Integrate Lottie (lottie-web) with Helios by manually seeking the Lottie instance based on the Helios timeline.
Quick Start
import { Helios } from '@helios-project/core';
import lottie from 'lottie-web';
import animationData from './animation.json';
const helios = new Helios({ fps: 30, duration: 5 });
const container = document.getElementById('lottie-container');
// 1. Load Animation (Autoplay OFF) const anim = lottie.loadAnimation({ container, renderer: 'svg', // or 'canvas' loop: false, autoplay: false, // Critical animationData });
// 2. Drive with Helios helios.subscribe(({ currentFrame, fps }) => { // Convert to milliseconds const timeMs = (currentFrame / fps) * 1000;
// Seek to exact time // Second arg 'false' means "time based", not "frame based" // (Lottie frames != Helios frames usually) anim.goToAndStop(timeMs, false); });
## Key Patterns
### Time-Based Seeking
Lottie animations have their own internal frame rate. It is usually safer and smoother to seek by time (milliseconds) rather than trying to map Helios frames to Lottie frames, unless you strictly control both.
```javascript
anim.goToAndStop(timeMs, false);
Renderer Choice
svg: Good for crisp vectors in DOM mode.canvas: Better for performance in Canvas mode or complex scenes.
Source Files
- Example:
examples/lottie-animation/