SuperAPI AI Directory

unity-addressables

Coding & development

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Updated 10-15 16:47

About this skill

Addressables

Manage Addressable asset groups, build content, and analyse bundles. This skill is the content-delivery sibling of unity-asset-management.

Use When

  • The user wants to manage Addressables groups or entries.
  • The task involves building or cleaning Addressables content.
  • The user wants an analysis pass or automatic issue fix before shipping content.

Do Not Use When

  • The task is about general asset import settings or dependency analysis outside Addressables; use unity-asset-management.
  • The request is about scene object setup rather than content delivery; use unity-gameobject-edit or unity-scene-create.

Preferred Flow

  1. Inspect existing groups before creating or moving entries.
  2. Apply group or entry changes with addressables_manage.
  3. Run addressables_analyze before a build, and use fix_issues only when the reported changes are acceptable.
  4. Build with addressables_build, using clean_build when structure changed substantially.
unity-cli raw addressables_manage --json '{"action":"list_groups"}'
unity-cli raw addressables_manage --json '{"action":"create_group","groupName":"Characters"}'
unity-cli raw addressables_manage --json '{"action":"add_entry","groupName":"Characters","assetPath":"Assets/Prefabs/Hero.prefab","address":"hero"}'
unity-cli raw addressables_analyze --json '{"action":"analyze"}'
unity-cli raw addressables_build --json '{"action":"clean_build"}'

Examples

  • "Create an Addressables group for character prefabs and add the hero prefab."
  • "Analyze Addressables issues and then build content."
  • "Run a clean Addressables build after reorganising groups."

References