SuperAPI AI Directory

gsap-svg

Coding & development

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Updated 10-15 22:38

About this skill

GSAP SVG — Vue / Nuxt Patterns

Flow: gsap-setup → gsap-animate → gsap-svg → gsap-optimise → gsap-test

Companion: For DrawSVG/MorphSVG API reference, invoke gsap-plugins. This skill covers SVG animation recipes only. Requires: greensock/gsap-skills


1. SVG Path Drawing (strokeDashoffset)

Manual approach

const ctx = gsap.context(() => {
  const paths = containerRef.value.querySelectorAll('path')
  paths.forEach((path) => {
    const len = path.getTotalLength()
    gsap.set(path, { strokeDasharray: len, strokeDashoffset: len })
  })
  gsap.to(paths, {
    strokeDashoffset: 0, duration: 2, ease: 'power2.inOut',
    stagger: { each: 0.08, from: 'start' },
  })
}, containerRef.value)

With DrawSVG plugin (lazy-loaded)

await $lazyLoadDrawSVG()
gsap.from(paths, { drawSVG: '0%', duration: 2, stagger: 0.05 })
gsap.to(paths, { drawSVG: '40% 80%', duration: 1.5 }) // partial range

Staggered paths then nodes

const tl = gsap.timeline()
tl.to(paths, { strokeDashoffset: 0, duration: 1.5, ease: 'power2.inOut', stagger: { each: 0.05 } })
  .from(circles, { scale: 0, autoAlpha: 0, duration: 0.6, ease: 'back.out(2)',
    stagger: { each: 0.03, from: 'random' } }, '-=0.5')

Infinite pulse ring

gsap.fromTo(ringEl,
  { scale: 1, autoAlpha: 0.7 },
  { scale: 2.2, autoAlpha: 0, duration: 2, ease: 'power1.out', repeat: -1, force3D: true }
)

2. SVG Morphing (MorphSVGPlugin)

const pathTo = pathEl.value.dataset.pathTo
gsap.to(pathEl.value, { attr: { d: pathTo }, duration: 1.5, ease: 'power2.inOut' })

// Scroll-driven
gsap.to(pathEl.value, {
  attr: { d: pathTo }, ease: 'none',
  scrollTrigger: { trigger: sectionRef.value, start: 'top center', end: 'bottom center', scrub: 0.5 },
})

// With MorphSVGPlugin
await $lazyLoadMorphSVG()
gsap.to(pathEl.value, { morphSVG: targetPathEl.value, duration: 1.5 })

3. Scallop Wave

gsap.from(ellipses, {
  scale: 0, autoAlpha: 0, transformOrigin: 'top center',
  duration: 0.8, ease: 'back.out(3)', force3D: true,
  stagger: { each: 0.04, from: 'center' },
  scrollTrigger: { trigger: containerRef.value, start: 'top 80%', toggleActions: 'play none none reverse' },
})

4. Critical Gotchas

fill: transparent NOT fill: none

none means "unpainted" — GSAP cannot interpolate from it. Use transparent.

Separate animation concern ownership

Concurrent timelines must own different properties. Wave owns stroke. Color owns fill + autoAlpha.

Absolute timeline positioning

Use .add(animation, timeInSeconds) not relative offsets for multi-layer compositions.

SVG DOM cleanup

onUnmounted(() => {
  ctx?.revert()
  circuitWrap.value?.replaceChildren() // clear SVG DOM
})

References

  • references/svg-patterns.md — Circuit Tree triple-layer animation, CTAHud 5-layer system, Dynamic Morphing shape overlays, Smooth Morph with interpolation