SuperAPI AI Directory

know-your-unknowns

Coding & development

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Updated 10-15 20:07

About this skill

Know Your Unknowns

The map is not the territory — the gap between them is your unknowns. Output quality is now limited less by the model than by how well the prompt accounts for what the prompter doesn't know. Specificity cuts both ways: too much detail and the model rigidly follows instructions even when the territory says to change course; too little and it fills gaps with industry defaults that don't fit. Either way, unaccounted unknowns become rework. The cheapest place to find an unknown is before any code is written; the most expensive is after someone else inherits it.

This skill is a menu of techniques for converting unknowns into decisions. Each technique targets a specific quadrant of ignorance and ends by folding what it surfaced back into a better prompt, plan, or sign-off.

The four quadrants

Quadrant What it is How to surface it
Known knowns Already stated in the prompt Nothing to do
Known unknowns Questions you know you haven't answered Ask them, ordered by blast radius → the interview
Unknown knowns Preferences too obvious to write down, but recognized on sight Render options to react to → design directions, mocks, brainstorm
Unknown unknowns Things nobody thought to consider Scan the territory → blindspot pass, teach-me, reference map

Reacting is easier than imagining: for unknown knowns, never ask the user to describe what they want — show them concrete alternatives and let them point.

Choosing a technique

Situation Technique Output form
Unfamiliar module/codebase, about to change it Blindspot pass Inline findings + improved prompt
Unfamiliar domain (no vocabulary to prompt with) Teach me my unknowns HTML explainer with vocabulary ladder
No visual direction, "no taste", greenfield UI Design directions HTML: 3–4 wildly different renderings
UI decisions pending, wiring not started Mock before you wire HTML clickable mock + A/B questions
Fuzzy problem, solution space unexplored Brainstorm the intervention Cost-sorted menu grounded in real code
Requirements ambiguous, architecture at stake The interview Inline Q&A → decisions table + prompt
A working reference implementation exists Point at a reference Semantics map + sign-off gate
Plan requested or implied before a build The tweakable plan Plan ordered by revision-likelihood
Mid-build, reality contradicts the plan Implementation notes Running markdown log of deviations
Shipped, needs reviewer/stakeholder approval The buy-in doc HTML pitch with pre-answered objections
Large diff about to merge Quiz me before I merge HTML report + gated quiz

Details, prompt patterns, and required output elements:

Rules that apply to every technique

Ground everything in the territory. Findings, options, and questions must come from scanning actual code, files, schemas, and history — cite real paths, functions, and PRs. A blindspot card that says "auth can be tricky" is noise; one that says "SessionBridge.write() also fires the audit webhook — skip it and SSO logins silently vanish from compliance logs" changes the plan.

End with an exportable decision. The loop only closes when surfaced unknowns become a better prompt. Interactive artifacts finish with reaction affordances (steal/skip chips, "this resonates" checkboxes, A/B choices) that assemble into a copyable reply. Conversational techniques finish with a decisions table and a ready-to-paste implementation prompt that encodes every answer.

Match the medium to the technique. Techniques marked HTML above produce self-contained artifacts — invoke the html-artifacts skill for format rules, output paths (docs/.ai/artifacts/ durable, docs/.ai/tools/ throwaway), and the quality checklist. Conversational techniques (blindspot pass, interview, brainstorm, tweakable plan) stay inline as markdown unless their output outgrows it. Implementation notes are a plain markdown file, not an artifact.

Don't interrogate a known territory. If the request is precise, the codebase is familiar, and the change is mechanical, skip this skill entirely — running an interview on a one-line fix is worse than the fix being slightly wrong. Scale the ceremony to the blast radius of being wrong.

One technique at a time. These compose across a project's lifecycle (interview → tweakable plan → implementation notes → buy-in doc), but pick the single technique that targets the biggest current unknown rather than firing several at once.