Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Undoing a whole task or session
- Snapshotting before risky changes
- Planning/previewing batch operations
- Rolling back
- Undo an entire task or session, snapshot before high-risk changes, plan/preview batch operations, roll back
Persistent history and rollback system for AI operations ("Time Machine"). Allows tagging tasks, snapshotting objects before modification, and undoing specific tasks even after Editor restarts.
NEW: Session-level undo - Group all changes from a conversation and undo them together.
Operating Mode
- Approval: Most skills in this module are marked
SkillMode.SemiAuto(pure read queries in the bookmark / history / task / session series +workflow_plan, the latter with ReadOnly=true only generates an aggregation plan), and can be executed directly. Skills with side effects (bookmark_set/bookmark_goto/workflow_snapshot_object/workflow_snapshot_created/batch_retry_failed) follow the defaultSkillMode.FullAuto, and require a grant. - Auto / Bypass: FullAuto executes directly.
- Contains NeverInSemi high-risk skills:
bookmark_delete/workflow_delete_task(marked Operation.Delete, deletes bookmark/task records),workflow_clear_history(Operation.Delete + RiskLevel=high, clears all history + redo stack + file storage, irreversible). Under Approval/Auto these returnMODE_FORBIDDEN, and can only be invoked under Bypass or when matched by Allowlist.
Note:
workflow_undo_task/workflow_session_undoare not Delete operations (they are marked Modify/Execute); they can directly undo recorded tasks under Approval/Auto.
Surface profile: workflow_undo_task / workflow_redo_task / workflow_revert_task / workflow_session_undo inspect every snapshot the target task(s) would restore. If any snapshot would author a category the active profile withdraws — a scene GameObject, or a .unity / .mat asset — the whole call is refused with SURFACE_EXCLUDED (surfaceProfile/category/operation/manualDoc/userControlled/hint at the top level, not nested under details) rather than partially applied. Snapshots of scripts, prefabs, textures, ScriptableObjects, and Editor/project settings are unaffected — those stay undoable under every profile.
DO NOT (common hallucinations):
workflow_savedoes not exist → useworkflow_task_endto end and save a taskworkflow_rollbackdoes not exist → useworkflow_undo_task(by taskId) orworkflow_session_undo(by sessionId)workflow_createdoes not exist → useworkflow_task_startworkflow_revert_taskis deprecated → useworkflow_undo_task
Routing:
- For simple undo/redo (1 step) →
editor_undo/editor_redo(editor module) - For multi-step undo →
history_undowithstepsparameter (this module) - For conversation-level undo →
workflow_session_undo(this module)
Bookmark Skills
bookmark_set
Save current selection and scene view position as a bookmark.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| bookmarkName | string | Yes | - | Name for the bookmark |
| note | string | No | null | Optional note for the bookmark |
Returns: { success, bookmark, selectedCount, hasSceneView, note }
bookmark_goto
Restore selection and scene view from a bookmark.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| bookmarkName | string | Yes | - | Name of the bookmark to restore |
Returns: { success, bookmark, restoredSelection, note }
bookmark_list
List all saved bookmarks.
No parameters.
Returns: { success, count, bookmarks: [{ name, selectedCount, hasSceneView, note, createdAt }] }
bookmark_delete
Delete a bookmark.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| bookmarkName | string | Yes | - | Name of the bookmark to delete |
Returns: { success, deleted }
History Skills
history_undo
Undo the last operation (or multiple steps).
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| steps | int | No | 1 | Number of undo steps to perform |
Returns: { success, undoneSteps }
history_redo
Redo the last undone operation (or multiple steps).
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| steps | int | No | 1 | Number of redo steps to perform |
Returns: { success, redoneSteps }
history_get_current
Get the name of the current undo group.
No parameters.
