SuperAPI AI Directory

threejs-helpers

Frontend & websites

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Updated 10-15 21:48

About this skill

When to use this skill

ALWAYS use this skill when the user mentions:

  • Visualizing axes, grids, camera frusta, shadow cameras, light directions
  • Showing skeleton bones, bounding boxes, normals/tangents for mesh inspection
  • Light probe or rect area visualization via helper classes

IMPORTANT: helpers vs production meshes

  • Helpers are debug objects; do not use as final scene geometry.

Trigger phrases include:

  • "AxesHelper", "GridHelper", "CameraHelper", "SkeletonHelper", "VertexNormalsHelper"
  • "Helpers", "Normals display", "Bounding box debug"

How to use this skill

  1. Attach helper to the object it describes (e.g., CameraHelper(light.shadow.camera)).
  2. Update when targets move—some helpers need per-frame refresh.
  3. Remove in production builds or behind debug flags.
  4. Performance: helpers add draw calls—disable when profiling performance issues.
  5. Addons: import from three/addons/helpers/... paths per threejs-dev-setup.

See examples/workflow-light-camera-helpers.md.

Doc map (official)

Docs section Representative links
Helpers https://threejs.org/docs/AxesHelper.html
Helpers https://threejs.org/docs/GridHelper.html
Helpers https://threejs.org/docs/CameraHelper.html
Helpers https://threejs.org/docs/SkeletonHelper.html

Scope

  • In scope: Core + Addons helpers for visualization.
  • Out of scope: Production meshes or shipping art (threejs-geometries, threejs-lights); orbit/transform gizmo behavior (threejs-controls); editor UX parity with DCC tools; physics debug beyond helper stubs.

Common pitfalls and best practices

  • Too many helpers obscures view—toggle per subsystem.
  • Wrong attachment parent misaligns helper transforms.
  • Helpers inherit scene graph transforms—parent under a debug group to batch hide/show.
  • Some helpers duplicate geometry cost; strip in production or use #ifdef DEBUG style flags.
  • CameraHelper for shadow cameras must reference light.shadow.camera, not the main view camera.

Documentation and version

Helpers are listed under Helpers (core) and Addons → Helpers in three.js docs. They are for debug only; production meshes and lighting should use real geometry/lights (threejs-geometries, threejs-lights).

Agent response checklist

When answering under this skill, prefer responses that:

  1. Link the helper class (AxesHelper, CameraHelper, …) being used.
  2. State that helpers are not shipping art—strip or gate behind debug flags.
  3. Pair shadow/light helpers with threejs-lights tuning workflows.
  4. Mention performance cost when many helpers are enabled.
  5. Import paths follow threejs-dev-setup addon conventions.

References

Keywords

English: helper, debug, axes, grid, skeleton, normals, light helper, three.js

Chinese: Helpers, debug, axes, grid, skeleton, normals, Helper, three.js