SuperAPI AI Directory

motion-design

Design & creation

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Updated 10-15 17:18

About this skill

Motion Design

Add purposeful animation and micro-interactions that enhance UX without compromising performance.

Prerequisites

  • Read .agents/design-context.md (see design-context): the style archetype sets motion character (Minimal/Corporate = short, no overshoot; Playful = springs allowed; Luxurious = slower, smooth ease-out).
  • If a design system exists, use its transition tokens. The token names below (--duration-*, --ease-*) are the same ones the design-system skill defines.
  • Always respect prefers-reduced-motion.

Step 1: Animation Principles for UI

The Three Rules

  1. Every animation must have a purpose: Guide attention, provide feedback, show relationships, or convey state change.
  2. Faster is almost always better: UI animations should be 100-500ms.
  3. Animate what changes: Only animate properties that are actually changing.

Duration Guidelines

Action Duration
Button hover/press 100-150ms
Toggle/switch 200ms
Dropdown/menu open 200-250ms
Modal/dialog appear 250-300ms
Page transition 300-400ms
Expand/collapse 250-350ms
Loading spinner cycle 700-1200ms

Exits should be ~20-30% shorter than the matching entrance (e.g. modal in 250ms, out 200ms). Large or long-distance movement takes longer than small; mobile durations are typically shorter than desktop/tablet.

Easing Functions

:root {
  --duration-fast: 100ms; --duration-normal: 200ms; --duration-slow: 300ms; --duration-slower: 500ms;

  --ease-out: cubic-bezier(0, 0, 0.2, 1);        /* Decelerate: ENTER */
  --ease-in: cubic-bezier(0.4, 0, 1, 1);          /* Accelerate: EXIT */
  --ease-in-out: cubic-bezier(0.4, 0, 0.2, 1);    /* Standard: MOVE */
  --ease-spring: cubic-bezier(0.34, 1.56, 0.64, 1);    /* Bouncy overshoot */
  --ease-bounce: cubic-bezier(0.68, -0.55, 0.27, 1.55); /* Strong bounce */
}

Use ease-out for entrances, ease-in for exits, ease-in-out for moves, spring for playful feedback.


Step 2: Micro-Interaction Patterns

Button Press

.btn {
  transition: transform 0.1s var(--ease-out), background-color 0.15s var(--ease-out), box-shadow 0.15s var(--ease-out);
}
.btn:hover { box-shadow: 0 4px 12px oklch(from var(--interactive-primary) l c h / 0.3); }
.btn:active { transform: scale(0.97); }

Toggle Switch

.toggle-track { width: 44px; height: 24px; background: var(--gray-300); border-radius: 12px; padding: 2px; cursor: pointer; transition: background-color 0.2s var(--ease-out); }
.toggle-thumb { width: 20px; height: 20px; background: white; border-radius: 50%; transition: transform 0.2s var(--ease-spring); }
.toggle-input:checked + .toggle-track { background: var(--brand-500); }
.toggle-input:checked + .toggle-track .toggle-thumb { transform: translateX(20px); }
.toggle-input:focus-visible + .toggle-track { outline: 2px solid var(--interactive-primary); outline-offset: 2px; }

.toggle-input must be a real <input type="checkbox" role="switch"> inside a <label>, visually hidden (not display: none) so it stays keyboard- and screen-reader-operable.

Like/Heart Animation

.like-btn.is-liked .heart-icon { animation: like-pop 0.4s var(--ease-spring); color: #ef4444; fill: currentColor; }
@keyframes like-pop { 0% { transform: scale(1); } 30% { transform: scale(1.3); } 60% { transform: scale(0.9); } 100% { transform: scale(1); } }

Step 3: Page Transition Animations

Slide Up and Fade

.page-enter { animation: slideUpFade 0.4s var(--ease-out) both; }
@keyframes slideUpFade {
  from { opacity: 0; transform: translateY(20px); }
  to   { opacity: 1; transform: translateY(0); }
}

View Transitions API (Modern)

