SuperAPI AI Directory

sw-dialogue

Writing & research

View repository

Updated 10-16 09:57

About this skill

Dialogue

Output language = language of the question; terms are always anchored back to the original words, see sw-workflow/terms.md, do not invent translated terms.

There is only one core proposition:Dialogue is a form of action(McKee: dia + legein = action through words). Beneath every line are desire, intention, and strategy; "the problems of dialogue are the problems of story," so when dialogue cannot be fixed, first go back and examine the events and character design. This skill merges McKee's complete system in Dialogue, Walter/Hicks's American practical taboos, Lu Jun's theory of Chinese dramatic language (the sung lyric portion has been moved to sw-chinese-opera-banqiang), Egri's character-dialogue relationship, and the line patterns of screwball comedy. For a beat-by-beat analysis example of seven scenes, see reference.md。


I. What Dialogue Is

  • Complete definition: anything any character says to anyone — to others, to themselves ("all interior monologue is dialogue"), to the audience (soliloquy, voice-over, direct address to camera). "No character speaks to others or even to themselves for no reason"; beneath every line there must be desire, intention, action = verbal strategy.
  • Dramatic dialogue(within the scene, full of conflict, every line points toward action and causes reaction) vs narrative dialogue(outside the scene, the fourth wall disappears). Three kinds of dialogue, three ways of writing (the diary form of Doctor Glas → addressed to the reader → dramatized).
  • Three functions: exposition, characterization, action.
  • Three layers of content(three concentric spheres):the said(vocabulary, wording, syntax, tone portray education, wit, emotional range);the unsaid(consciously hidden thoughts and feelings; readers instinctively skip over the words to guess the subtext, so the author must make it perceptible);the unsayable(subconscious needs, exposed only through choices under pressure).As language, dialogue conveys characterization; as action, dialogue reveals the truth of character.
  • Action vs behavior: eating ice cream is never because of hunger — to dispel sorrow / rebel against the doctor / reward oneself is the action; any dialogue that has not answered "what is the real action in the subtext" is not complete. Silence also has action, and a pause is also a reaction.
  • Three questions for writing dialogue:What does the character want at this moment? What action makes him strive to achieve it? What will he say to execute the action? Usegerund phrasesto label subtextual action ("groveling at her feet" / "ignoring his plea").
  • Medium differences: theater is primarily auditory and can be poeticized and rhymed ("as if" as tacit understanding); film is primarily visual, the camera magnifies falseness, so it must be natural and performable, written for actors and open to improvisation (exceptions: stylized realism, non-realism, extreme characters); television is face-to-face and leans toward conversation; literature is free.The level of conflict determines the amount of dialogue: the more external social conflict, the less dialogue; the more personal and private conflict, the more dialogue.
  • Walter: most producers read only the dialogue — "the strongest reason to make dialogue especially brilliant, every word a gem"; butthe best dialogue is often no dialogue at all(In *The Sopranos*, Carmela takes off the ring, and Tony just stares at her.) Hicks: A good script is like poetry; dialogue comes from emotions deep inside.

II. Explanation: Act it out, use it as a weapon, keep secrets

  • Give only the absolute minimum information needed, never release it early; list all facts in order of importance, and repeat and emphasize the important ones. "Make them laugh, make them cry, make them wait."
  • Acting vs. telling: Charlie, "We've known each other for twenty years, from school to now, good morning, okay?" (with no purpose at all) -> "You're no different from the immature jerk you were in school twenty years ago. Smell your clothes." — The audience unconsciously learns "twenty years" and "school."
  • Narrative drive(Information leaks out bit by bit so the audience guesses what comes next; *Catch-22*, "There's a trap in it") andpresenting it like a weapon(A character uses what he knows as a weapon; "I am your father" disarms the son at the climax of the duel).
  • The most important revelation is a secret, backstory != a life history, but a past segment saved for the moment of choosing the lesser of two evils (*Who's Afraid of Virginia Woolf?*, the "I ate it" telegram) — "using backstory to create a turning point is the most powerful exposition technique."
  • Direct telling has two functions: speed (Márquez, "Many years later, as he faced the firing squad") and counterpoint (the narrator ironizes the theme); change "later, later" into dramatized narration or create an internal conflict with another self.
  • Forced exposition taboos: rolling opening credits, newspaper headlines, characters telling each other facts they already know ("We've known and loved each other for over twenty years, since that college fraternity party..."); Walter's Principle 28:Do not let this character tell that character information the audience already knows。
  • Hicks: Put explanatory dialogue into an unexpected environment to inject energy (an argument over wedding banquet seating -> jewelry store theft -> the policeman is the brother-in-law who owes money); "What exactly do you want?" and "Are you okay?" are the two legitimate exceptions to on-the-nose.
  • McKee: Do not write what common sense can infer; do not give it unless its absence would cause confusion; save secrets for the end.
  • Exercise: Rewrite a piece of hard exposition three times — throw it out like a weapon, put it into a seduction scene, and hide the information so the behavior is credible.

