First end-to-end validated 2026-06-11 (local, no-backend loop): a Brightroot Daily Greens remix of a friend-asks-friend inverse iMessage source — iphone-frame variant, 14-bubble thread, HTML-mimic readiness-card hook, injected SVG wordmark end card. 24.5s master (21.3s chat + 3.5s end card, 300ms crossfade), audio mean -10.6 dB / peak -0.1 dB, 12 SFX cues (5 send / 7 receive), no SFX on any typing-pop. The Gooseworks MCP publish steps (Phase 4) were stubbed in that loop; everything up to and including
meta-upload/exports ran clean.
Purpose
Given one published iMessage ad sample (from the Goose Ads library) + a researched brand, produce a finished iMessage chat-reveal video for that brand. The source sample defines the shape — bubble count, beat structure, hook type (product-flex vs result-flex), pacing, end-card recipe — and this skill swaps the substance: the conversation is rewritten in the brand's voice, the screenshot/attachment becomes the brand's product or result, and the end card carries the brand's real wordmark + CTA code.
This skill is orchestration: it derives + gets approval for the conversation, then hands
rendering to create-imessage-video-ad and handles all
Gooseworks I/O (render rows, stage reporting, durable upload, final pin). Creative craft rules
(SFX, composer typing, end-card recipe) live in the create molecule — do not duplicate or
override them here.
It runs on the user's machine inside their Claude Code session (the goose-video local-worker
model). The runtime contract — MCP tools, proxies, durable URLs — is the installed ads-remix
master skill; this recipe assumes it.
Inputs
| Input | Required | Notes |
|---|---|---|
project_id |
yes (app flow) | A draft Gooseworks ad project with source_sample_id + format_key: "imessage". The paste-prompt carries it. Without one, create_ad_project { brand_id, name, source_sample_id, format_key: "imessage" } first. |
| source sample | from project | get_ad_template { template_id: <source_sample_id or slug> } → recipe.thread (the source thread.json: bubbles, peer persona, end card), extracted_script, how_to, media_url (watch it if the structure is unclear). |
| brand | yes | Researched brand pack (research_status: "complete"); else run the brand-research recipe first. Needs: voice/tone, product imagery (for the attachment bubble), wordmark/logo, CTA code or tagline. |
angle |
optional | User-supplied steer ("sell the trial", "code SUMMER20", "make the friend skeptical"). Folded into the conversation draft. |
| machine | yes | ffmpeg + Playwright Chromium on the user's machine (preflight below). |
Composed Atoms
create-imessage-video-ad— the renderer (sibling molecule): continuous Playwright recording, real Apple SFX, end card, exports. This skill never re-implements its steps.watch— watch the rendered MP4 (frames + transcript) for the output QC pass.create-music-elevenlabs— optional music bed, only when the source sample carries one (route through the Gooseworks ElevenLabs proxy locally).mix-master— bed + SFX mix, invoked via the create molecule's workflow.
Workflow
Phase 0 — Fetch + gates (no render row yet)
get_ad_project { project_id }→ keepsource_sample_id,app_url,brand_url,brand_id.get_ad_template { template_id: source_sample_id }→ keeprecipe.thread,extracted_script,how_to,media_url. Ifrecipe.threadis missing, reconstruct the beat structure fromextracted_script(one bubble per line,me/peerfrom the speaker prefix) and/watchthemedia_urlto confirm pacing.- Brand gate:
get_ad_brand { brand_id }.research_status: "complete"→ REUSE the existing pack — do NOT re-run research. Read it over MCP:agent-config/brands/<slug>/brand-research/*.md(voice, palette, never-say) +brand-assets/manifest.json(product imagery, wordmark). Re-research is a ~10-minute spend the user already paid for; repeating it on a complete brand is a bug, not thoroughness.- Not
complete→ run the master skill's "Set up a brand" workflow (idempotent), then continue. Forfailedspecifically: the pack on disk is usually fine (the last run crashed before finalize) — inventory it first and patch only the gap (often assets + manifest +finalize_brand_research, ~30s, zero research). - Only exception: the status says complete but the pack files are missing/unreadable, or the user explicitly asked to refresh the research — say which case applies before re-running.
