SuperAPI AI Directory

shadow-elevation

Design & creation

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Updated 10-15 21:12

About this skill

Shadow Elevation

Elevation System

Define Levels

--elevation-0: none;                              /* Flat, same plane */
--elevation-1: 0 1px 3px rgba(0,0,0,0.08);        /* Slight lift: cards, buttons */
--elevation-2: 0 4px 8px rgba(0,0,0,0.12);        /* Medium: dropdowns, popovers */
--elevation-3: 0 8px 24px rgba(0,0,0,0.16);       /* High: modals, dialogs */
--elevation-4: 0 16px 48px rgba(0,0,0,0.20);      /* Highest: floating panels */

Rules

  1. Higher = closer to user. Modals above dropdowns above cards.
  2. Shadows go down. Light source is always from above.
  3. Larger shadows are softer. Spread increases with elevation.
  4. Dark mode: Reduce shadow opacity OR use surface color lightening instead.
  5. Consistent across the product. Same elevation level = same shadow value.

Anti-Patterns

  • Shadows on elements that don't need elevation (flat is fine).
  • Multiple light sources (shadows going different directions).
  • Too-dark shadows (looks like a 2012 skeuomorphic app).
  • Using shadows instead of borders for separation (pick one system).