III. Six tasks and four types of flaws (McKee)

Six tasks: Every spoken expression performs an inner action; every action/reaction beat strengthens the scene up to the turning point; statement and implication convey information and viewpoint; a distinctive spoken style individualizes the character; progressive beats capture attention; the language hits the reader while remaining true to the scene's characters.

Credibility flaws

  • Conversation re-consumes; dialogue focuses on meaning; credibility != realism (*Alice*'s dialogue is realistically impossible but true to the character).
  • Empty words (telling the other person what they already know); excessive sentimentality (language far exceeds emotion); too obvious (the author's knowledge put into the character's awareness); excessive perception (the character describes himself more profoundly than Freud plus Socrates);mistaking an excuse for a motive— motive is a subconscious need, dialogue is an excuse (the crusader, "saving souls for God"; Richard III, "I killed him because you are breathtakingly beautiful").
  • The problem with melodrama is not over-expression but lack of motive; once motive and action match, ask whether it should be direct or implicit — looking at one's nails and softly saying "nail him to the cross" is stronger than roaring.

Language flaws

  • Cliched language: Write the first word first, then improvise more, go a little crazy → carefully choose and throw away the rest, "no one needs to see your second choice."
  • Character-neutral language: "Oh my God" → Alabama "Sweet, bleeding Jesus," Detroit "Lord have mercy," New York "Well, damn me to hell."
  • Polished language: Shout to the author "how clever my dialogue is," the character snaps shut; "when in doubt, lower the tone."
  • Dry languageEight methods: Write concrete rather than abstract; write familiar rather than strange; write short words rather than long words ("his rendering is a falsification of the facts" → "he lies"; four phenomena: the more agitated, the shorter; the more active, the shorter; the smarter, the more complex; the more erudite, the longer); write direct rather than circuitous; write active rather than passive ("She is playing around" → "She plays around"); write short sentences rather than long passages; write expressive language rather than imitation ("Don't imitate life, express life"); delete redundant words ("hi," "oh," "that," "also").
  • If dialogue does not imply thoughts and emotions not stated on the surface, either enrich it or cut it.
  • The forty prohibitions at the diction level(Wang Jide, Qu Lü; Wu Mei, Qu Xue Tong Lun, p0097–0098): Items 17–34 have nothing to do with prosody; they are a ready-made dialogue self-check list—stale / coined / vulgar / obscure / coarse / disordered / imitative (idioms are fine) / too literary (not fitting the trade) / too obscure / classical-historical language / pedantic language (scholarly air) / bookish language; there is also "speech defects"—when spoken aloud it will be heard as another meaning, change the words but not the tune.Usage: Wu Mei's general note "the method is extremely harsh. If one cannot fully abide by it, one must check and remove the worst cases"—the checklist is not an admission threshold, and it must not be used to veto a line that stands up on stage.

Content flaws

  • On-the-nose(on-the-nose): Writing subtext as text, "speaking in a way no one would ever use"; a candlelit dinner "I love you, I love you" and sincere—"dead like a dead dog in the road, absolutely unactable." Always having subtext is the guiding principle of realism; non-realistic genres (myth, fairy tale, science fiction, animation, fable) may reduce subtext.
  • The interior monologue fallacy: True interior monologue (long, uninterrupted, not addressed to anyone) degenerates into the author's mouthpiece; change it into action/reaction (insert the other person's or one's own nonverbal reaction), and a talkative character should make other characters uncomfortable but must not bore the audience (the relatives' tired expressions in August: Osage County; the silent Miss Y in The Strong Ones becomes a star character).
  • Two-person dialogue(duologue) "stiff as a brick" (Lucilla and Maximus in the prison in Gladiator) →rewrite it as three-way dialogue(trialogue): two people use a third party as the outlet for their struggle—the canary (The Leg), Heisenberg, the East-West divide, Godot, wine (Sideways), Three Days of the Condor (Out of Sight).

