SuperAPI AI Directory

task-estimation

Coding & development

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Updated 10-15 19:54

About this skill

Task Estimation

When to use this skill

  • Sprint Planning: Decide what work to include in the sprint
  • Roadmap creation: Build long-term plans
  • Resource planning: Estimate team size and schedule

Instructions

Step 1: Story Points (relative estimation)

Fibonacci sequence: 1, 2, 3, 5, 8, 13, 21

## Story Point guidelines

1 Point (Very Small)

  • Example: text change, constant value update
  • Time: 1-2 hours
  • Complexity: very low
  • Risk: none

2 Points (Small)

  • Example: simple bug fix, add logging
  • Time: 2-4 hours
  • Complexity: low
  • Risk: low

3 Points (Medium)

  • Example: simple CRUD API endpoint
  • Time: 4-8 hours
  • Complexity: medium
  • Risk: low

5 Points (Medium-Large)

  • Example: complex form implementation, auth middleware
  • Time: 1-2 days
  • Complexity: medium
  • Risk: medium

8 Points (Large)

  • Example: new feature (frontend + backend)
  • Time: 2-3 days
  • Complexity: high
  • Risk: medium

13 Points (Very Large)

  • Example: payment system integration
  • Time: 1 week
  • Complexity: very high
  • Risk: high
  • Recommended: Split into smaller tasks

21+ Points (Epic)

  • Required: Must be split into smaller stories

### Step 2: Planning Poker

**Process**:
1. Product Owner explains the story
2. Team asks questions
3. Everyone picks a card (1, 2, 3, 5, 8, 13)
4. Reveal simultaneously
5. Explain highest/lowest scores
6. Re-vote
7. Reach consensus

**Example**:

Story: "Users can upload a profile photo"

Member A: 3 points (simple frontend) Member B: 5 points (image resizing needed) Member C: 8 points (S3 upload, security considerations)

Discussion:

  • Use an image processing library
  • S3 is already set up
  • File size validation needed

Re-vote → consensus on 5 points


### Step 3: T-Shirt Sizing (quick estimation)

```markdown
## T-Shirt sizes

- **XS**: 1-2 Story Points (within 1 hour)
- **S**: 2-3 Story Points (half day)
- **M**: 5 Story Points (1-2 days)
- **L**: 8 Story Points (1 week)
- **XL**: 13+ Story Points (needs splitting)

**When to use**:
- Initial backlog grooming
- Rough roadmap planning
- Quick prioritization

Step 4: Consider risk and uncertainty

Estimation adjustment:

interface TaskEstimate {
  baseEstimate: number;      // base estimate
  risk: 'low' | 'medium' | 'high';
  uncertainty: number;        // 0-1
  finalEstimate: number;      // adjusted estimate
}

function adjustEstimate(estimate: TaskEstimate): number {
  let buffer = 1.0;

  // risk buffer
  if (estimate.risk === 'medium') buffer *= 1.3;
  if (estimate.risk === 'high') buffer *= 1.5;

  // uncertainty buffer
  buffer *= (1 + estimate.uncertainty);

  return Math.ceil(estimate.baseEstimate * buffer);
}

// Example
const task = {
  baseEstimate: 5,
  risk: 'medium',
  uncertainty: 0.2  // 20% uncertainty
};

const final = adjustEstimate(task);  // 5 * 1.3 * 1.2 = 7.8 → 8 points

Output format

Estimation document template

## Task: [Task Name]

### Description
[work description]

### Acceptance Criteria
- [ ] Criterion 1
- [ ] Criterion 2
- [ ] Criterion 3

### Estimation
- **Story Points**: 5
- **T-Shirt Size**: M
- **Estimated Time**: 1-2 days

### Breakdown
- Frontend UI: 2 points
- API Endpoint: 2 points
- Testing: 1 point

### Risks
- Uncertain API response time (medium risk)
- External library dependency (low risk)

### Dependencies
- User authentication must be completed first

### Notes
- Need to discuss design with UX team

Constraints

Required rules (MUST)

  1. Relative estimation: Relative complexity instead of absolute time
  2. Team consensus: Agreement from the whole team, not individuals
  3. Use historical data: Plan based on velocity

Prohibited (MUST NOT)

  1. Pressuring individuals: Estimates are not promises
  2. Overly granular estimation: Split anything 13+ points
  3. Turning estimates into deadlines: estimate ≠ commitment

Best practices

  1. Break Down: Split big work into smaller pieces
  2. Reference Stories: Reference similar past work
  3. Include buffer: Prepare for the unexpected

References

Metadata

Version

  • Current version: 1.0.0
  • Last updated: 2025-01-01
  • Compatible platforms: Claude, ChatGPT, Gemini

Tags

#estimation #agile #story-points #planning-poker #sprint-planning #project-management

Examples

Example 1: Basic usage

Example 2: Advanced usage

Quick Start

Unity3D sprint story estimation scenario (bmad-gds integration):

## Sprint 3 Story Estimation (Unity3D)

### Story: 플레이어 대시 능력 구현

bmad-gds 컨텍스트:
- GDD 참조: "대시 쿨다운 1.5초, 무적 프레임 10f"
- 기술 스택: C# MonoBehaviour, Physics2D, InputSystem

Story Point 산정:
- 기본 대시 이동 로직: 3점 (C# + Physics2D)
- 쿨다운 시스템: 2점 (TimerManager 연동)
- 무적 프레임 + 레이어 마스크: 3점 (충돌 처리 복잡)
- 이펙트 연동 (ParticleSystem): 2점
- 유닛 테스트 작성: 1점

합계: 11점 → 분리 권장 (13점 미만)

리스크:
- Physics2D 상호작용 예측 어려움 (medium risk) → x1.3
- InputSystem 레거시 충돌 가능 (low risk)

최종 추정: 8점 (분리 후 1차 구현)

→ bmad-gds-sprint-planning에 전달

Workflow Context

Estimate Unity3D story complexity and plan sprint capacity.

  • Trigger: JEO Workflow 2 PLAN stage, before bmad-gds-sprint-planning
  • Integration: task-estimation → bmad-gds-sprint-planning → bmad-gds-create-story