, one-hour = drama," and to this day the office is still physically split into comedy/drama sides, and a pitch can only be made to one VP. The attributes of dramedy are continuous characters and storylines, backstory depth and a dramatic arc,rather than setup/joke at fixed intervals; the laughter is wry/ironic. Two rules:Anything over three minutes in any form cannot be written successfully on a joke-to-joke basis;Except for children's adventure, no one can write a straight drama with no humorous perspective throughout; episodes racing toward tragedy especially need comedy(Shakespeare put a clown before the most tragic scenes). Douglas's lesson: Frank's Place was forced to become a pure comedy because audiences complained it was "not funny enough"—Audience expectations are set by the time slot and format; dramedy must actively tell the audience what to expect。
Succession's six approaches:
- Use jokes to carry the darkest confession. After Kendall says he killed the waiter, Roman uses jokes to downgrade the charge level by level (murderer→irresponsibler→"at worst you're a manslaughter-er"), and Shiv follows with "Oh yeah I've killed a coupla kids. Sure. Just little ones."; the script notes to itself "It is so dark that it is kind of funny." Mechanism:Acceptance does not appear in the form of comfort, but in the form of cruel jokes within the family, because that is the only love language this family knows how to speak.
- The comedic subplot serves as a thermostat, not a dilutant. Greg's Luxembourg throne line is repeatedly inserted between the darkest passages—and in the end it is precisely in this line that Tom is forced into a decision.Criterion: a comedic subplot must simultaneously carry a plot function, otherwise it is padding.
- Give the series finale a regressive game with no plot advancement(the kitchen "meal fit for a king"): for the first and last time, everyone is of the same intent,the laughs must be cooperative; let the only line that wants to express warmth be interrupted—that unfinished pause is the preview of the ending.
- Ordering rule: The most powerful proposal in the room is always "an appeal to reality rather than myth,"and only occasionally loses to the funniest one。
Nine, sitcom pilot and series format
By default, write a typical-episode pilot. A premise pilot shows "the event that creates the show's premise"; the hook itself is the material, butit cannot demonstrate what an ordinary episode looks like("that Martian won't crash-land in someone's yard every week") and it repeats poorly. Somost network executives prefer a typical-episode pilot—a half-hour "just like episode 17, 52, or 89 of this show," giving almost no exposition when new characters appear (p0296). Fleabag's first episode is a typical example.
The most executable of the nine approaches:Be funny on the first page and literally count the laughs in the opening scenes;Character appeal comes first(the protagonist must be fresh, relatable, appealing);proximity counts;Keep it simple and delay exposition as much as possible;Know your rights—"You can't sell what you don't own." Option any material before writing it; register the copyright before pitching it.
series format document (10–15 pages, eleven sections) Three judgments: it must prove legs(the premise is rich enough to generate more than a hundred episodes);the premise section introduces the character in just one phrase, letting action and dialogue define her;the format itself is the writing sample—a document that reads like an annual report cannot sell comedy.
pitch execution rules: when pitching a single episode, bring 10–15 springboards(each 3–5 sentences, start with the short version);when pitching a new series, bring only that one big idea plus one or two backups, and stop pitching the backups as soon as the big idea is accepted. And "Try to pitch funny—you're supposed to be a comedy writer." for the general pitch document and the three tiers of the bible, see sw-series-engine-bible。
10. The Comedy Writers' Room
Basic division of labor: break the story together → write the first draft individually → punch up together.roundtable writing(tabling): 5–15 people revise the script line by line stuffing in jokes, with a senior producer arbitrating; some shows hire punch-up person. It is not unusual for a script to be revised more than five times,and many writers feel lucky if half of the original dialogue survives to the shooting draft. For the process and hierarchy, see sw-writers-room。
alts and candy bag(Landau 2e ch13): the first draft is dissected collectively and new lines and jokes are pitched; the new lines are called alts / alternates. Schur's data:the script meeting, together with alts, swells to 50–60 pages, then is cut back to the required 30 pages. Discarded jokes are saved for future episodes; Greg Daniels calls this "the candy bag"(Michael Patrick King's version is called "the whipped cream").But don't hoard the good stuff—Schur: "Loyal viewers are a rare commodity"; Daniels's version is "Pack the sausage; put it all in." compromise:structural big ideas must be burned; jokes can be saved. On-set alts(Succession's version, general): one or two days before shooting, pick out 0–15 lines that might be "funnier or better or truer," send them to 3–5 writers to solicit alts, narrow 10–20 options down to 5–10 to keep in your pocket, and after shooting the scripted version, feed them to the actors as appropriate.