Design flaws

  • Repetition: accidental echo (a recording read aloud);repeated beats(the same strategy with changed words: begging/refusal three times)—"the greatest sin is boredom," diminishing returns (the first ice cream tastes good, the third makes you nearly throw up; three crying scenes, the third turns into comedy).
  • Defective dialogue: Ambiguous meaning ("use a big nail forcefully" vs "hammer a long nail"); the meaning of a missed opportunity;Cue for a missed opportunity——The last word of each plainspoken passage is best made the core word to trigger the other person's reaction (in the original version of The Miracle Case, the core words are all at the end of sentences); highlight the last sentence of each passage with a highlighter.
  • Poorly designed scene: the turning point is too early, too late, or does not appear;Forked scene(four reasons subtext and text do not match: the inner is all in the dialogue and the dialogue is flat / the inner is too weak and the dialogue is excessive / the two are unrelated / no conflict); vulgarization cannot raise the temperature ("you only know something is wrong when the criminal stops speaking viciously");Rewriting trap——The more you rewrite, the more explicit the dialogue becomes, and in the end the subtext is gone. "The reason a scene fails is often not the words; the solution lies deep in the design of events and characters."

IV. Technique: rhetoric, syntactic design, concision, pauses, silence

  • Rhetoric: the more sensory the rhetoric, the more memorable ("walks like a model" vs "moves like a slow, sexy song"); Blanche's "sometimes, God is there, and He comes so fast."
  • Line design(position of the core word):Suspense sentence(periodic sentence, saving the core idea for the last word: "Then why did you give me that... look? gun? kiss?"; jokes also land their punch at the end);Cumulative sentence(the core word comes first, followed by support, giving a natural conversational feel);Balanced sentence(the core is in the middle);Parallel design; any design used too often becomes like wallpaper →Mixing(in True Detective, Rust has twenty thoughts, a dozen suspense sentences, and the rest mixed).
  • Concision: "make every word count"; Walter's principle 26:Screenwriters are not paid by the word count(Escape from Alcatraz: "What was your childhood like?"—"Brief."); ask of every sentence: Does it advance the plot? Does it tell us something new? Is there a more concise and efficient way?
  • Pause: tighten before the turning point, absorb after it; "a pause should be hard-earned"; Walter: do not underline for emphasis, ellipses once or twice are fine but a third time is too many (use only when one person says the first half and another completes it), do not use exclamation points, parentheticals are almost never used ("(angrily and livid)" → the actor says "like teasing a puppy with a biscuit" brightly, proudly, innocently, and cutely, which instead reveals the pathology; an exception is when a scene with multiple people needs to specify whom one is speaking to).
  • Silence: if a scene is talky, write for the eyes——paralanguage (nodding, gaze, waving) and physical action; in Bergman's The Silence, the waiter drops a napkin, bends down, and sniffs her from head to toe, and she takes a deep breath——"the turning point is in that deep breath; silence is the most concise thing in language." Hicks: "the most vivid character may be the one who does not speak" (Tom Hanks); Hochster exercise: two pages, two people, only one speaks.
  • Argument(Walter's principle 27): in life consensus is an important part, in art it is not——let every line of dialogue challenge the next, do not let any two people agree with each other, "look at the script as an argument from beginning to end" (in The Great Edison, the polite and courteous disagreement is still tense).
  • Rhythm: A daughter under two years old in her crib replays adult conversation, "Di-di-da? Da-da! Di-da? Da!"—not a single real word yet accurately capturing rising and falling intonation, questioning, pauses; "language is music with vocabulary." Whoever controls the rhythm wins (Tony's clipped phrases vs. Melfi's slow drawl).

Walter's taboo list

"I think," "this this," "you know," "listen" are unforgivable; no dialect phonetic transcription (John Wayne refused to read drivin'); no pursuit of "realistic" hemming and hawing ("what's so good about natural? Arsenic, botulism, flu, boredom are all natural");Small talk is usable only when it transcends itself and connects to the theme(On the steps in 12 Angry Men, "I still don't know your name"); long speeches are an exception but must give information in every sentence (Patton's opening, Joad's ending, Bernstein's girl with the parasol); "Hi Debbie," "Hi Tom" → "That dress is very sexy!"—"You like it?"—"I love it!"


