SuperAPI AI Directory

designer-session

Design & creation

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Updated 10-15 20:35

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Designer Session

Read the active Designer session and graph before mutating it. The public tools create only bounded built-in sbs:: node types, address explicit node and property identifiers, and accept an allowlisted set of scalar and vector value types. They do not expose an eval, script, shell, or generic action surface.

Use export_graph_state after each authoring sequence to verify node count, type URLs, positions, parameters, topology, and output usages. A typical graph sequence is create_graph → create_node → connect_nodes → set_parameter/expose_parameter → add_output/set_output_usage → save_package_as → export_graph_state.

Package tools use Designer's package manager. Bitmap and SVG imports validate the declared resource kind and use linked resources unless embed=true is explicitly requested. export_sbsar uses Designer's official SBSAR exporter and verifies that the requested artifact exists. export_maps invokes only the official sbsrender executable discovered by the host environment and always requires explicit format, bit depth, and color-space settings; it fails closed when that executable is unavailable.

Parameter exposure is capability-gated. If the running Designer build does not provide the supported binding API, the tool returns EXPOSE_API_UNAVAILABLE instead of creating an unbound graph property. Host API calls remain on the Designer main thread through the adapter's Core execution bridge.

The higher-level procedural and imported-PBR tools remain available for common material recipes. Use the granular tools when the graph topology or package lifecycle must be controlled and verified step by step.