Typed tools for broad node graph introspection — discovering all node graphs
in the scene (material, geometry, compositor) and inspecting the compositor
node tree specifically. For detailed shader or geometry node editing, use
blender-shader-nodes or blender-geometry-nodes respectively.
Tools
| Tool | Description |
|---|---|
list_all_node_graphs |
Discover all node graphs (material, geometry, compositor) in the scene |
get_compositor_node_tree |
Return the full compositor node tree (nodes + links) |
list_compositor_nodes |
List nodes in the compositor node tree |
Common workflows
- Scene node graph audit:
list_all_node_graphs-> drill into specific graphs - Compositor inspection:
get_compositor_node_treefor full graph overview - Cross-graph discovery: understand all active node trees before targeted editing
- Compositor editing: hand off to
blender-compositorto enable the compositor, create nodes, link sockets, and set values