Returns: { success, currentGroup, groupIndex }
Planning And Batch Governance
workflow_plan
Generate a combined execution plan for multiple skills on the server side.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
skillsJson |
string | Yes | - | JSON array of { "name": "...", "params": { ... } } entries |
Returns: { totalSteps, totalRisk, steps, dependencies, warnings, mayDisconnect }
batch_query_assets
Query project assets with filters that are useful before batch cleanup or migration work.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
searchFilter |
string | No | - | Extra AssetDatabase.FindAssets filter text |
folder |
string | No | Assets |
Search root |
typeFilter |
string | No | - | Asset type filter such as t:Material or Prefab |
namePattern |
string | No | - | Regex applied to file name without extension |
labelFilter |
string | No | - | Asset label filter such as l:Addressable |
maxResults |
int | No | 200 |
Max assets returned |
Returns: { count, totalMatched, summary, assets }
batch_retry_failed
Retry only the failed items from an earlier batch execution report. This now reuses the original operation context stored in the report.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
reportId |
string | Yes | - | Source report ID from batch_report_get / batch_report_list |
runAsync |
bool | No | true |
Return a jobId immediately or wait for completion |
chunkSize |
int | No | 100 |
Chunk size for retry execution |
Returns: { status, jobId?, retryCount, originalReportId, reportId? }
Session Management (Conversation-Level Undo)
workflow_session_start
Start a new session (conversation-level). All changes will be tracked and can be undone together. Call this at the beginning of each conversation.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| tag | string | No | null | Label for the session |
Returns: { success, sessionId, message }
workflow_session_end
End the current session and save all tracked changes. Call this at the end of each conversation.
No parameters.
Returns: { success, sessionId, message }
workflow_session_undo
Undo all changes made during a specific session (conversation-level undo).
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| sessionId | string | No | null | The UUID of the session to undo. If not provided, undoes the most recent session |
Returns: { success, sessionId, message }
workflow_session_list
List all recorded sessions (conversation-level history).
No parameters.
Returns: { success, count, currentSessionId, sessions: [{ sessionId, taskCount, totalChanges, startTime, endTime, tags }] }
workflow_session_status
Get the current session status.
No parameters.
Returns: { success, hasActiveSession, currentSessionId, isRecording, currentTaskId, currentTaskTag, currentTaskDescription, snapshotCount }
Task-Level Skills
workflow_task_start
Start a new persistent workflow task to track changes for undo. Call workflow_task_end when done.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| tag | string | Yes | - | Short label for the task (e.g., "Create NPC") |
| description | string | No | "" | Detailed description or prompt |
Returns: { success, taskId, message }
workflow_task_end
End the current workflow task and save it. Requires an active task (call workflow_task_start first).
No parameters.
Returns: { success, taskId, snapshotCount, message }
workflow_snapshot_object
Manually snapshot an object's state before modification. Requires an active task (call workflow_task_start first).
Call this BEFORE component_set_property, gameobject_set_transform, etc.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| name | string | No | null | Name of the Game Object |
| instanceId | int | No | 0 | Instance ID of the object (preferred) |
Returns: { success, objectName, type }
workflow_snapshot_created
Record a newly created object for undo tracking. Requires an active task (call workflow_task_start first).
Note: component_add and gameobject_create automatically record created objects, so you typically don't need to call this manually.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| name | string | No | null | Name of the Game Object |
| instanceId | int | No | 0 | Instance ID of the object (preferred) |
Returns: { success, objectName, type }
workflow_list
List persistent workflow history.
No parameters.
Returns: { success, count, history: [{ id, tag, description, time, changes }] }
workflow_undo_task
Undo changes from a specific task (restore to previous state). The undone task is saved and can be redone later.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| taskId | string | Yes | - | The UUID of the task to undo |
Returns: { success, taskId }
workflow_redo_task
Redo a previously undone task (restore changes).
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| taskId | string | No | null | The UUID of the task to redo. If not provided, redoes the most recently undone task |
Returns: { success, taskId }
workflow_undone_list
List all undone tasks that can be redone.
No parameters.
Returns: { success, count, undoneStack: [{ id, tag, description, time, changes }] }
workflow_revert_task
(deprecated) Alias for workflow_undo_task. Use workflow_undo_task instead.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| taskId | string | Yes | - | The UUID of the task to undo |
Returns: { success, taskId }
workflow_delete_task
Delete a task from history (does not revert changes, just removes the record).
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| taskId | string | Yes | - | The UUID of the task to delete |
Returns: { success, deletedId }
workflow_clear_history
Permanently clear ALL workflow history: every task, the redo (undone) stack, and every backed-up file blob in the content-addressed store. High-risk and irreversible.