- Machine preflight (video renders locally — fail fast and friendly):
ffmpeg -versionandnpx playwright --version+ a Chromium launch check, and confirm the renderer atom resolves —create-imessage-video-adrequire()s thecreate-imessage-mockupatom'sgenerate.js(the framed-chat renderer; see Local render contract below). If any of the three is missing, tell the user exactly what to install (brew install ffmpeg,npx playwright install chromium) or to rungoose-video doctor, and STOP — do not open a render row that can only fail.
Phase 1 — Derive the brand's thread.json
Map the source thread onto the brand. Rules:
- Keep the source's structure: same bubble count (±1), same sender alternation, same beat
types (hook attachment → reaction → curiosity question → brand reveal + code), same
typing_beforeandcomposer_drivesplacements. The structure is why this ad works. - Swap the substance: texting-register copy in the brand's voice (lowercase ok, no marketing
speak — it must read like two friends), the attachment becomes the brand's product/result image
(pull from
brand-assets/manifest.json; for a result/app-screenshot hook with no photographic asset — or to stay offline and skip fal/NB2 credits — render an HTML-mimic card to PNG per the create molecule's Critical knowledge #8, the way the source did; the validation run used an Oura-style readiness card), the reveal bubble carries the brand name + CTA code from the brand pack orangle. - End card: brand's REAL wordmark file (never CSS-faked text — see the create molecule's critical-knowledge section), CTA code, one tagline line. Peer persona: new name + monogram + avatar color that fits the brand palette.
- Compliance: zero source-brand leakage — no source product, name, code, or competitor reference may survive anywhere in the thread or end card.
Phase 1.5 — Approval gate (in-session)
Show the user the drafted conversation as a readable script (sender: text, one per line, plus the
end-card line) and ask them to approve or edit. Persist the draft so the app can see it:
write_file → agent-config/brands/<slug>/projects/<project_id>/working/thread.json,
append_project_message { role: "agent", content: <the script> }, and mirror it to the project
row so the APP's Review panel shows it: update_ad_project_script { project_id, script_drafts: { format: "imessage", render_variant, thread, audio: { treatment: "sfx" | "silent" | "bed", bed_label? }, materials: [...] }, script: <the readable "sender: text" lines + end card> }.
Ingredients for the in-app review — the user reviews on the project page, not in the CLI. An
ingredient with a path shows a real thumbnail / player; one with pending: true shows only a
grey "composed at render time" line. So the images the user asked about are visible ONLY if you
upload them. Generate the review stills NOW and upload them — the hook image and end card are
free, local, deterministic renders (no credits, no dependency on the chat recording), so they are
ALWAYS path ingredients and NEVER pending:
- Hook / attachment image → the product/result image shown in the attachment bubble.
- End card → render the COMPOSED slate now (the create molecule's end-card step is a free local Playwright HTML→PNG) so the user reviews the real card — wordmark placement, CTA pill, backdrop.
- The chosen background photo (iphone-frame variant) and music bed, if any.
For each: get_upload_url → PUT to working/review/<name>, then list it. Prefer the
container-tagged shape so the app renders each piece the right way:
ingredients: [{ container: "image" | "endcard" | "background" | "music", label, subtitle?, path: "working/review/<name>" }] (the legacy materials: [{ kind, label, path }] still works). Reserve
pending: true ONLY for what genuinely cannot exist before the long paid render — the recorded chat
clip and the final mixed audio — as { container/kind, label, pending: true, note: "<what gets generated>" }. The hook image and end card are NOT in that set. Do not render until the user says
go — a render is minutes of their machine time.
If they edit, update thread.json + re-mirror and re-confirm once.
