Reputation API (Retail — Patch 12.0.0)
Comprehensive reference for reputation, faction, major factions, paragon, and neighborhood initiative APIs.
Source: https://warcraft.wiki.gg/wiki/World_of_Warcraft_API
Current as of: Patch 12.0.0 (Build 65655) — January 28, 2026
Scope: Retail only.
Scope
- C_Reputation — Faction info, standings, watched faction, headers
- C_MajorFactions — Renown factions (Dragonflight+)
- Friendship Reputations — Friendship-style rep (Tillers, etc.)
- Paragon — Paragon reputation (post-max)
- C_NeighborhoodInitiative — Housing neighborhood rep (12.0.0)
C_Reputation — Core Reputation System
Faction Info
| Function |
Returns |
Description |
C_Reputation.GetNumFactions() |
numFactions |
Number of factions in list |
C_Reputation.GetFactionDataByIndex(index) |
factionData |
Faction data at index |
C_Reputation.GetFactionDataByID(factionID) |
factionData |
Faction data by ID |
C_Reputation.IsFactionActive(factionID) |
isActive |
Is faction active? |
C_Reputation.IsMajorFaction(factionID) |
isMajor |
Is major faction? |
C_Reputation.IsAccountWideReputation(factionID) |
isAccountWide |
Account-wide rep? |
C_Reputation.GetFactionParagonInfo(factionID) |
currentValue, threshold, questID, hasRewardPending, tooLowLevelForParagon |
Paragon info |
C_Reputation.IsFactionParagon(factionID) |
isParagon |
Has paragon? |
C_Reputation.RequestFactionParagonPreloadRewardData(factionID) |
— |
Preload paragon data |
Faction Data Fields
The factionData table contains:
factionID — Unique faction ID
name — Faction name
description — Description text
reaction — Standing index (1=Hated to 8=Exalted)
currentReactionThreshold — Min rep for current standing
nextReactionThreshold — Rep needed for next standing
currentStanding — Current rep value
atWarWith — At war? (PvP hostile)
canToggleAtWar — Can toggle at war?
isChild — Is sub-faction?
isHeader — Is a header row?
isHeaderWithRep — Header that has rep?
isCollapsed — Is header collapsed?
isWatched — Is watched faction?
hasBonusRepGain — Has rep bonus?
canSetInactive — Can set inactive?
Watched Faction
| Function |
Returns |
Description |
C_Reputation.GetWatchedFactionData() |
factionData |
Watched faction info |
C_Reputation.SetWatchedFactionByIndex(index) |
— |
Set watched by index |
Faction List Management
| Function |
Returns |
Description |
C_Reputation.ExpandFactionHeader(index) |
— |
Expand header |
C_Reputation.CollapseFactionHeader(index) |
— |
Collapse header |
C_Reputation.SetFactionActive(index) |
— |
Set faction active |
C_Reputation.SetFactionInactive(index) |
— |
Set faction inactive |
C_Reputation.ToggleAtWar(index) |
— |
Toggle at war |
Standing Names
| Index |
Standing |
| 1 |
Hated |
| 2 |
Hostile |
| 3 |
Unfriendly |
| 4 |
Neutral |
| 5 |
Friendly |
| 6 |
Honored |
| 7 |
Revered |
| 8 |
Exalted |
C_MajorFactions — Renown System
Major factions use renown levels instead of traditional reputation standings.
| Function |
Returns |
Description |
C_MajorFactions.GetMajorFactionData(factionID) |
majorFactionData |
Major faction info |
C_MajorFactions.GetMajorFactionIDs(expansionID) |
factionIDs |
Major factions for expansion |
C_MajorFactions.GetCurrentRenownLevel(factionID) |
renownLevel |
Current renown level |
C_MajorFactions.GetRenownLevels(factionID) |
levels |
All renown levels |
C_MajorFactions.GetRenownRewardsForLevel(factionID, renownLevel) |
rewards |
Rewards at level |
C_MajorFactions.HasMaximumRenown(factionID) |
hasMax |
At max renown? |
C_MajorFactions.IsWeeklyRenownCapped(factionID) |
isCapped |
Weekly cap reached? |
C_MajorFactions.GetMajorFactionRenownInfo(factionID) |
renownInfo |
Renown progress info |
Major Faction Data Fields
factionID — Faction ID
name — Faction name
celebrationSoundKit — Sound on level up
renownLevel — Current renown level
renownReputationEarned — Rep earned toward next level
renownLevelThreshold — Rep needed for next level
textureKit — UI texture kit
expansionID — Which expansion
isUnlocked — Is faction unlocked?