V. Character-Specific Dialogue

  • "The more complex the psychology, the more unique the dialogue"; the basis of dialogue isvocabulary—"nothing conveys or betrays a character's personality more than the words the character uses, the names of things in his life." From inside the character outward: content (what is seen and felt but not said or unsayable) → form (wording) → effect.
  • Grammar and Character:Nouns and verbs express the range of knowledge("big nail" vs. "spike brad nail finishing nail tack" ; "walked slowly across the room" vs. "ambled waltzed glided shuffled strutted");Modifiers, sounds, and modality express personality("really big" vs. "magnificent"; active "that family planned the wedding" vs. passive "the wedding was planned by that family"; modality "could plan" vs. "must be planned by the family").
  • Culture and Character: Give a character a cultural symbol to do a third thing (Rhode Island copper statue, Three Days of the Condor, yacht merger, Pinot grape).
  • The Principle of Creative Limitation: Writing the first clichéd sentence in your head is far easier than entering the depths of imagination to express an image; "even if the character is inherently dull, the lines must express a lifeless soul, and even dullness must be written vividly."
  • Enter the character's subjective perspective to see the world: Cassius says "the narrow world" (for a city-state politician the world is small, Caesar alone can take it); aristocratic schoolboys "learn to think like sages and speak like commoners"—short sentences and monosyllabic strings appear casual and sincere.
  • Case comparisons: True Detective's Rust is abstract, polysyllabic, with Latin endings vs. Marty's imagery is solid and cadenced; 30 Rock's Jack's nouns (flawless, Bo Derek, moose tongue) and modal verbs (no longer, you can't, you must) "dress him like the character's clothes from the inside out"; Sideways' Miles's sensitive modal adjectives (thin-skinned, hard to grow, delicate, heartbreaking) vs. Maya's bold nouns and verbs (life, sun shining to the peak, tastes so good).
  • Snyder's Name-Covering Test: Cover the names and can you still tell who is speaking? If everyone talks like the screenwriter himself = "Hi, how are you, I'm fine"; Big Mouth each person has one linguistic trait.
  • Egri: Dialogue arises from three-dimensional characters and conflict, reveals personality and background, foreshadows events; be concise;sacrifice the golden line for the character; fits the professional identity (a mechanic speaks from a mechanical perspective); no speechifying or showing off; jokes must serve another function; list items in ascending order with the most important last ("The mayor is there, the provincial governor is there too, and the president is there as well!"); in Riders to the Sea, the Aran Island accents each have their own rhythm.
  • Hochster: speech patterns reveal class, education, occupation, gender, and race of origin; a collective ≠ everyone being the same (who has the thickest accent? who loves catchphrases the most?); Shane Black's "slightly larger than life."
  • Lu Xun: know the person by hearing their voice—"each generation is worse than the last," "if you can't find it, just rob for it," "how many are there? Not many," "I suspect every boat on the river"; four people linking verses on a snowy day (the merchant: "Snow falls thick and fast to the ground," the scholar: "All are the auspicious air of the imperial house," the landlord: "What if it fell for another three years?," the woodcutter: "Fart your mother's stinking farts"); in The Prestige on the Train, sixteen lines of dialogue and three or four hundred characters sketch Mr. Ma and the tea attendant Xiao Zhao ("Then you can ask the ticket inspector later, I have no objection"—the single word "then" conveys his sense of inferiority).
  • Diagnosis of "ready-made grand words"(Wei Minglun, notes on adapting "Three Knocks on the Door" from Four Girls, p0112): when the fourth girl knocks on the door the third time, how should the person inside answer? The author wrote several versions of the reply through the door, none satisfactory—complaining of one's troubles would not do, saying something against one's heart was unbearable, and preaching grand principles was even worse; the root of the problem was "the problem lies precisely in the ready-made 'revolutionary grand words,' which violate the character's personality in that specific situation"; in the end it was changed to two lines of inner monologue: "Words can hardly tell my troubles; with tears I blow out the lamp as my reply."Self-check: if this passage of lines were given to another character to say, would it still hold? If it holds, that shows it is grand words, not human speech (the reverse and obverse of the name-covering test).

