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uloop-find-game-objects

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Updated 10-15 22:12

About this skill

uloop find-game-objects

Find GameObjects with search criteria or get details for currently selected Hierarchy objects.

Use this before execute-dynamic-code when identifying or inspecting selected GameObjects. Use get-hierarchy instead when you need the child tree, parent-child structure, or descendants under the selection.

Usage

uloop find-game-objects [options]

Parameters

Parameter Type Default Description
--name-pattern string - Name pattern to search
--search-mode string exact Search mode: exact, path, regex, contains, selected
--required-components array - Required components
--tag string - Tag filter
--layer integer - Layer filter (layer number)
--max-count integer 20 Maximum number of results
--include-inactive flag - Include inactive GameObjects
--include-inherited-properties flag - Include inherited properties in results

Search Modes

Mode Description
exact Exact name match (default). Trap: --name-pattern "Camera" will not match a GameObject named "Main Camera" — use contains or regex for partial matching. A zero-hit exact search returns a Message hint pointing this out.
path Hierarchy path search (e.g., Canvas/Button)
regex Regular expression pattern
contains Partial name match
selected Get currently selected GameObjects in Unity Editor

Output

Returns JSON with:

  • Results (array): Matching GameObjects, each containing:
    • Name (string): GameObject name
    • Path (string): Hierarchy path (e.g., Canvas/Panel/Button)
    • IsActive (boolean): Active state in hierarchy
    • Tag (string): GameObject tag
    • Layer (number): Layer index
    • Components (array): Each entry has Type (short name, e.g., Rigidbody), FullTypeName (e.g., UnityEngine.Rigidbody), and Properties (array of Inspector-visible {Name, Type, Value} pairs)
  • TotalFound (number): Results returned (after --max-count clipping). For multi-selection file export, this is the number exported.
  • ErrorMessage (string): Top-level failure summary (empty on success)
  • ProcessingErrors (array): Selected-mode per-GameObject serialization failures, each {GameObjectName, GameObjectPath, Error}. Omitted/null or empty on clean runs.

Multi-selection file export

For selected mode with multiple successfully serialized GameObjects, inline Results is not populated and the data is written to a file instead. Two extra fields appear:

  • ResultsFilePath (string): Relative path under .uloop/outputs/FindGameObjectsResults/
  • Message (string): Human-readable summary (e.g., "5 GameObjects exported")

Single-selection and search-mode calls (exact, path, regex, contains) always return inline. No selection (selected mode with empty selection) returns empty Results plus a Message.