| Room model | Method | Applicable to |
|---|---|---|
| Parks & Rec(Schur) | Break together, each writes their own episode; writing whole episodes together falls into "diminishing marginal returns" | Ensembles, similar voices |
| Mindy Kaling | Index cards + whiteboard; at the start of the season, pitch three or four "story area documents" to the platform for approval; assign one or two people per episode to write the first draft (seeking a "wonderful patchwork of voices"); once the first draft is submitted, the script becomes the shared property of the whole room | Want to preserve multiple voices |
| Insecure(Issa Rae) | Write every episode together,and in the writers' room have writers/producers read aloud in character(before the table read with the actors) | Auteur shows with a unified voice |
| Schitt's Creek(Dan Levy) | A small room of four to six people, together almost the whole time, strict A/B/C;write the beats as dialogue before dividing up the script | Small budget, requirement for precise tone |
"Writing beats as dialogue" deserves its own entry. When beats stop at the level of "someone gets caught, needs to escape embarrassment, and finally gets defused by another person's embarrassment," no one asks"what is this embarrassment? How does it serve this character right now? Can this physical comedy also carry an emotional function?"——the consequence is that the storyline feels weird across the whole episode. Solution: after the beats are set"go back to the beginning and write out all the teaser's dialogue to verify whether it holds up。
Comedy can be written collectively, drama cannot(Bays): The room will heavily revise comedy, but "when it comes to dramatic moments, I try not to touch or punch them up in the room——drama must be personal; it cannot be written by committee."
Eleven, Disagreement Table (which to use in which situation)
| Issue | Side A | Side B | How to choose |
|---|---|---|---|
| Can comedy be taught | Landau: Structure, subtext, and dialogue can be taught,the laugh itself is a gift——"no one can teach you how to be funny"; only the formula can be taught | In the same book, the four showrunners in Chapter 13 all give teachable processes (prequel questionnaire, breaking from emotion, alts/candy bag, writing beats as dialogue, in-room table read) | Process can be taught; taste in jokes can only be calibrated; rely on process to raise the floor |
| Collective writing vs. individual first draft | Schur: The marginal benefit of writing an entire episode collectively diminishes; Kaling: individual first draft seeks a "patchwork of voices" | Issa Rae: collective writing for every episode + in-room table read; Dan Levy: small room together throughout | According tothe show's voicedecide: single authorial voice → group break + individual writing; ensemble with many voices → can be fully collective but someone must adjudicate |
| Function of table read | Smith/Landau/Lloyd: test jokes and rhythm, revise the script based on it | Dan Levy: only test structure,not jokes | Jokes in the lines → test jokes; in reactions/physicality/editing → only test structure |
| Should each act ending have a cliffhanger | Smith: cliff-hanger at the end of every act; a strong act break adds points to a spec | Dan Levy: almost never ends on a cliffhanger and doesn't play will-they-won't-they——"It's emotional stakes" | With ad slots → there must be an act out; without ads + emotional-stakes type → can use an "earned moment" instead |
| Should newcomers speak in the room | Lapiduss: For newcomers, "almost better to kind of not speak up too much" | Sandy Frank: "In the room, your job is to pitch jokes"; Matt Williams wants to see whether you are a punch mind / joke mind / story mind / character mind | Watch the signals from senior producers: if they keep pitching, don't self-censor; if they don't like half-formed suggestions, pick and choose what to say |
Timeliness flag: Smith is the 2009 revision——the rates (minimum for a pilot script = 150% of the episode minimum; $33,349.50 from 2009/5–2010/5), the new-media checklist, and the "broadcast vs. basic cable" landscape are all outdated; the craft parts (jokes, structure, format, room) are basically not outdated. Blum is 2001 year—the fact that animation writers were not fully covered by the WGA Basic Agreement, the $75 Animation Writers Caucus annual dues, the number of software templates, and the Becker weekly schedule are all historical records. Landau 1e is 2014 year—"at the time, single-camera sitcoms were not favored," and Web Therapy's sponsored web series model was a product of its era.
