Composes
conveyor-pan(the signature mechanic)sticker-chip-popper card (tier-2, fires as each card enters the visible window)bg-swapon entry
Layout
canvas: 1080x1920 (or pack-specified)
outer_bg:
color: pack.background (often black for SP-E)
fills_canvas: true
card_strip: laid_out: horizontal flex card_width: 720 card_height: 1280 card_gap: 80 card_radius: 32 card_tilt_random: random_uniform(-8, 8, seed=card_index) # for SP-E
cards_visible_at_once: 2.3 # partial cards at edges
## Choreography
```yaml
phase_1_conveyor:
start_frame: 0
effect: conveyor-pan
velocity_px_per_sec: 360
easing: linear
phase_2_per_card_stickers:
trigger: card.entered_visible_window
effect: sticker-chip-pop
delay_after_entry_frames: 8
phase_3_no_hold:
description: conveyor doesn't hold — it continuously moves through the scene
Style pack compatibility
supported: [SP-E]
preferred_in: [SP-E]
incompatible: [SP-A, SP-B, SP-C, SP-D, SP-F, SP-G]
This is an SP-E-specific archetype. The continuous-conveyor mechanic doesn't fit other packs' transition vocabularies.
Pack-specific overrides
SP-E (chaos-card)
- Card bg: each card uses a different saturated swatch.
- Card tilt: ±5-8° per card.
- Music beat anchor optional (conveyor is continuous, doesn't beat-lock).
- Card content: brand wordmark top-left + headline + product image.
Duration
duration_seconds: [4.0, 12.0]
default: 6.0 # ~3-4 cards visible during the scene
Driven by card count × visible window. Computed as (card_w + gap) × cards.length / velocity_px_per_sec.
Quality Checks
- Velocity is constant (linear, no spring).
- Partial cards visible at both canvas edges throughout.
- Card-tilt is randomized but seeded (deterministic across renders).
- Strip total width ≥ scene duration × velocity (so the strip doesn't run out).
- Sticker chips on each card fire AFTER the card enters the visible window, not before.
Failure Modes
- Conveyor pauses or stutters. Easing isn't linear. Force linear translateX.
- Strip runs out — white gap at canvas edge. Increase card count or duplicate the strip.
- Stickers pop on offscreen cards. Compute card visibility window correctly; only pop when card's bbox enters canvas bounds.
- Cards all tilt the same direction. Seeded random isn't varying enough; use full ±8° range.