Six, Lu Xun: "Language must be beautiful"

  • Script language = stage directions + dialogue; spoken drama dialogue is close to everyday language, while traditional opera gives equal weight to song and spoken parts; the common rule is that the language must be beautiful.
  • Elegant beauty = poeticization(full of emotion, imagistic, concise; Lawson: "a playwright who is not a poet is only half a playwright"; Tagore's Sacrifice, Raghupati: "The world is one continuous mutual slaughter"; Romance of the Western Chamber: "Blue clouds, yellow flowers, the ground"; The Peony Pavilion: "unexpectedly the mirror steals half of her face"—a person looking in the mirror is described as the mirror looking at the person).
  • Popular beauty (natural beauty) is perhaps even more important than elegant beauty: the audience sitting in the theater cannot pause for even a moment; Li Yu: "for words, base them on street talk and alley gossip; for events, choose those that are direct and plain"; plain and popular does not mean blunt and vulgar—shallow words with deep meaning (in The Carpenter Breaks Off the Engagement, Tao Ye's mother: "hair like a chicken's nest, clothes as dirty as a mud donkey, face like the Kitchen God"; in Yang Bajie Visits the Spring, "I want one tael of moon, two taels of stars, three taels of clear wind, four taels of cloud... and among them I do not want Lü Dongbin").The natural beauty of opera lyrics should surpass elegant beauty, and the same is true of spoken drama; the key is whether it fits the character's personality.
  • Three requirements for dialogue:①Action(in Thunderstorm, forcing the medicine: "I tell you to kneel!"—one simply cannot insert a single word; Zhou Ping's "Dad! I" contains untold meanings in two words); ②Characterization(Horace: "a god speaks, a hero speaks, a nurse speaks, a peddler speaks, and all are greatly different"; the worst taboo is lines that could be spoken by anyone; Lao She: "know the person by hearing their voice"); ③Subtext(Liu Zhiji: "words are near but the meaning is far, diction is shallow but the sense is deep... see one matter in the sentence and infer three corners beyond the words"; The Marriage Proposal: "Bring him back!"; The Grandmother: "Kot, why did you ask me whether that story happened that way?"—three repeated questionings).
  • Lao She: "What you say matters, of course, but how you say it matters even more... A single sigh is worth more than a torrent of words; a hesitant phrase or a long pause may be stronger than pouring everything out at once."

Xiqu libretto(three rules and examples for rhyme selection / sentence patterns / layout) in sw-chinese-opera-banqiang. What this section leaves behind is the part that holds equally true for spoken dialogue.


VII. Comic Dialogue

  • Comic characters are driven byblind obsession, and rigid thinking is what makes them funny (myopic pursuit of immediate desire); "for a comedy writer, empathy equals death," and the audience must be calm and keep a safe distance; the comic protagonist lacks subconscious self-contradiction, replaced by appearance vs. reality; minor characters have only one trait, and "many comedies fail because a supporting character sounds clichéd the moment they open their mouths."
  • Four techniques: ① Clarity (everything is clear starting from the subtext, the fewest and clearest words) ② Exaggeration (making a big deal out of a small thing, "you stole my mommy," or making a small deal out of a big thing) ③ Timing (setup—payoff, the punch lands after the end of the sentence with no more words, "never step on your own joke") ④ Incongruity (civilized adults fighting like children). Vulgarize the noble; once subtext rises to text it can be written on the nose; spiral downward from personality → appearance → emotion → violence.
  • Three systems of comic energy: defensive emotion, aggressive emotion, sex; a joke = setup/payoff.
  • Screwball comedy model: the narrative focus always lands on scenes where the protagonists trade barbs and match wits; the female lead must be strong and never give ground; the dialogue hides sexually teasing subtext; the pace is rapid-fire and maximized through editing; lines also serve as setup (The Lady Eve: "Washington and Valley Forge," "Napoleon and Josephine," "I need him like the ax needs the turkey"); it pioneered the "sex comedy without sex" and true sound comedy.
  • Yin Dike: put the joke before or after the point of highest tension; breaking taboos can get cheap laughs, but the best humor is driven by the character's psychological background. Field: comedy = creating a situation and having the character respond to it with extreme seriousness; Woody Allen: "acting funny is the worst thing you can do."