Twelve, Diagnostic Checklist
Premise Layer ① Is this premise itself a joke-producing machine? If it only gets laughs by forcing wordplay into the dialogue, go back and change the premise. ② Is the predicament ongoing, or does it last only a few pages? When is it resolved? ③ In the character mix, are there two people contributing the same kind of thing? ④ Does this episode "expands but does not change" the series premise? Is there a Too Funny to Pass Up or Genre Shuffle? ⑤ Does the premise contain a device that keeps forcing the characters together?
Structure Layer ⑥ Does the main line have 5–9 beats and the subplot 3–5? Does every beat change the goal or raise the tension? ⑦ Is Act One too long (in 30 pages it should be 1–5 pages)?Applies only to non-pilot episodes with three acts and a single main line; two-act shows and pilots do not run this one, see the selection rules in Section Four. ⑧ What is this episode's key dramatic moment? Does it fall in a block comedy scene? ⑨ Is the predicament escalating toward the end? ⑩ Have strong act breaks been written? Is the end of each act a joke or a new plot point? ⑪ Is each line led by a different character? Is the protagonist driving the story or being dragged along by the visitors? ⑫ Do scenes start late / finish early? Is there a button? ⑬ Are there more than 2 new sets and more than 5 total sets?
Joke Layer This item is the standing set economics of multi-camera studio shooting(standing sets have to be built and occupy the stage long term),single-camera location shows are not counted by it: change the numbernumber of shooting locations and number of transitions—the lobby, exhibition hall, office, storeroom, and backyard in the same building are one location, not five sets. The corresponding criterion for single-camera is "does this episode need to go into a new location separately for one scene." ⑭ Circle it once in red: does this page have 2–4 real jokes? Do the first three pages? ⑮ Does every setup have a second development section? Is there anything hinting at the punchline? ⑯ Is the punch word at the end of the sentence? Does it stop right after saying it? ⑰ Is there any top used more than twice? In dramedy, is a topper used? ⑱ Does the running gag come back 2–3 times, and is it inverted the last time? Are all the seeds planted harvested? ⑲ Is there a punchline you just cannot write? → change the setup, or take the literal meaning. ⑳ Does every joke satisfy all three of Reiss's conditions at the same time? ㉑ Are the characters using their own one or two comedic nuances? If you cover the names, can you tell who is speaking? ㉒ Are the amount and type of jokes consistent from beginning to end? ㉓ Is there any scene that should have used a take / stage business / visual joke but was written as dialogue?
Format Layer ㉔ Is this show film or tape? Is the page count right (27–30/45–50/40–50)? Are the capitalization in stage directions, dialogue line spacing, scene numbering, and underlining for entrances and exits all following that set? ㉕ Has the spec mixed in scene numbers/cast list/sound effect slug/camera instructions/"First Draft"/date? Are there too many dialogue cues?
Tone Layer ㉖ If writing dramedy: is the laughter wry/ironic, or has it become joke-to-joke? ㉗ Is there comedy in the episode that rushes toward tragedy? After the darkest confession, does someone catch it with a joke? ㉘ Besides temperature control, what plot function does the comedy subplot serve? (Cut the ones that only control temperature.) ㉙ How many things does this plotline accomplish at the same time?Cut anything with fewer than two.
