SuperAPI AI Directory

roblox-analytics-instrumentation

Data & analytics

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Updated 10-15 19:58

About this skill

Roblox Analytics Instrumentation

Goal

Measure whether the game is fun, understandable, and profitable. Instrument the core loop before optimizing it.

Core Events

Track:

  • Session start, spawn complete, and first playable action.
  • Tutorial step shown, completed, skipped, or abandoned.
  • Core loop start, success, fail, and reward claim.
  • Currency earned, spent, purchased, and sunk.
  • Upgrade viewed, purchased, unaffordable, and equipped.
  • Quest accepted, progressed, completed, abandoned, and claimed.
  • Social invite, party join, group join, trade started, trade completed.
  • Shop opened, product viewed, purchase attempted, purchase completed.
  • Death, retry, teleport, zone unlock, level up, prestige, and churn-risk exits.

Funnel Checks

Prioritize:

  • First action within 10-30 seconds.
  • First reward within the first loop.
  • First upgrade or meaningful progress in session one.
  • Day 1, Day 3, and Day 7 return hooks.
  • Mobile-specific control or UI friction.

Event Design

  • Use stable event names and versioned payloads.
  • Include player segment, platform, session age, current zone, level, and economy state when useful.
  • Avoid sending personally sensitive or noisy data.
  • Log server-authoritative economy and purchase events from the server.
  • Keep high-frequency events sampled or aggregated.

Output

Return:

  • KPI goals.
  • Event list and payload fields.
  • Funnel questions each event answers.
  • Server/client ownership.
  • Validation plan after implementation.

Next

Act on what the data shows: tune with roblox-economy-balancing or roblox-retention-monetization, and schedule the follow-up work with roblox-liveops-roadmap.