unlockDescription — How to unlock
Friendship Reputations
Some factions use friendship instead of traditional reputation.
| Function |
Returns |
Description |
C_Reputation.GetFriendshipReputation(factionID) |
friendshipData |
Friendship rep info |
C_Reputation.IsFactionFriendship(factionID) |
isFriendship |
Uses friendship? |
Friendship Data Fields
friendshipFactionID — Faction ID
standing — Current standing text (e.g., "Good Friend")
maxRep — Max rep for current tier
reputation — Current rep value
nextThreshold — Next tier threshold
text — Standing description
texture — Standing icon
reaction — Reaction index
reversedColor — Reverse progress bar color?
C_NeighborhoodInitiative — Housing Neighborhood (12.0.0)
New in 12.0.0 for the player housing system.
| Function |
Returns |
Description |
C_NeighborhoodInitiative.GetCurrentInitiative() |
initiativeInfo |
Current initiative |
C_NeighborhoodInitiative.GetInitiativeProgress() |
progress |
Progress info |
C_NeighborhoodInitiative.GetInitiativeRewards() |
rewards |
Initiative rewards |
Common Patterns
List All Factions with Standing
local numFactions = C_Reputation.GetNumFactions()
for i = 1, numFactions do
local data = C_Reputation.GetFactionDataByIndex(i)
if data and not data.isHeader then
local standingNames = {"Hated","Hostile","Unfriendly","Neutral","Friendly","Honored","Revered","Exalted"}
local standing = standingNames[data.reaction] or "Unknown"
print(data.name, standing, data.currentStanding)
end
end
Check Renown Level
local function GetRenownProgress(factionID)
if C_Reputation.IsMajorFaction(factionID) then
local data = C_MajorFactions.GetMajorFactionData(factionID)
if data then
print(data.name, "Renown:", data.renownLevel)
print("Progress:", data.renownReputationEarned, "/", data.renownLevelThreshold)
return data.renownLevel
end
end
return nil
end
Check Paragon Reward
local function CheckParagonReward(factionID)
if C_Reputation.IsFactionParagon(factionID) then
local currentValue, threshold, questID, hasReward =
C_Reputation.GetFactionParagonInfo(factionID)
if hasReward then
print("Paragon reward available for faction", factionID)
end
return hasReward
end
return false
end
Key Events
| Event |
Payload |
Description |
UPDATE_FACTION |
— |
Reputation changed |
QUEST_LOG_UPDATE |
— |
Quest/rep update (shared) |
MAJOR_FACTION_RENOWN_LEVEL_CHANGED |
factionID, newRenownLevel, oldRenownLevel |
Renown level up |
MAJOR_FACTION_UNLOCKED |
factionID |
Major faction unlocked |
UPDATE_EXPANSION_LEVEL |
— |
Expansion level changed |
Gotchas & Restrictions
- Headers in faction list —
C_Reputation.GetFactionDataByIndex() returns headers. Check isHeader to skip.
- Major factions vs traditional — Check
C_Reputation.IsMajorFaction() to determine which API to use.
- Paragon is post-exalted —
GetFactionParagonInfo() only works for factions at Exalted (or max renown for major factions).
- Friendship rep display — Friendship factions show custom standing names. Use
GetFriendshipReputation() for proper display text.
- Account-wide rep — Some 12.0.0 reps are account-wide. Check
IsAccountWideReputation().
- Collapsed headers — Collapsed headers hide child factions from the indexed list. Expand before iterating.
- Faction IDs are stable — Unlike indices, factionIDs are stable and can be persisted in SavedVariables.
- Neighborhood initiative — New 12.0.0 system; APIs may evolve.