SuperAPI AI Directory

design-first-ui-prompting

Design & creation

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Updated 10-15 21:09

About this skill

Design-First UI Prompting Skill

This skill is for design-first prompting: turn fuzzy ideas into a tight spec that produces consistent UI.

Core principle

Prompt like a design system, not a wish.

Prompt Structure (copy/paste)

Use this skeleton, then fill the blanks.

GOAL
- What are we making? (e.g., landing page hero / onboarding / dashboard / carousel slide)
- Who is it for? (persona)
- What’s the success criteria? (clarity, conversion, vibe)

FORMAT
- Size/aspect: (e.g., 1080x1350)
- Safe margins: (e.g., 90px)

LAYOUT (wireframe in words)

  • Grid: (e.g., Swiss 6-col)
  • Placement: (e.g., type-left / image-right)
  • Hierarchy: H1 → subhead → body → CTA

TYPE SYSTEM

  • Font vibe: (e.g., Söhne / Neue Haas / SF Pro)
  • Weights: (H1 700, body 400)
  • Leading: (tight for H1, readable for body)
  • Tracking: (micro labels wider)

COLOR + MATERIAL

  • Background: (hex or description)
  • Text: (white/ivory/charcoal)
  • One accent only: (cyan/lime/purple)
  • Texture: (subtle grain, no plastic HDR)

IMAGERY / UI STYLE

  • UI style: (minimal / glass / editorial / playful 3D)
  • If photo: lighting + crop + texture rules
  • If 3D: materials + lighting + softness

COPY (render EXACTLY)

  • Line 1:
  • Line 2:
  • ...

CONSTRAINTS (change 1–2 things only)

  • FONT: ___
  • STYLE: ___
  • MODE: ___

NEGATIVE PROMPT

  • No logos, no watermarks
  • No extra text beyond provided lines
  • No gibberish typography

## Rules that improve consistency

### 1) Lock one “system”, then iterate with variants
- First output: nail **layout + hierarchy + copy**.
- Variants: change **ONE variable** at a time:
  - angle / crop
  - accent color
  - card arrangement
  - background tone

### 2) Treat typography as fragile
If the model keeps misspelling:
- Use **2-pass workflow**:
  1) Generate without text (reserve a clean text-safe area)
  2) Typeset in Figma

### 3) Use “constraints cards”
When you want the model to obey a style:
- Add a small “Constraints” panel with explicit values.
- It anchors the output like a mini style guide.

Example:
```text
Constraints
FONT  CANELA
STYLE  MINIMAL
MODE  DARK

4) Keep a local reference pack

Don’t ask the model to “remember” taste.

  • Save references into a gitignored local reference folder, such as refs/...
  • Point prompts to the reference style

Fast iteration checklist (what to tweak)

  • Spacing: margins, leading, baseline rhythm
  • Contrast: background vs text
  • Hierarchy: one hero line, one support line
  • One accent only (don’t rainbow)
  • Texture: add grain, remove smoothing

Questions to ask (when user is vague)

  • What’s the single message of this screen?
  • What’s the hierarchy (H1 / sub / CTA)?
  • Which style lane: minimal editorial vs playful 3D vs glass UI?
  • Any must-keep constraints (font vibe, color, spacing, grid)?