Draft-only mode (free review): if the user's instruction says "draft only" / "script only" / "just the draft", STOP right after the mirror above — no render row, no asset generation, zero credits spent. Tell the user the draft is now visible on the project page in the app, and that re-running the prompt (or replying "render it") completes the ad.
Phase 2 — Render (open the row FIRST, report stages)
Video runs are long, so unlike the static flow the render row opens BEFORE generating:
-
submit_render { project_id, kind: "full" }→ keeprender_id. -
update_render_status { render_id, status: "running", stage: "script" }— then keep the stage current as you work. The app shows it live; a silent >10 min run shows as stalled:stage when scriptthread approved, assets being lined up assetsattachment image / end-card wordmark / SFX downloads ready recordPlaywright recording the conversation assembleconcat + end card mixSFX (+ optional bed) mix-master export9:16 master + 1:1 variant encode -
Follow
create-imessage-video-adend-to-end with the approved thread.json. Local translations:- Scaffold a temp working dir (NOT a brand repo folder) in the create molecule's layout:
threads/full-thread.json;assets/(attachment image, iphone-frame backdrop, wordmark SVG);audio/(the create molecule's bundledimessage-{send,receive}.mp3+ optional bed);clips/(record-master.js,render-end-card.js,end-card.html→master-chat.mp4+master-chat.sfx.json,scene-end-endcard.mp4);edits/stitch.sh→master-final.mp4;meta-upload/(the 9:16 + 1:1 exports). Copy the closest reference build and swap. - Run the recorder/end-card scripts with the messaging atom's deps on
NODE_PATH(NODE_PATH=<atom>/node_modules node clips/record-master.js) — the recorderrequire()s the atom'sgenerate.jsand reuses its Playwright; the recipe folder bundles nonode_modules. - Music bed only if the source had one — generate via the Gooseworks ElevenLabs proxy
(
<apiBase>/api/internal/elevenlabs-proxy+?token=, same pattern as the FAL helper) or reuse a stored asset; this bills the user's credits, so skip the bed when the source is SFX-only.
- Scaffold a temp working dir (NOT a brand repo folder) in the create molecule's layout:
Local render contract. Rendering is the create molecule's two Node scripts + one stitch script
driving the create-imessage-mockup atom — that atom (generate.js + templates/) is the
framed-chat renderer, and it must be present on the machine. It ships with the installed
ads-remix master skill (the goose-video local-worker installs it alongside this recipe), not
inside the recipe folder. A bare clone of the canonical skills repo currently carries only the
render-ios-lockscreen proxy, so do not try to render from one — point the
recorder's atom require() + NODE_PATH at the installed atom (or the lab atom in a dev loop).
The atom's DOM contract the recorder depends on: data-anim-id rows, data-pending="1" hide,
.conversation scroller, .keyboard .input composer, theme-dark. The framed branch hard-codes
light mode — inject theme-dark after renderHTML (create molecule Critical knowledge #10).
Phase 3 — QC by watching
Run watch on the rendered master (or step its frames + audio directly): every
bubble lands in order with its send/receive sound, composer typing is visible before the driven
sends, the attachment is the brand's (not the source's), the end card shows the real wordmark +
code, duration is within ±20% of the source. Fix-and-re-render at most once per issue; then run
the create molecule's own Quality Checks list.
Phase 4 — Publish (durable URLs, then the links)
get_upload_url→ PUT the master MP4 toagent-config/brands/<slug>/projects/<project_id>/working/final.mp4(content_type: video/mp4); grab a poster frame (ffmpeg -ss 1 -frames:v 1) and PUT it asworking/final-thumb.jpg.update_render_status { render_id, status: "complete", output_url: "/api/ads/projects/<project_id>/render-file?path=working/final.mp4", thumbnail_url: "/api/ads/projects/<project_id>/render-file?path=working/final-thumb.jpg", stage: "export", duration_sec: <ffprobe seconds> }— the render-file path is the DURABLE form; never store a CDN or raw S3 URL.- One render → done (latest shows by default). Multiple kept versions →
set_final_renderwith the bestrender_id. - End with BOTH links exactly as the master skill requires:
app_url+brand_url, verbatim.
