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scene-prompt

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Updated 10-15 17:33

About this skill

Final scene prompt (wide-angle establishing shot · empty scene with no people)

What is generated is aclear wide-angle establishing shotscene image:completely without peoplea pure empty scene with no people, fully showingthe fixed relative positions of the foreground, midground, background, entrances and exits, floor, walls, and main furnishings, with a spatial structure that is continuous, self-consistent, and reusable.

This image will serve as the background reference anchor for all shots in this scene: both the audience and the model must be able to understand the layout of the entire space from this image — where one enters and exits, what textures the floor and walls have, and where each core furnishing is fixed in place. The viewpoint must be stable and generic.

Output structure (assemble a single coherent description in this order, with the language following the session language instruction)

固定机位广角镜头,清晰的建立镜头,[地点 + 年代质感],[时间段],
前景([前景元素])、中景([中景主体空间])、后景([后景纵深])三层分层构图,
出入口([门/通道的位置与样式]),地面([地面材质与状态]),墙面([墙面材质与颜色]),
[主要陈设及其固定相对位置],
空间结构连续、自洽,
[光源 + 色温 + 明暗对比],[氛围],
画面中没有任何人物,空场景,电影质感

Spatial structure rules

The space must beunderstandable, consistent, and reusable:

  • Foreground: framing/occluding elements (door frames, table corners, plants, equipment edges), creating depth — write 1-2 specific elements
  • Midground: the scene's main space and core furnishings (assembly line, bed, counter)
  • Background: the extension of the space (distant walls, windows, corridors, city skyline)
  • Entrances and exits: the position and style of doors, stairs, and passages must be clear (e.g. "an iron door on the left side of the frame"); this is the basis for subsequently blocking character entrances and exits in shots
  • Floor and walls: make materials, colors, and conditions specific (e.g. "cement floor with oil stains," "walls with peeling lime")
  • Main furnishings: write 2-4 core furnishings and theirfixed relative positions(e.g. "the assembly line stretches along the wall, with a bar counter at the end"); the left/right and near/far relationships among furnishings must be self-consistent; do not merely list item names

People (hard rule · highest priority)

No person of any kind may appear in the scene image; keep only the scene itself.

  • Do not describe people in the prompt, and do not mention anything related to people
  • Any character information appearing in the scene description (prompt) must be ignored and not written into the prompt
  • The end of the prompt must include: "there are no people in the image, empty scene"

promptThe furnishings, period texture, and key visual elements in (scene description) must all be realized;lighting(scene lighting) must be specific: light source direction, warm/cool color temperature, light-dark contrast (e.g. "overhead fluorescent tubes emit cold white light, casting hard shadows beneath the machine").

Viewpoint and atmosphere

  • Stable eye-level or slightly high-angle wide shot; do not use extreme high/low angles, fisheye, or tilted compositions (it must be reused repeatedly as a fixed scene)
  • Use location + time to determine the time period and lighting tone (day/night/dusk light is completely different)
  • Make atmosphere words specific: "oppressive" → "the air is stuffy and hot, the light is dim and low", do not write only abstract emotion words
  • The output uses the target language specified by the session language instruction, and do not mix in irrelevant words

Prohibited items

  • Any person —no person of any kind may appear in the scene image; keep only the scene itself
  • Readable text on signs and signboards, watermarks, signatures
  • Motion blur, moving objects (scene reference images must be static and stable)
  • Only listing a inventory of furnishings without specifying relative positions (the spatial structure must be continuous and self-consistent)

Save

Call save_scene_final_prompt: the prompt parameter does not contain style words,the project visual style is automatically injected by the tool at the very front of the final prompt。