SuperAPI AI Directory

unity-scene-contracts

General & other

View repository

Updated 10-15 17:25

About this skill

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Defining required scene objects
  • Planning bootstrap/wiring
  • Documenting scene dependencies
  • Define essential scene objects, plan startup/assembly, record scene dependencies
Unity Scene Contracts

Use this skill when scene setup needs to be explicit instead of relying on hidden runtime lookups.

Define

  • Required root objects
  • Required components on each root
  • Which references are assigned in Inspector
  • Which objects act as bootstrap/installers
  • Which objects are runtime-spawned
  • Which assumptions should be validated early

Output Format

  • Scene object contract
  • Bootstrap sequence
  • Inspector wiring rules
  • Validation rules
  • Hidden dependency risks

Guardrails

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Prefer explicit scene wiring over chains of runtime Find.
  • Keep bootstrap objects small and focused.