SuperAPI AI Directory

audio-mastering-mixer

Design & creation

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Updated 11-03 16:42

About this skill

Audio Mastering and Foley Mixer

Enforces broadcast audio standards and disciplined sound design for code-driven motion graphics.

The Click and Pop Philosophy

Amateur motion graphics rely on excessive swooshes, abrasive laser sounds, and continuous whooshes that fatigue the listener. Elite motion graphics use minimal, tactile foley:

  1. Subtle Tactile Events: A tiny tick when each list item appears, a soft rolling mechanical click during number count-ups, and a quiet bell chime on the final card.
  2. The Whoosh Prohibition: Never attach whooshes to standard card slides, fades, or simple position tweens. Reserve whooshes strictly for high-velocity full-viewport zooms or camera whip transitions.
  3. Hero Hit Isolation: The climax hit must sit in clean acoustic space. Silence music and ambient effects for at least 60ms prior to the hero impact to maximize perceived dynamic punch.

Broadcast Loudness Standards

Mastering specifications for mobile video distribution (Instagram Reels, TikTok, YouTube Shorts):

Parameter Target Standard Tolerance Rationale
Master Integrated Loudness -14.0 LUFS +/- 0.5 LUFS Prevents platform audio normalization degradation
Master True Peak (dBTP) -1.25 dBTP Maximum -1.0 dBTP Prevents inter-sample clipping during lossy AAC encoding
Voice Over Stem -16.0 LUFS +/- 1.0 LUFS Maintains crisp dialogue clarity above background beds
Music Ducking Offset >= 12.0 dB down Fixed duck depth Ensures background bed never masks voice consonants
Foley SFX Stem -20.0 to -24.0 LUFS Dynamic Provides physical tactile texture without loudness fatigue

FFmpeg Automated Loudness Normalization

Normalize final renders to target LUFS using the loudnorm filter:

ffmpeg -i input.mp4 -af loudnorm=I=-14:TP=-1.25:LRA=7 -c:v copy -c:a aac -b:a 192k output.mp4

Further Reading