/* Cross-document (MPA, same origin): opt in on BOTH pages */
@view-transition { navigation: auto; }
::view-transition-old(root) { animation: vt-fade-out 0.2s var(--ease-in) both; }
::view-transition-new(root) { animation: vt-fade-in 0.3s var(--ease-out) both; }
@keyframes vt-fade-out { to { opacity: 0; } }
@keyframes vt-fade-in { from { opacity: 0; } }
.hero-image { view-transition-name: hero; } /* must be unique on the page */
@media (prefers-reduced-motion: reduce) { ::view-transition-group(*), ::view-transition-old(*), ::view-transition-new(*) { animation: none !important; } }

For SPAs, wrap the DOM update: document.startViewTransition ? document.startViewTransition(update) : update();. Browsers without support simply skip the animation.


Step 4: Scroll-Triggered Animations

CSS-Only with animation-timeline

@supports (animation-timeline: view()) {
  @media (prefers-reduced-motion: no-preference) {
    .scroll-reveal { animation: reveal linear both; animation-timeline: view(); animation-range: entry 0% entry 100%; }
  }
}
@keyframes reveal { from { opacity: 0; transform: translateY(40px); } to { opacity: 1; transform: translateY(0); } }

animation-timeline must come after the animation shorthand (the shorthand resets it). Content stays fully visible where scroll-driven animations are unsupported.

Intersection Observer Approach

/* Hide only when JS is running, so content is never lost without JS */
.js .reveal { opacity: 0; transform: translateY(30px); transition: opacity 0.6s var(--ease-out), transform 0.6s var(--ease-out); }
.js .reveal.is-visible { opacity: 1; transform: translateY(0); }
document.documentElement.classList.add('js');
const observer = new IntersectionObserver((entries) => {
  entries.forEach(entry => {
    if (entry.isIntersecting) { entry.target.classList.add('is-visible'); observer.unobserve(entry.target); }
  });
}, { threshold: 0.1 });
document.querySelectorAll('.reveal').forEach(el => observer.observe(el));

Step 5: Loading Animations

Skeleton Loader

.skeleton { background: var(--gray-200); border-radius: var(--radius-md); position: relative; overflow: hidden; }
.skeleton::after {
  content: ''; position: absolute; inset: 0;
  background: linear-gradient(90deg, transparent, oklch(1 0 0 / 0.4), transparent);
  animation: shimmer 1.5s infinite;
}
@keyframes shimmer { from { transform: translateX(-100%); } to { transform: translateX(100%); } }
.skeleton-text { height: 1em; margin-bottom: 0.75em; }
.skeleton-text:last-child { width: 60%; }
.skeleton-avatar { width: 48px; height: 48px; border-radius: 50%; }

Spinner

.spinner { width: 24px; height: 24px; border: 3px solid var(--gray-200); border-top-color: var(--brand-500); border-radius: 50%; animation: spin 0.7s linear infinite; }
@keyframes spin { to { transform: rotate(360deg); } }

Three-Dot Bounce

.dots-loader { display: flex; gap: 4px; }
.dots-loader span { width: 8px; height: 8px; background: var(--brand-500); border-radius: 50%; animation: dot-bounce 1.2s ease-in-out infinite; }
.dots-loader span:nth-child(2) { animation-delay: 0.15s; }
.dots-loader span:nth-child(3) { animation-delay: 0.3s; }
@keyframes dot-bounce { 0%, 80%, 100% { transform: scale(0.6); opacity: 0.4; } 40% { transform: scale(1); opacity: 1; } }

Step 6: CSS Animation Techniques

Transition vs Animation

  • transition: For state changes (hover, focus, class toggle). A-to-B.
  • animation: For multi-step sequences, continuous effects, or entrance animations.

