SuperAPI AI Directory

canonical-motion-moves

Design & creation

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Updated 11-03 16:42

About this skill

The 10 Canonical Motion Moves

Standardized choreography library for motion design with pre-tuned physics and easing equations.

The Moves Catalog

Index Move Name Visual Description GSAP Easing Duration Typical Usage
01 Rise Card fades in while moving up 30 to 40 pixels power3.out 0.60s Introducing primary UI cards
02 Pop Scales up from 0.6 to 1.0 with subtle overshoot back.out(2.5) 0.45s Success badges, icons, stickers
03 Count-up Numbers roll smoothly from zero to target value power2.out 1.80s Financial metrics and counters
04 Checklist tick Items appear sequentially with green check marks power2.out 0.35s stagger Feature verification lists
05 Typewriter Sentence types itself character by character steps(n) 0.04s per char Search inputs and terminal logs
06 Slide-in Element slides in horizontally from viewport edge power4.out 0.40s Notifications and side sheets
07 Blur-in Element sharpens from 20px blur to crystal clarity power2.inOut 0.50s Background shifts and titles
08 Punch-in Whole viewport zooms in 15 percent suddenly expo.out 0.25s Climax phrases and key quotes
09 Reframe Full frame shrinks to card while new element rises power3.inOut 0.80s Multi-step feature demos
10 Bar fill Horizontal progress bar fills from 0 to 100 percent power1.inOut 1.20s Loading bars and analytics stats

Composing Combined Moves

Combine moves to create visual hierarchy:

  • Primary hero elements use Pop or Punch-in to capture attention.
  • Secondary supporting metadata uses Rise or Slide-in.
  • Background atmospheric elements use Blur-in or gentle continuous drifts.

Code Examples and Recipes