SuperAPI AI Directory

blender-3d-studio

Design & creation

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Updated 11-03 16:42

About this skill

Blender 3D Studio Bridge

Connects the agentic motion graphics workflow directly to Blender via MCP. This replaces lightweight browser Three.js approximations with genuine physical modeling, photorealistic ray tracing, and accurate contact shadows.

Setup Requirements

  1. Install Blender 4.2 or newer from the official blender repository.
  2. Install the Blender MCP bridge:
    claude mcp add --scope user blender uvx blender-mcp
    
  3. Load the companion addon script into Blender Preferences under Add-ons and enable Blender MCP.
  4. Open the sidebar in Blender 3D Viewport with N, switch to the BlenderMCP tab, and click Connect.

The Two-Stage Approval Workflow

To prevent wasted rendering time on complex 3D scenes, always follow the two-stage protocol:

Stage 1: The Grey Clay Preview

  • Model the physical asset or mascot using matte clay shaders without complex textures.
  • Position a single key light and an ambient rim light.
  • Render a single orthographic frame and a 3-second viewport animatic.
  • Present the clay preview to the user to lock silhouette, composition, and physical proportions.

Stage 2: Final Shading and Render

  • Apply authentic PBR materials (roughness, metallic, subsurface scattering).
  • Enable soft contact shadows where the model touches the floor plane.
  • Execute the final render passes (beauty pass, depth pass, alpha matte pass).
  • Import the rendered image sequence or ProRes video into the motion timeline.

Scene Lighting Blueprint

Light Source Type Energy Color Temperature Purpose
Key Light Area 150W 5600K Primary illumination casting soft shadow
Fill Light Sun / Bounce 40W 4200K Softens dark side without erasing contrast
Rim Light Spot 200W 6500K Separates subject silhouette from dark stage

Further Reading