Animation Fill Modes

Value Behavior
none Reverts to original state after animation
forwards Stays at the last keyframe
backwards Applies first keyframe during delay period
both Combines forwards + backwards. Usually what you want

Step 7: Spring Physics with CSS

:root {
  --spring-gentle: cubic-bezier(0.34, 1.2, 0.64, 1);   /* Slight overshoot */
  --spring-medium: cubic-bezier(0.34, 1.56, 0.64, 1);   /* Noticeable bounce */
  --spring-strong: cubic-bezier(0.22, 1.8, 0.36, 1);    /* Dramatic bounce */
  --spring-snappy: cubic-bezier(0.075, 0.82, 0.165, 1); /* Not a spring: fast ease-out (easeOutCirc), no overshoot */
}

For multi-bounce, use keyframes:

@keyframes spring-bounce {
  0% { transform: scale(0.8); } 40% { transform: scale(1.08); }
  60% { transform: scale(0.97); } 80% { transform: scale(1.02); } 100% { transform: scale(1); }
}

Step 8: Reduced Motion

Global Reduced Motion

@media (prefers-reduced-motion: reduce) {
  *, *::before, *::after {
    animation-duration: 0.01ms !important; animation-iteration-count: 1 !important;
    transition-duration: 0.01ms !important; scroll-behavior: auto !important;
  }
}

Preferred approach: replace motion with non-motion transitions (e.g., opacity changes instead of transforms). The global rule above is a safety net: it also stops spinners after one turn, so give loaders a non-rotating fallback (pulsing opacity or "Loading…" text).

For JS-driven animation (Web Animations API, GSAP, Framer Motion), check the preference and listen for changes:

const reduce = matchMedia('(prefers-reduced-motion: reduce)');
const duration = () => (reduce.matches ? 0 : 300);
reduce.addEventListener('change', () => { /* re-read duration(), stop autoplaying loops */ });

Also: no flashing more than 3 times per second (WCAG 2.3.1), and any auto-playing motion lasting over 5 seconds needs a pause control (WCAG 2.2.2).


Step 9: Performance Optimization

The Golden Rule

Only animate transform and opacity. These are GPU-composited and do not trigger layout or paint.

Property Cost

Property Layout Paint Composite Performance
transform No No Yes Excellent
opacity No No Yes Excellent
filter No Often Varies Good (blur is costly on large areas)
box-shadow No Yes No Moderate
width/height Yes Yes No Poor
top/left Yes Yes No Poor

Use will-change sparingly -- only on elements about to animate, remove when done. Do NOT set on many elements permanently.


Step 10: Stagger Animations for Lists

Dynamic Stagger with Custom Properties

.stagger-list > * {
  animation: stagger-in 0.4s var(--ease-out) both;
  animation-delay: calc(var(--index, 0) * 60ms);
}
@keyframes stagger-in { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }
<ul class="stagger-list">
  <li style="--index: 0">Item 1</li>
  <li style="--index: 1">Item 2</li>
  <li style="--index: 2">Item 3</li>
</ul>

Stagger Rules

  • Total stagger time should not exceed 600ms
  • Per-item delay: 40-80ms between items
  • Cap the delay after 8-10 items (they can all appear together): animation-delay: calc(min(var(--index, 0), 8) * 60ms);

Quick Reference

  1. Every animation needs a purpose: feedback, guidance, or state change.
  2. Keep durations short: 100-400ms for most UI interactions.
  3. Use ease-out for entrances, ease-in for exits, ease-in-out for moves.
  4. Only animate transform and opacity for best performance.
  5. Always implement prefers-reduced-motion.
  6. Use skeleton loaders for content loading, spinners for actions.
  7. Stagger list animations at 40-80ms intervals, total under 600ms.
  8. Use animation: ... both to maintain end state.
  9. Spring easings (cubic-bezier with values >1) add personality.
  10. Test on low-end devices -- animation that jitters is worse than no animation.

Verify the Motion

Motion can't be judged from code. Check it before handing off:

  1. Frames: with Playwright, capture the element mid-animation and at rest (e.g. page.screenshot() right after triggering, then after await page.waitForTimeout(duration + 50)), and view both with Read. Confirm the start and end states are correct and nothing jumps or overflows.
  2. Reduced motion: re-run with await page.emulateMedia({ reducedMotion: 'reduce' }) (or browser.newContext({ reducedMotion: 'reduce' })) and confirm content is visible and static immediately.
  3. Performance: in DevTools Performance (or chrome://tracing), look for long frames and "Layout" during the animation; if present, switch to transform/opacity.