VIII. Dialogue in Scene: Beat Analysis (McKee)

  1. Before writing any scene, first answer each character'sdesire/opposition/scene intention/strategy(conscious layer) +super-intention(subconscious layer, often the opposite of the characterization).
  2. List the 2–3 pairs of values placed on the table, mark the opening charge; write each beat as an "action/reaction" gerund + subtext + value change, and confirm there are no repeated beats, that each beat builds, and that the turning point appears neither too early nor too late.
  3. Contrast the two characters through content/length/rhythm.
  4. Each of the six forms of conflict has its own way of being written: balanced (The Sopranos, Tony vs. Melfi), comic (Frasier), asymmetrical (A Raisin in the Sun, one side presses while the other avoids), indirect (The Great Gatsby, using language to hide resentment and manipulate), reflexive (Miss Else, the speaking self versus the silent self), and minimal (Lost in Translation, confession replaces argument, and pauses open the door to thought).
  5. Before writing dialogue, first build the story: inciting incident → core value → five dimensions of desire (object/super-intention/motivation/scene intention/background desire) → four layers of opposition → spine of action → turning point of each scene (action or revelation) → beat →five steps of behavior(desire → awareness of opposition → choice of action → action → expression). "A scene does not exist in the act of speaking but in the action the character takes through speaking."
  6. High-context (in the Mafia "an offer he can't refuse" circle it is understood) vs. low-context culture determines the text/subtext ratio.

IX. Diagnostic Checklist

  1. What is the action beneath this line (gerund)? What does the character want, and by what strategy? If you can't answer, cut it or rewrite it.
  2. If you cover the names, can you tell who is speaking? Do the nouns and verbs show the range of his knowledge, and do the modifiers show his personality?
  3. Does a character tell the other person something both of them already know? Is it ammunition? If not, cut it.
  4. Is anything written on the nose (subtext turned into text)? Can a candlelit "I love you" be performed? The only exceptions are "What exactly do you want" "Are you okay" and non-realistic genres.
  5. Is the dialogue between two people stiff? Find a third thing and turn it into three-way dialogue.
  6. How many times is the same beat repeated? The third crying scene will turn into comedy.
  7. Is the last word of each speech the key word? Is the timing of the meaning neither too early nor too late?
  8. Is there "I think" "you know" "listen" "hi" "oh," dialect transliteration, underlining, exclamation marks, more than three ellipses, parenthetical performance directions?
  9. Does every sentence of a long speech give new information? Can it be broken into action/reaction beats?
  10. Do the two people agree with each other anywhere? (Agreement is boring.)
  11. Can this scene be done without dialogue? Replaced by one deep breath, one removal of a ring?
  12. Cliché: is this your first choice? Write a crazy number more and then choose.
  13. Is the melodramatic feeling because the motivation is insufficient? Is the understated version more ruthless?

X. Training

  • Eavesdrop on text and subtext (Singer eavesdrops on the kitchen maid through a crack in the floor), note new words and coin new words; read good scripts,rewrite bad dialogue("the fastest and most effective way to train a skill").
  • Write inside the character: Stanislavski's "if I were this character in this situation what would I do" (not "what would I do" and not "what would he do"); like Dickens, act it out in front of a mirror; take improvisation classes if necessary; write from the inside out and then look from the outside in, then watch it for the first time as an audience member.
  • Hicks's five-step exercise: write two pages of dialogue between a man and a woman ending with "...okay?" → rewrite it so that except for the first and last sentencesno pronouns may be used→ rewrite it againdelete all negative statements→ record ten minutes of real conversation, transcribe it verbatim into ten pages, condense it to two pages → copy two pages of a master's dialogue by hand to feel the rhythm.
  • Hoxter exercise: procrastination (three strategies for not directly saying that time is needed, and the other person also has three strategies); the power of silence; two people each want something from the other, three beats, at least one person's polarity reverses, someone wins, and it can rely only on dialogue, not action.
  • McKee's key question checklist (background desire/object of desire/super-intention/scene intention/motivation/scene drive/opposition/value/subtext/beat/progression/strategy/turning point/deep character/scene advancement→text/exposition/characterization): ask it once from each character's point of view, three times: before writing, during writing, and after writing.