Goal
Make the game understandable to more players across devices, languages, and abilities.
Text
- Keep UI copy short and simple.
- Avoid idioms that translate poorly.
- Separate display strings from logic where practical.
- Leave room for longer translated text.
- Prefer icons plus short labels for repeated actions.
- Avoid tutorial walls.
Readability
- Use strong contrast for HUD and buttons.
- Keep text readable on phone screens.
- Avoid placing text over busy backgrounds.
- Ensure numbers, timers, and reward deltas are legible.
- Use consistent icon meaning.
Accessibility
- Avoid color-only state communication.
- Provide clear disabled/pressed/selected states.
- Keep tap targets large.
- Avoid core actions that require precise timing unless that is the genre.
- Reduce flashing and excessive screen shake for common actions.
Review Output
Return:
- Localization risks.
- Accessibility risks.
- UI copy improvements.
- Mobile readability fixes.
- Highest-impact changes before launch.
Next
Verify readability and input across devices with roblox-mobile-playtest and roblox-playtest-qa.