13. Workflow: From Zero to Second Draft
0 Choose a show and research(When writing a spec) choose a show you really like, that has aired at least one season and will air again;A spec written for SHOW X is meant to be submitted to a different show。Reading scripts matters more than watching the show—the page and the screen are not the same thing, and your work is on the page. Make Smith's analysis chart: scene start page number / one-sentence scene identifier / vertical columns labeled A, B, C to record the beats of each line /Underline the last scene before the commercialMark the act break.
1 Generate ideas Start from the protagonist's emotions and goals and ask "What if" ("Dwight and Jim hate each other—what if they have to share a room on a business trip?").What counts is the emotion, not the situationWhen filtering, check lag time(will current events still hold up four months later), don't write celebrity cameos, avoid holiday episodes.
2 springboard (3–5 sentences) The first one or two sentences give the hook, the next few hint at funny complications;you don't necessarily give the ending("Want to hear the ending? You can pay me to write it"); andit must be written in funny wording. Judgment: if you can't explain the essence in a few lines, the concept is too muddy—and a muddy concept won't clear itself up.
3 beat sheet (one page) Generate according to the beat count in 4.1; for multiple storylines, list each separately first and then weave them together. Self-check: Does it build? Does the logic hold? Is it funny? Is there a surprise?
4 Add comedy at the premise level Against the beat sheet, ask: Which kind (or which combination of kinds) of predicament is this? At which beat is the character mix stirred up? Is the style of comedy consistent with the show?If you can't answer, don't keep writing.
5 outline (5–7 pages single-spaced, or 8–12 pages double-spaced according to the show's custom) "An outline is a selling tool." For every detail, ask "Does the reader absolutely need to know this to follow the story?" If the answer is no, cut it—A beginner's hallmark is being eager to educate the reader. Put it into broadcast format, move important plot points before the break. Within two or three pages, at least one storyline should hook the reader; each scene description should be brief andcontain the jokes that will be seen;Play It, Don't Say It; "this will be funny here" doesn't count; dialogue snippets should be extremely short and must be extremely good (don't use up all the jokes). Treat Matt Williams's warning as a diagnostic standard:Nine times out of ten, the outline collapses at the 2/3 point—it can set up and complicate, but by the 2/3 point it doesn't know what the episode is about. Soafter finishing the outline, first turn to the 2/3 point and ask "What is this episode about?"。
6 First draft (about 30 pages in 1–2 weeks) On the first day, don't polish the first page—"Blair through the script," write two or three scenes a day or even the entire first act.Before a major rewrite, go back and redo the beat sheet and outline. The first thing to do after finishing iscount the laughs with a red pen。
7 Rewrite (the priority order cannot be reversed) story → sequences → scenes → moments → dialogue, watch comedy at every level; if the order is reversed, it's "a bad patch job". When listening to feedback,don't talk—if you have to defend a creative decision, it probably needs another look. Handling notes:a vague note usually points to the wrong place(the real problem with "the basement scene isn't funny" may be that the predicament wasn't established three scenes earlier); what comes back must reflect what was discussed in the room;the biggest sin of a second draft is laziness. For the delivery schedule at each freelance stage (verbal pitch/outline/revised outline/first draft/second draft), see reference.md §5.
14. Training
- Count the laughs: take a real script of one episode, circle the actual laughs page by page, calculate the density, and mark which category each one belongs to (setup-punchline/topper/running gag/take/stage business/visual/sound). Then do the same for your own script.
- Change the setup: pick the three weakest punchlines,don't change the punchline, only change the setup, and see whether each can grow six new punchlines.
- Device test: for any unconventional narrative device, first shoot a five-minute self-performed clip on your phone to confirm "it works" before starting.
- Punch-up simulation: write 10–20 alts for someone else's scene, then narrow it down yourself to 5–10; the ones that get cut go into your candy bag.