Replay recorded keyboard and mouse input during PlayMode. Loads a JSON recording and injects input frame-by-frame via Input System with zero CLI overhead. Supports looping and progress monitoring.
Create recording JSON files in the Unity Editor from Window > Unity CLI Loop > Recordings with Start Recording and Stop Recording. There is no CLI command for recording input.
Usage
# Start replay (auto-detect latest recording)
uloop replay-input --action start
# Start replay with specific file
uloop replay-input --action start --input-path scripts/my-play.json
# Start replay with looping
uloop replay-input --action start --loop
Check replay progress
uloop replay-input --action status
Stop replayuloop replay-input --action stop
## Parameters
| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| `--action` | enum | `start` | `start` - begin replaying, `stop` - stop mid-way, `status` - check progress |
| `--input-path` | string | auto | Path to the recording JSON. When empty, auto-detects the latest recording in `.uloop/outputs/InputRecordings/` |
| `--no-show-overlay` | flag | - | Hide replay progress overlay |
| `--loop` | flag | - | Loop continuously |
## Deterministic Replay
Replay injects the exact same input frame-by-frame, but the game must also be deterministic to produce identical results. If replay output must be compared across runs, read [references/deterministic-replay.md](references/deterministic-replay.md) before interpreting failures.
## Prerequisites
- Unity must be in **PlayMode**
- **Input System package** (`com.unity.inputsystem`) must be installed; this tool only works with the New Input System.
## Output
Returns JSON with:
- `Success`: Whether the operation succeeded
- `Message`: Status message
- `Action`: Echoes which action was executed (`start`, `stop`, or `status`)
- `InputPath`: Path to recording file (nullable string; populated on `start` only)
- `CurrentFrame`: Current replay frame index (nullable int)
- `TotalFrames`: Total frames in the recording (nullable int)
- `Progress`: Replay progress (nullable float in 0.0 – 1.0)
- `IsReplaying`: Whether replay is currently active (nullable bool)