web-games
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
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Updated 11-01 00:15
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Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
Build/debug MAUI Blazor Hybrid. USE FOR: BlazorWebView vs HybridWebView, Razor UI, embedded HTML/JS, `AddMauiBlazorWebView`, root components, JS/.NET…
Apply advanced MAUI control guidance. USE FOR: `CollectionView` incremental loading, `RemainingItemsThreshold`, `EmptyView`, `AutomationId`, avoiding…
Auto-fix detectable accessibility issues.
Add purposeful motion. Page load reveals, hover states, scroll entries.
Audit ARIA attributes. Ensure proper usage without over-specification.
Export the design profile as SCSS variables and mixins.
Export the design profile as a Tailwind CSS configuration.
Analyze reading order and content flow. Verify logical DOM order matches visual order.
Generate focus ring system from the accent color.
Snap all spacing values to the 4px base grid. Replaces arbitrary values with the nearest scale token.
Add error states, loading states, i18n safety, edge cases using system tokens.
Map all layout patterns. Identify grid/flex, spacing, nesting depth, responsive breakpoints.
Auto-fix layout issues. Snap spacing, add max-width, normalize gap usage.
Final quality pass. Alignment, spacing, hover states, focus, loading states, consistency.
Generate a border radius scale. 6 steps from sm to full, calibrated to project context.
Add prefers-reduced-motion support to all animations.
Enforce vertical spacing rhythm using a baseline grid derived from body line-height.
Add scroll-triggered reveals and parallax using IntersectionObserver.
Generate a spacing scale from a base unit. 15 steps from 2px to 128px on a 4px grid.
Audit and improve CSS transition declarations. Replace generic easing with intentional curves.
Audit all font-family, font-size, font-weight, line-height, letter-spacing across the codebase.
Apply a complete typography system in one command. Scale, pairing, line-heights, letter-spacing.
Set up the postprocessing library — passes, effects, and the correct WebGLRenderer attributes — for fullscreen image effects in Three.js. Use when adding…