Decision Rules
- This skill vs
create-imessage-video-ad: remixing a library sample for a brand → this skill (it feeds the create molecule). A net-new iMessage ad from a brief with no source sample → the create molecule directly. - Thread derivation source:
recipe.threadwhen present (normal); elseextracted_script+ watchingmedia_url. Never invent a structure the source doesn't have. - Music bed: only if the source sample has one. SFX-only sources stay SFX-only (cheaper, faster, and the iMessage feel is mostly the SFX).
- Approval: always pause at Phase 1.5 on the first render of a project. On an explicit
re-run where the user already gave thread edits in the same message, apply them and proceed
without a second pause. No-review escape: if the user's instruction says to skip review
("no review", "single-shot", "don't ask for approval"), skip the pause entirely — still write
working/thread.json+ theappend_project_messagescript mirror, then render immediately. - Render variant: honor the source sample's
recipe.render_variant— a phone-frame source remixes as phone-frame, a plain source as plain (the variant is sample DATA, not a separate format or molecule). When the source doesn't declare one, default toiphone-frame. - Batch runs (the prompt lists several project ids): run Phases 0–1.5 for each first (collect all approvals in one message), then render sequentially — Playwright recordings fight for the display, and parallel ffmpeg encodes thrash laptop CPUs.
Output
working/thread.json— the approved brand thread (in the project's Gooseworks folder).working/final.mp4(9:16 master) +working/final-thumb.jpgin the project folder; the 1:1 export variant uploaded alongside when produced (working/final-1x1.mp4).- A
completerender row carrying the render-fileoutput_url,thumbnail_url,duration_sec, and finalstage;set_final_renderpin when >1 version. - A closing message with the project
app_url+ brandbrand_url.
Quality Checks
- Conversation reads like real texting (register, rhythm, lowercase) — not ad copy in bubbles.
- Source structure preserved: beat count/order, typing moments, hook type match the sample.
- Zero source-brand leakage anywhere (bubbles, attachment, end card) — compliance-critical.
- Attachment bubble shows the brand's actual product/result, legible at phone scale.
- End card uses the brand's real wordmark file + correct CTA code; passes the create molecule's end-card recipe checks.
- Every send/receive has its Apple SFX; audio mix passes the create molecule's loudness check.
duration_secreported matches ffprobe; render row carries render-file URLs, not CDN links.
Failure Modes
- ffmpeg / Playwright missing → caught in Phase 0 preflight; user told the install commands
(
goose-video doctor); no render row opened. - Renderer atom missing (
Cannot find module '.../create-imessage-mockup/generate.js') → the framed-chat renderer isn't installed (a bare canonical skills-repo clone ships only therender-ios-lockscreenproxy). Caught in Phase 0 preflight — point at the atom installed by theads-remixmaster skill (see Local render contract) before opening a render row. - Sample has no
recipe.threadand no usableextracted_script→ tell the user this sample isn't remix-ready yet and stop; do not improvise a structure (the admin needs to fill the sample's remix payload). - Brand pack lacks a product/result image → ask the user for one image (or a URL) before the approval gate; the hook bubble cannot be generic stock.
- Render dies mid-run (Playwright crash, encode failure) → one retry of the failed phase;
on second failure
update_render_status { status: "failed", error_message }and report — never leave the rowrunning. - Upload fails → retry the presigned PUT once; persistent failure → mark the render
failedwith the local file path inerror_messageso nothing is lost.
Tests
See tests/ — structural smoke, a sample project/sample input pair, the expected artifact list,
a manual end-to-end script, and the verifier checklist.
Skill Location & Related
- This skill:
skills/ads/composites/remix-imessage-ad-from-sample/ - Renderer:
create-imessage-video-ad - Static counterpart:
remix-graphic-ad-from-reference - Registry entry:
formats.json→"imessage"(the app + CLI route here through it)