SuperAPI AI Directory

design-ios

Design & creation

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Updated 10-15 21:48

About this skill

The deliverable is a framed HTML mockup plus a SwiftUI-ready handoff spec (named tokens, text styles, semantic colors, sizing, states, spacing). This skill never writes SwiftUI — implementation goes to swift-expert or an Apple-platform developer.

Design for Apple Platforms — Mockup and Handoff, Not Code

When

After design-system tokens exist.

Input

  • design-system.md — OKLCH palette, typography direction, motion personality.
  • The screen/flow and the target platform(s). Pick the platform reference first:
Target Read
iPhone steps below + references/dynamic-type.md
iPad, resizable window, iPhone Duo + references/ipados-iphone-duo.md
Mac + references/macos.md, references/type-scales-other.md
Apple Watch, Apple TV, Vision Pro + references/watch-tv-vision.md, references/type-scales-other.md

Steps

  1. Map tokens to platform roles. Typography → the platform's HIG text styles by name (iOS/iPadOS Dynamic Type: Body 17 pt … Caption 2 11 pt; macOS fixed styles: Body 13 pt … Large Title 26 pt; tvOS/watchOS tables) — dynamic-type.md, type-scales-other.md. Colors → semantic roles, never raw hex — semantic-colors.md.
  2. Choose canvases by size class, not by device: at least compact width, regular width, and the key screen at AX5 text size. The HIG no longer publishes device point sizes — take them from Xcode Device Hub and record the source — viewports.md.
  3. Build the HTML mockup: frame at the recorded point size (1 pt = 1 CSS px), viewport-fit=cover, env(safe-area-inset-*) for Dynamic Island / home indicator — mockup.md. macOS: a standard system window frame, never custom chrome — macos.md.
  4. Liquid Glass only in the functional layer (tab bars, toolbars, sidebars, key controls), never in content. Regular variant by default and for text-heavy surfaces; clear only over rich media, with a 35% dark dimming layer over bright content; accent color on the primary action's background, sparingly. No published corner radius — concentric nesting instead — liquid-glass.md.
  5. Verify targets and contrast: platform control sizes (iOS 44×44 pt, macOS 28×28, tvOS 66×66, visionOS 60×60, watchOS 44×44) and spacing — touch-targets.md. Contrast 4.5:1 minimum (3:1 for ≥18 pt or bold), 7:1 target for custom colors and small text, checked in light, dark and Increase Contrast — semantic-colors.md. Sources: https://developer.apple.com/design/human-interface-guidelines/dark-mode and https://developer.apple.com/design/human-interface-guidelines/accessibility.
  6. Sidebar ≤ 2 levels. Deeper hierarchy → a split view with a content list between the sidebar and the detail view, not a third disclosure tier. Consider a tab bar first on iPad. Source: https://developer.apple.com/design/human-interface-guidelines/sidebars.
  7. Platform pass — apply the platform reference picked above (macOS desktop tinting only under the graphite accent; tvOS 60/80 pt safe area and focus growth; visionOS ornaments for controls only; watchOS ≤3 glyph buttons per row; iPhone Duo controls on the side and the fold reserved region).
  8. Look at the render — screenshot each canvas (light, dark, AX5) and Read the PNGs before calling the mockup done; fix what you see, then hand off to design-review.
  9. Write the handoff spec per handoff-swiftui.md: named tokens only, text styles by name, semantic colors, sizing (fixed/hug/fill), all states (disabled/pressed/focused, plus pointer style on macOS and focus on tvOS), spacing in pt, canvas sources.

Failure Handling

  • Screenshot tooling unavailable → say so in the report (visual check: not run) and describe the mockup with exact pt values; never claim a visual check that didn't run.
  • A needed value isn't in the references or on the cited HIG page → mark it "to reconfirm on developer.apple.com"; never invent a number. Apple publishes no numeric spacing or corner-radius grid — don't impose an 8-pt grid; a chosen value is a project token.

Output

  • Framed HTML mockup(s) per canvas, plus their screenshots.
  • handoff.md with named tokens, text styles, semantic colors, sizing, states, spacing, canvas sources — ready for swift-expert.

Next → design-review (mockup-scoped: screenshot, contrast, no full site audit loop).

References

File Purpose
references/dynamic-type.md iOS/iPadOS Dynamic Type (Large + AX5), default/min sizes — HIG Typography
references/type-scales-other.md macOS, tvOS, watchOS text styles; visionOS notes — HIG Typography
references/semantic-colors.md Semantic roles, contrast 4.5/3/7:1, increased contrast, base/elevated — HIG Color, Dark Mode
references/viewports.md Size classes, safe areas, canvas sizing via Device Hub — HIG Layout
references/liquid-glass.md Liquid Glass layering, variants, color, per platform — HIG Materials, Color
references/touch-targets.md Control sizes for all platforms + spacing — HIG Accessibility
references/macos.md Window frame, fixed type, desktop tinting, pointer, sidebars — HIG
references/ipados-iphone-duo.md iPadOS + iPhone Duo poses, reserved regions, vertical controls — HIG
references/watch-tv-vision.md watchOS, tvOS, visionOS basics — HIG
references/mockup.md Device-frame HTML/CSS technique (safe areas, viewport-fit)
references/handoff-swiftui.md SwiftUI-ready handoff spec format