This ONLY deletes tracking history — it does NOT undo or revert any change already applied to your project assets, scenes, or settings. To roll changes back, use workflow_undo_task / workflow_session_undo before clearing.
Marked SkillOperation.Delete + RiskLevel="high", so it is NeverInSemi (returns MODE_FORBIDDEN in Approval/Auto; only Bypass or an Allowlist hit can call it).
Parameters: None
Returns: { success, before, after, message } where before/after each report { tasks, undoneStack, historyFileBytes, fileStoreBytes }.
Snapshot Mechanism
History is persisted to workflow_history.json (schemaVersion 5). Asset and .meta bytes are independently content-addressed in Library/UnitySkills/workflow_files/<sha1>; history keeps fileHash / metaFileHash references. Schema 2/3 histories are migrated atomically: legacy blobs are made durable before inline base64 is removed.
Snapshots are tiered by SnapshotType:
| Type | Trigger | What is stored | Undo behavior |
|---|---|---|---|
| Created | New asset/folder | path + GUID only | Delete the created asset/folder |
| Moved | asset_move |
old + new path only | Move back to the old path |
| Deleted | asset_delete etc. |
file + .meta moved into the store |
Full restore, including .cs scripts (old implementation could not restore .cs) |
| Modified | material / SO / scene / uss / uxml / shadergraph … | content-addressed backup + lightweight originalJson |
Restore the backed-up bytes |
| Setting | editor / project settings | handled via WorkflowSettingRestorerRegistry |
Registry restores the previous value |
Undo/redo return per-snapshot detail (TaskUndoResult: total / succeeded / failed / details / error). Operations run in reverse order; on the first failure, failed and unprocessed snapshots stay on their source stack so they can be retried.
Auto-clean
WorkflowAutoCleanConfig (EditorPrefs keys UnitySkills.Workflow.*) trims history and the file store after EndTask and after LoadHistory. Defaults: MaxTasks=200, MaxHistoryMB=32, MaxTaskAgeDays=30, MaxStoreMB=512, StoreMaxAgeDays=7. Store age/size pruning never removes a blob referenced by retained history. A value of 0 disables that individual limit.
Settings are now truly revertible
Setting-class skills used to be one-way; they now register a restorer and can be rolled back: console_set_pause_on_error / console_set_collapse / console_set_clear_on_play, debug_set_defines, graphics_set_quality_level / graphics_set_default_render_pipeline / graphics_set_quality_render_pipeline / graphics_add_always_included_shader / graphics_remove_always_included_shader / graphics_set_shader_stripping, physics_set_gravity / physics_set_layer_collision, project_add_tag.
Cinemachine's 28 write skills now set TracksWorkflow=true (the snapshot code existed but never auto-triggered). scene_save / scene_create are now rollback-capable (scene_save over an existing scene backs up the old file as a Modified snapshot).
Known Limitations
scene_saveundo restores the on-disk.unityfile; if the scene is currently open, you must Reload Scene for the restore to take effect.- Objects created in a never-saved scene: their
GlobalObjectIdbecomes invalid across an Editor restart, so undo will mark them as failed in the result detail. - External side effects (Package Manager operations, etc.) cannot be rolled back.
Minimal Example
import unity_skills
# Session-level: wrap entire conversation for bulk undo
unity_skills.call_skill("workflow_session_start", tag="Build Player")
unity_skills.call_skill("gameobject_create", name="Player", primitiveType="Capsule")
unity_skills.call_skill("component_add", name="Player", componentType="Rigidbody")
unity_skills.call_skill("workflow_session_end")
# Later: undo entire session
sessions = unity_skills.call_skill("workflow_session_list")
unity_skills.call_skill("workflow_session_undo", sessionId=sessions["sessions"][0]["sessionId"])
Auto-Tracked Operations
The following operations are automatically tracked for undo when a session/task is active:
gameobject_create/gameobject_create_batchgameobject_duplicate/gameobject_duplicate_batchcomponent_add/component_add_batchui_create_*(canvas, button, text, image, etc.)light_createprefab_instantiate/prefab_instantiate_batchmaterial_create/material_duplicateterrain_createcinemachine_create_vcam
For modification operations, the system auto-snapshots target objects before changes when possible.
Exact Signatures
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.