SuperAPI AI Directory

unity-ui-automation

Testing & quality

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Updated 10-15 16:46

About this skill

UI Automation

Find, inspect, and interact with uGUI / UI Toolkit elements via unity-cli. This skill is the UI-focused complement to unity-playmode-testing (full runtime control).

Use When

  • The user wants to locate UI elements by name or type.
  • The task requires inspecting UI state before or after interaction.
  • The user wants to click UI elements, set values, or run a short UI input sequence.

Do Not Use When

  • The task is general Play Mode setup with no UI targeting requirement; use unity-playmode-testing.
  • The request authors UI prefabs or scene hierarchy; use unity-scene-create or unity-prefab-workflow.

Preferred Flow

  1. Find the target with namePattern or elementType.
  2. Inspect current state before acting (visibility, interactability).
  3. Perform one interaction at a time and re-check state when sequence matters.
  4. Combine with unity-playmode-testing only when the UI depends on runtime state.
unity-cli raw find_ui_elements --json '{"namePattern":"Start","includeInactive":true}'
unity-cli raw get_ui_element_state --json '{"elementPath":"/Canvas/StartButton"}'
unity-cli raw click_ui_element --json '{"elementPath":"/Canvas/StartButton"}'
unity-cli raw set_ui_element_value --json '{"elementPath":"/Canvas/NameInput","value":"Player1"}'

Examples

  • "Find the start button and click it."
  • "Read the current value of /Canvas/NameInput and then set it to Player1."
  • "Run a short slider interaction sequence in the active UI."

References