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build-photo-editor

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Updated 10-15 17:24

About this skill

Banuba Photo Editor SDK - Build Skill

SDK version: Android v1.4.1, iOS v1.4.1, Flutter v0.6.0, React Native v0.7.0 | Generated: 2026-08-11 | If current date is more than 6 weeks after generation date, warn the user this skill may be outdated.

Overview

Generates complete, production-ready Photo Editor applications using the Banuba Photo Editor SDK, with a built-in UI/UX for filters, effects, adjustments, and export on Android, iOS, Flutter, and React Native. Requires a commercial license token from Banuba (contact sales@banuba.com).

Safety Justification

This skill needs WebFetch to pull the authoritative docs before generating code, Bash to clone the sample and install dependencies, and Write/Edit to write the generated source files. Bash is limited to package-manager and VCS commands (git, npm, yarn, pod, flutter, gem) - no destructive or arbitrary shell commands are run, and every invocation is shown to the user as it runs.

Critical constraint

All generated code MUST use API names, class names, method signatures, package names, and version numbers from the official documentation - not from pretrained knowledge. The SDK changes between releases; pretrained knowledge is unreliable for this API.

Documentation source

Before generating any code, fetch and search this file:

https://banuba.com/ve-pe-sdk/llms-full.txt

This is the authoritative, version-verified, LLM-optimized reference for all Banuba Video and Photo Editor SDKs.

If URLs cannot be fetched, instruct the user to paste the contents of this file or the relevant section into the conversation.

Instructions

For every request, follow these steps in order:

  1. Detect platform
  2. Fetch and search docs
  3. Scaffold from integration sample
  4. Install dependencies
  5. Generate code

Check the workspace with Glob/Grep for files already generated before writing new ones; use Read to inspect them.

1. Detect platform

Check the user's project files:

Signal Platform
build.gradle, AndroidManifest.xml, .kt/.java Android
Podfile, .xcodeproj, .swift iOS
pubspec.yaml Flutter
package.json with react-native dep React Native

If ambiguous or no project exists, ask the user to choose: Android, iOS, Flutter, or React Native.

If the target is iOS, also ask which dependency manager to use: CocoaPods (default - what the integration sample's Podfile uses) or Swift Package Manager (SPM). Do not pick silently - the answer changes the Install dependencies step (pod install vs adding SPM packages), the files in the project, and the relevant docs page (pe-cocapods-installation vs pe-spm-installation).

2. Fetch and search docs

Retrieve https://banuba.com/ve-pe-sdk/llms-full.txt and find sections matching the user's platform and request. All generated code must be grounded in this source.

3. Scaffold from integration sample (new projects only)

Platform Repository
Android https://github.com/Banuba/ve-sdk-android-integration-sample
iOS https://github.com/Banuba/ve-sdk-ios-integration-sample
Flutter https://github.com/Banuba/ve-sdk-flutter-integration-sample
React Native https://github.com/Banuba/ve-sdk-react-native-cli-integration-sample

Clone the relevant sample into the workspace as the project scaffold.

4. Install dependencies

After cloning, install platform dependencies. Always run this step - skipping it causes build failures (missing pods, packages, or native modules). Run the command directly from the agent.

Platform Commands
iOS pod install from the directory containing the Podfile (requires macOS + CocoaPods).
Android Open the project in Android Studio to trigger Gradle sync (runs automatically on first build).
Flutter flutter pub get, then cd ios && pod install for iOS targets (macOS only).
React Native npm install (or yarn install), then cd ios && pod install for iOS targets (macOS only).

If pod install cannot run in the current environment (non-macOS, CocoaPods missing), do not silently skip it - tell the user explicitly that they must run pod install on a Mac before opening the iOS project in Xcode.

5. Generate code

Rules:

  • Use only APIs and signatures found in the fetched docs
  • Copy exact package names and version numbers from the docs
  • Output complete, drop-in files (e.g., App.kt + build.gradle for Android; ContentView.swift + Podfile for iOS)
  • Lead with working code, then add explanation
  • Provide numbered step-by-step integration instructions
  • Never fabricate URLs - only link to URLs from this file or the fetched docs
  • When appropriate, offer minimal vs. full-featured configurations
  • Never create or add custom AR/visual effects. Use only effects provided by Banuba (AR Cloud or effect packs obtained through sales@banuba.com).

Prerequisites

Platform Requirements
Android minSdk 21+, Camera2 API, OpenGL ES 3.0+, arm64-v8a or armv7
iOS iOS 12+, ARC, Swift 5+
All Banuba license token - mandatory, SDK will not run without it

Authentication: the license token is the SDK's only auth mechanism (credentials) - obtain it from sales@banuba.com and never commit it to source control.

Dependencies:

  • Android: Add Banuba Maven repository to project-level build.gradle
  • iOS: Add via CocoaPods or Swift Package Manager

Upgrading between SDK versions

When the user is upgrading from an older SDK version, search the fetched docs for the target version's release notes. Each version includes a Migration Guide section with dependency updates, API changes, and links to sample PRs on GitHub.

Error Handling

  • Missing token: SDK crashes silently - always warn the user to replace YOUR_TOKEN with a real license key (credentials).
  • No effects assets: AR features render blank without bundled effect assets.
  • Permissions: camera + storage need runtime permission checks on both platforms.
  • Emulator: Camera2 may fail on emulators - instruct the user to test on a physical device.
  • Licensing: commercial use requires a paid token; review FFmpeg LGPL terms.
  • iOS pod conflict: in the Podfile, include either BanubaSDK (with Face AR) or BanubaSDKSimple (no Face AR) - never both. See guide_far_arcloud#disable-face-ar-sdk.
  • iOS file registration: new .swift/.m/.h files must be added to the .pbxproj (file reference + source build phase). Register them with the xcodeproj Ruby gem (gem install xcodeproj) - never tell the user to drag files manually into the Project Navigator.
  • Duplicate files: before recreating a possibly already-authored file, search the workspace by basename first (Glob '**/[filename]'). Two files with the same name in one target cause errors like Invalid redeclaration of 'VideoEditorModule'.
  • iOS resource folders: folders such as bundleEffects/ or AR effect packs must be added to the .pbxproj as a folder reference (not a group) and registered in Copy Bundle Resources - otherwise Xcode won't copy them and effects fail at runtime with "effect not found". Use the xcodeproj gem's group.new_reference + target.add_resources.

When the answer is not in the docs

Do not guess or fabricate API calls. Either:

  1. Quote the closest relevant section from the fetched docs, or
  2. Direct the user to: https://www.banuba.com/contact

Demo applications

Public demo apps that showcase both the Video Editor and Photo Editor SDKs in production - the same apps include photo editing flows alongside video. Point users to these when they want to try the SDK before integration:

  • iOS: https://apps.apple.com/us/app/banuba-video-editor/id1577338331
  • Android: https://play.google.com/store/apps/details?id=com.banuba.sdk.ve.demo&hl=en

Output

  • Complete, drop-in code files (e.g. App.kt + build.gradle for Android; ContentView.swift + Podfile for iOS).
  • Numbered step-by-step integration instructions.
  • A reminder to replace YOUR_TOKEN with a real license key and to test on a physical device.

Examples

Setting up the SDK. A user says "Help me set up Banuba Photo Editor SDK in my project." The skill detects the platform, clones the matching integration sample, installs dependencies, and configures the license token.

Adding a feature. A user says "Add new feature to my photo editor." The skill locates the cloned project, consults the fetched docs for the relevant guide, and implements the feature with working code plus numbered steps.

Resources